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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/aura_shell/workspace/workspace.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "base/logging.h" | |
| 10 #include "ui/aura/client/aura_constants.h" | |
| 11 #include "ui/aura/root_window.h" | |
| 12 #include "ui/aura/window.h" | |
| 13 #include "ui/aura_shell/property_util.h" | |
| 14 #include "ui/aura_shell/window_util.h" | |
| 15 #include "ui/aura_shell/workspace/workspace_manager.h" | |
| 16 #include "ui/base/ui_base_types.h" | |
| 17 #include "ui/gfx/compositor/layer.h" | |
| 18 #include "ui/gfx/compositor/layer_animator.h" | |
| 19 | |
| 20 namespace { | |
| 21 // Horizontal margin between windows. | |
| 22 const int kWindowHorizontalMargin = 10; | |
| 23 | |
| 24 // Maximum number of windows a workspace can have. | |
| 25 size_t g_max_windows_per_workspace = 2; | |
| 26 | |
| 27 // Returns the bounds of the window that should be used to calculate | |
| 28 // the layout. It uses the restore bounds if exits, or | |
| 29 // the target bounds of the window. The target bounds is the | |
| 30 // final destination of |window| if the window's layer is animating, | |
| 31 // or the current bounds of the window of no animation is currently | |
| 32 // in progress. | |
| 33 gfx::Rect GetLayoutBounds(aura::Window* window) { | |
| 34 const gfx::Rect* restore_bounds = aura_shell::GetRestoreBounds(window); | |
| 35 return restore_bounds ? *restore_bounds : window->GetTargetBounds(); | |
| 36 } | |
| 37 | |
| 38 // Returns the width of the window that should be used to calculate | |
| 39 // the layout. See |GetLayoutBounds| for more details. | |
| 40 int GetLayoutWidth(aura::Window* window) { | |
| 41 return GetLayoutBounds(window).width(); | |
| 42 } | |
| 43 | |
| 44 } // namespace | |
| 45 | |
| 46 namespace aura_shell { | |
| 47 namespace internal { | |
| 48 | |
| 49 Workspace::Workspace(WorkspaceManager* manager) | |
| 50 : workspace_manager_(manager) { | |
| 51 workspace_manager_->AddWorkspace(this); | |
| 52 } | |
| 53 | |
| 54 Workspace::~Workspace() { | |
| 55 workspace_manager_->RemoveWorkspace(this); | |
| 56 } | |
| 57 | |
| 58 void Workspace::SetBounds(const gfx::Rect& bounds) { | |
| 59 bool bounds_changed = bounds_ != bounds; | |
| 60 bounds_ = bounds; | |
| 61 if (bounds_changed) | |
| 62 Layout(NULL); | |
| 63 } | |
| 64 | |
| 65 gfx::Rect Workspace::GetWorkAreaBounds() const { | |
| 66 return workspace_manager_->GetWorkAreaBounds(bounds_); | |
| 67 } | |
| 68 | |
| 69 bool Workspace::AddWindowAfter(aura::Window* window, aura::Window* after) { | |
| 70 if (!CanAdd(window)) | |
| 71 return false; | |
| 72 DCHECK(!Contains(window)); | |
| 73 | |
| 74 if (!after) { // insert at the end. | |
| 75 windows_.push_back(window); | |
| 76 } else { | |
| 77 DCHECK(Contains(after)); | |
| 78 aura::Window::Windows::iterator i = | |
| 79 std::find(windows_.begin(), windows_.end(), after); | |
| 80 windows_.insert(++i, window); | |
| 81 } | |
| 82 Layout(window); | |
| 83 | |
| 84 return true; | |
| 85 } | |
| 86 | |
| 87 void Workspace::RemoveWindow(aura::Window* window) { | |
| 88 DCHECK(Contains(window)); | |
| 89 windows_.erase(std::find(windows_.begin(), windows_.end(), window)); | |
| 90 Layout(NULL); | |
| 91 } | |
| 92 | |
| 93 bool Workspace::Contains(aura::Window* window) const { | |
| 94 return std::find(windows_.begin(), windows_.end(), window) != windows_.end(); | |
| 95 } | |
| 96 | |
| 97 aura::Window* Workspace::FindRotateWindowForLocation( | |
| 98 const gfx::Point& position) { | |
| 99 aura::Window* active = aura_shell::GetActiveWindow(); | |
| 100 if (GetTotalWindowsWidth() < bounds_.width()) { | |
| 101 // If all windows fit to the width of the workspace, it returns the | |
| 102 // window which contains |position|'s x coordinate. | |
| 103 for (aura::Window::Windows::const_iterator i = windows_.begin(); | |
| 104 i != windows_.end(); | |
| 105 ++i) { | |
| 106 if (active == *i) | |
| 107 continue; | |
| 108 gfx::Rect bounds = (*i)->GetTargetBounds(); | |
| 109 if (bounds.x() < position.x() && position.x() < bounds.right()) | |
| 110 return *i; | |
| 111 } | |
| 112 } else if (bounds_.x() < position.x() && position.x() < bounds_.right()) { | |
| 113 // If windows are overlapping, it divides the workspace into | |
| 114 // regions with the same width, and returns the Nth window that | |
| 115 // corresponds to the region that contains the |position|. | |
| 116 int width = bounds_.width() / windows_.size(); | |
| 117 size_t index = (position.x() - bounds_.x()) / width; | |
| 118 DCHECK(index < windows_.size()); | |
| 119 aura::Window* window = windows_[index]; | |
| 120 if (window != active) | |
| 121 return window; | |
| 122 } | |
| 123 return NULL; | |
| 124 } | |
| 125 | |
| 126 void Workspace::RotateWindows(aura::Window* source, aura::Window* target) { | |
| 127 DCHECK(Contains(source)); | |
| 128 DCHECK(Contains(target)); | |
| 129 aura::Window::Windows::iterator source_iter = | |
| 130 std::find(windows_.begin(), windows_.end(), source); | |
| 131 aura::Window::Windows::iterator target_iter = | |
| 132 std::find(windows_.begin(), windows_.end(), target); | |
| 133 DCHECK(source_iter != target_iter); | |
| 134 if (source_iter < target_iter) | |
| 135 std::rotate(source_iter, source_iter + 1, target_iter + 1); | |
| 136 else | |
| 137 std::rotate(target_iter, source_iter, source_iter + 1); | |
| 138 Layout(NULL); | |
| 139 } | |
| 140 | |
| 141 aura::Window* Workspace::ShiftWindows(aura::Window* insert, | |
| 142 aura::Window* until, | |
| 143 aura::Window* target, | |
| 144 ShiftDirection direction) { | |
| 145 DCHECK(until); | |
| 146 DCHECK(!Contains(insert)); | |
| 147 | |
| 148 bool shift_reached_until = GetIndexOf(until) >= 0; | |
| 149 if (shift_reached_until) { | |
| 150 // Calling RemoveWindow here causes the animation set in Layout below | |
| 151 // to be ignored. See crbug.com/102413. | |
| 152 windows_.erase(std::find(windows_.begin(), windows_.end(), until)); | |
| 153 } | |
| 154 aura::Window* pushed = NULL; | |
| 155 if (direction == SHIFT_TO_RIGHT) { | |
| 156 aura::Window::Windows::iterator iter = | |
| 157 std::find(windows_.begin(), windows_.end(), target); | |
| 158 // Insert at |target| position, or at the begining. | |
| 159 if (iter == windows_.end()) | |
| 160 iter = windows_.begin(); | |
| 161 windows_.insert(iter, insert); | |
| 162 if (!shift_reached_until) { | |
| 163 pushed = windows_.back(); | |
| 164 windows_.erase(--windows_.end()); | |
| 165 } | |
| 166 } else { | |
| 167 aura::Window::Windows::iterator iter = | |
| 168 std::find(windows_.begin(), windows_.end(), target); | |
| 169 // Insert after |target|, or at the end. | |
| 170 if (iter != windows_.end()) | |
| 171 ++iter; | |
| 172 windows_.insert(iter, insert); | |
| 173 if (!shift_reached_until) { | |
| 174 pushed = windows_.front(); | |
| 175 windows_.erase(windows_.begin()); | |
| 176 } | |
| 177 } | |
| 178 Layout(NULL); | |
| 179 return pushed; | |
| 180 } | |
| 181 | |
| 182 void Workspace::Activate() { | |
| 183 workspace_manager_->SetActiveWorkspace(this); | |
| 184 } | |
| 185 | |
| 186 void Workspace::Layout(aura::Window* no_animation) { | |
| 187 aura::Window* ignore = workspace_manager_->ignored_window(); | |
| 188 workspace_manager_->set_layout_in_progress(true); | |
| 189 gfx::Rect work_area = workspace_manager_->GetWorkAreaBounds(bounds_); | |
| 190 int total_width = GetTotalWindowsWidth(); | |
| 191 if (total_width < work_area.width()) { | |
| 192 int dx = (work_area.width() - total_width) / 2; | |
| 193 for (aura::Window::Windows::iterator i = windows_.begin(); | |
| 194 i != windows_.end(); | |
| 195 ++i) { | |
| 196 if (*i != ignore) { | |
| 197 MoveWindowTo(*i, | |
| 198 gfx::Point(work_area.x() + dx, work_area.y()), | |
| 199 no_animation != *i); | |
| 200 } | |
| 201 dx += GetLayoutWidth(*i) + kWindowHorizontalMargin; | |
| 202 } | |
| 203 } else { | |
| 204 DCHECK_LT(windows_.size(), 3U); | |
| 205 // TODO(oshima): This is messy. Figure out general algorithm to | |
| 206 // layout more than 2 windows. | |
| 207 if (windows_[0] != ignore) { | |
| 208 MoveWindowTo(windows_[0], | |
| 209 work_area.origin(), | |
| 210 no_animation != windows_[0]); | |
| 211 } | |
| 212 if (windows_.size() == 2 && windows_[1] != ignore) { | |
| 213 MoveWindowTo(windows_[1], | |
| 214 gfx::Point(work_area.right() - GetLayoutWidth(windows_[1]), | |
| 215 work_area.y()), | |
| 216 no_animation != windows_[1]); | |
| 217 } | |
| 218 } | |
| 219 workspace_manager_->set_layout_in_progress(false); | |
| 220 } | |
| 221 | |
| 222 bool Workspace::ContainsFullscreenWindow() const { | |
| 223 for (aura::Window::Windows::const_iterator i = windows_.begin(); | |
| 224 i != windows_.end(); | |
| 225 ++i) { | |
| 226 aura::Window* w = *i; | |
| 227 if (w->IsVisible() && | |
| 228 w->GetIntProperty(aura::client::kShowStateKey) == | |
| 229 ui::SHOW_STATE_FULLSCREEN) | |
| 230 return true; | |
| 231 } | |
| 232 return false; | |
| 233 } | |
| 234 | |
| 235 int Workspace::GetIndexOf(aura::Window* window) const { | |
| 236 aura::Window::Windows::const_iterator i = | |
| 237 std::find(windows_.begin(), windows_.end(), window); | |
| 238 return i == windows_.end() ? -1 : i - windows_.begin(); | |
| 239 } | |
| 240 | |
| 241 bool Workspace::CanAdd(aura::Window* window) const { | |
| 242 // TODO(oshima): This should be based on available space and the | |
| 243 // size of the |window|. | |
| 244 //NOTIMPLEMENTED(); | |
| 245 return windows_.size() < g_max_windows_per_workspace; | |
| 246 } | |
| 247 | |
| 248 void Workspace::MoveWindowTo( | |
| 249 aura::Window* window, | |
| 250 const gfx::Point& origin, | |
| 251 bool animate) { | |
| 252 gfx::Rect bounds = GetLayoutBounds(window); | |
| 253 gfx::Rect work_area = GetWorkAreaBounds(); | |
| 254 // Make sure the window isn't bigger than the workspace size. | |
| 255 bounds.SetRect(origin.x(), origin.y(), | |
| 256 std::min(work_area.width(), bounds.width()), | |
| 257 std::min(work_area.height(), bounds.height())); | |
| 258 if (animate) { | |
| 259 ui::LayerAnimator::ScopedSettings settings(window->layer()->GetAnimator()); | |
| 260 window->SetBounds(bounds); | |
| 261 } else { | |
| 262 window->SetBounds(bounds); | |
| 263 } | |
| 264 } | |
| 265 | |
| 266 int Workspace::GetTotalWindowsWidth() const { | |
| 267 int total_width = 0; | |
| 268 for (aura::Window::Windows::const_iterator i = windows_.begin(); | |
| 269 i != windows_.end(); | |
| 270 ++i) { | |
| 271 if (total_width) | |
| 272 total_width += kWindowHorizontalMargin; | |
| 273 total_width += GetLayoutWidth(*i); | |
| 274 } | |
| 275 return total_width; | |
| 276 } | |
| 277 | |
| 278 // static | |
| 279 size_t Workspace::SetMaxWindowsCount(size_t max) { | |
| 280 int old = g_max_windows_per_workspace; | |
| 281 g_max_windows_per_workspace = max; | |
| 282 return old; | |
| 283 } | |
| 284 | |
| 285 } // namespace internal | |
| 286 } // namespace aura_shell | |
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