| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/shadow_controller.h" | 5 #include "ash/wm/shadow_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/wm/shadow.h" | 10 #include "ash/wm/shadow.h" |
| 11 #include "ash/wm/shadow_types.h" | 11 #include "ash/wm/shadow_types.h" |
| 12 #include "ash/wm/window_properties.h" |
| 12 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 13 #include "ui/aura/root_window.h" | 14 #include "ui/aura/root_window.h" |
| 14 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
| 15 #include "ui/aura_shell/shell.h" | 16 #include "ui/aura_shell/shell.h" |
| 16 #include "ui/aura_shell/test/aura_shell_test_base.h" | 17 #include "ui/aura_shell/test/aura_shell_test_base.h" |
| 17 #include "ui/aura_shell/window_properties.h" | |
| 18 #include "ui/gfx/compositor/layer.h" | 18 #include "ui/gfx/compositor/layer.h" |
| 19 | 19 |
| 20 namespace aura_shell { | 20 namespace aura_shell { |
| 21 namespace test { | 21 namespace test { |
| 22 | 22 |
| 23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; | 23 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; |
| 24 | 24 |
| 25 // Tests that various methods in Window update the Shadow object as expected. | 25 // Tests that various methods in Window update the Shadow object as expected. |
| 26 TEST_F(ShadowControllerTest, Shadow) { | 26 TEST_F(ShadowControllerTest, Shadow) { |
| 27 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | 27 scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
| (...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 82 | 82 |
| 83 // When we change the window's bounds, the shadow's should be updated too. | 83 // When we change the window's bounds, the shadow's should be updated too. |
| 84 gfx::Rect kNewBounds(50, 60, 500, 400); | 84 gfx::Rect kNewBounds(50, 60, 500, 400); |
| 85 window->SetBounds(kNewBounds); | 85 window->SetBounds(kNewBounds); |
| 86 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), | 86 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), |
| 87 shadow->content_bounds().ToString()); | 87 shadow->content_bounds().ToString()); |
| 88 } | 88 } |
| 89 | 89 |
| 90 } // namespace test | 90 } // namespace test |
| 91 } // namespace aura_shell | 91 } // namespace aura_shell |
| OLD | NEW |