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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ | 5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ |
6 #define ASH_WM_SHADOW_CONTROLLER_H_ | 6 #define ASH_WM_SHADOW_CONTROLLER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/compiler_specific.h" | 12 #include "base/compiler_specific.h" |
13 #include "base/memory/linked_ptr.h" | 13 #include "base/memory/linked_ptr.h" |
14 #include "ui/aura/root_window_observer.h" | 14 #include "ui/aura/root_window_observer.h" |
15 #include "ui/aura/window_observer.h" | 15 #include "ui/aura/window_observer.h" |
16 #include "ash/ash_export.h" | 16 #include "ash/ash_export.h" |
17 | 17 |
18 namespace aura { | 18 namespace aura { |
19 class Window; | 19 class Window; |
20 } | 20 } |
21 namespace gfx { | 21 namespace gfx { |
22 class Rect; | 22 class Rect; |
23 } | 23 } |
24 | 24 |
25 namespace aura_shell { | 25 namespace ash { |
26 namespace internal { | 26 namespace internal { |
27 | 27 |
28 class Shadow; | 28 class Shadow; |
29 | 29 |
30 // ShadowController observes changes to windows and creates and updates drop | 30 // ShadowController observes changes to windows and creates and updates drop |
31 // shadows as needed. | 31 // shadows as needed. |
32 class ASH_EXPORT ShadowController : public aura::RootWindowObserver, | 32 class ASH_EXPORT ShadowController : public aura::RootWindowObserver, |
33 public aura::WindowObserver { | 33 public aura::WindowObserver { |
34 public: | 34 public: |
35 class TestApi { | 35 class TestApi { |
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76 | 76 |
77 // Creates a new shadow for |window| and stores it in |window_shadows_|. The | 77 // Creates a new shadow for |window| and stores it in |window_shadows_|. The |
78 // shadow's bounds are initialized and it is added to the window's layer. | 78 // shadow's bounds are initialized and it is added to the window's layer. |
79 void CreateShadowForWindow(aura::Window* window); | 79 void CreateShadowForWindow(aura::Window* window); |
80 | 80 |
81 WindowShadowMap window_shadows_; | 81 WindowShadowMap window_shadows_; |
82 | 82 |
83 DISALLOW_COPY_AND_ASSIGN(ShadowController); | 83 DISALLOW_COPY_AND_ASSIGN(ShadowController); |
84 }; | 84 }; |
85 | 85 |
86 } // namepsace aura_shell | |
87 } // namepsace internal | 86 } // namepsace internal |
| 87 } // namepsace ash |
88 | 88 |
89 #endif // ASH_WM_SHADOW_CONTROLLER_H_ | 89 #endif // ASH_WM_SHADOW_CONTROLLER_H_ |
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