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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SHADOW_H_ | 5 #ifndef ASH_WM_SHADOW_H_ |
6 #define ASH_WM_SHADOW_H_ | 6 #define ASH_WM_SHADOW_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "ash/ash_export.h" | 11 #include "ash/ash_export.h" |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
13 | 13 |
14 namespace ui { | 14 namespace ui { |
15 class Layer; | 15 class Layer; |
16 } // namespace ui | 16 } // namespace ui |
17 | 17 |
18 namespace aura_shell { | 18 namespace ash { |
19 namespace internal { | 19 namespace internal { |
20 | 20 |
21 class ImageGrid; | 21 class ImageGrid; |
22 | 22 |
23 // Simple class that draws a drop shadow around content at given bounds. | 23 // Simple class that draws a drop shadow around content at given bounds. |
24 class ASH_EXPORT Shadow { | 24 class ASH_EXPORT Shadow { |
25 public: | 25 public: |
26 Shadow(); | 26 Shadow(); |
27 ~Shadow(); | 27 ~Shadow(); |
28 | 28 |
(...skipping 13 matching lines...) Expand all Loading... |
42 private: | 42 private: |
43 scoped_ptr<ImageGrid> image_grid_; | 43 scoped_ptr<ImageGrid> image_grid_; |
44 | 44 |
45 // Bounds of the content that the shadow encloses. | 45 // Bounds of the content that the shadow encloses. |
46 gfx::Rect content_bounds_; | 46 gfx::Rect content_bounds_; |
47 | 47 |
48 DISALLOW_COPY_AND_ASSIGN(Shadow); | 48 DISALLOW_COPY_AND_ASSIGN(Shadow); |
49 }; | 49 }; |
50 | 50 |
51 } // namespace internal | 51 } // namespace internal |
52 } // namespace aura_shell | 52 } // namespace ash |
53 | 53 |
54 #endif // ASH_WM_SHADOW_H_ | 54 #endif // ASH_WM_SHADOW_H_ |
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