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Side by Side Diff: ui/aura_shell/activation_controller.cc

Issue 9026017: Move some more files into ash... this time seed the window manager dir. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 12 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura_shell/activation_controller.h"
6
7 #include "base/auto_reset.h"
8 #include "ui/aura/client/activation_delegate.h"
9 #include "ui/aura/root_window.h"
10 #include "ui/aura/window.h"
11 #include "ui/aura/window_delegate.h"
12 #include "ui/aura_shell/shell.h"
13 #include "ui/aura_shell/shell_window_ids.h"
14 #include "ui/aura_shell/window_util.h"
15
16 namespace aura_shell {
17 namespace internal {
18 namespace {
19
20 aura::Window* GetContainer(int id) {
21 return Shell::GetInstance()->GetContainer(id);
22 }
23
24 // Returns true if children of |window| can be activated.
25 // These are the only containers in which windows can receive focus.
26 bool SupportsChildActivation(aura::Window* window) {
27 return window->id() == kShellWindowId_DefaultContainer ||
28 window->id() == kShellWindowId_AlwaysOnTopContainer ||
29 window->id() == kShellWindowId_ModalContainer ||
30 window->id() == kShellWindowId_LockScreenContainer ||
31 window->id() == kShellWindowId_LockModalContainer;
32 }
33
34 // Returns true if |window| can be activated or deactivated.
35 // A window manager typically defines some notion of "top level window" that
36 // supports activation/deactivation.
37 bool CanActivateWindow(aura::Window* window) {
38 return window &&
39 window->IsVisible() &&
40 (!aura::client::GetActivationDelegate(window) ||
41 aura::client::GetActivationDelegate(window)->ShouldActivate(NULL)) &&
42 SupportsChildActivation(window->parent());
43 }
44
45 } // namespace
46
47 ////////////////////////////////////////////////////////////////////////////////
48 // ActivationController, public:
49
50 ActivationController::ActivationController()
51 : updating_activation_(false),
52 default_container_for_test_(NULL) {
53 aura::client::SetActivationClient(this);
54 aura::RootWindow::GetInstance()->AddRootWindowObserver(this);
55 }
56
57 ActivationController::~ActivationController() {
58 aura::RootWindow::GetInstance()->RemoveRootWindowObserver(this);
59 }
60
61 // static
62 aura::Window* ActivationController::GetActivatableWindow(aura::Window* window) {
63 aura::Window* parent = window->parent();
64 aura::Window* child = window;
65 while (parent) {
66 if (SupportsChildActivation(parent))
67 return child;
68 // If |child| isn't activatable, but has transient parent, trace
69 // that path instead.
70 if (child->transient_parent())
71 return GetActivatableWindow(child->transient_parent());
72 parent = parent->parent();
73 child = child->parent();
74 }
75 return NULL;
76 }
77
78 ////////////////////////////////////////////////////////////////////////////////
79 // ActivationController, aura::client::ActivationClient implementation:
80
81 void ActivationController::ActivateWindow(aura::Window* window) {
82 // Prevent recursion when called from focus.
83 if (updating_activation_)
84 return;
85
86 AutoReset<bool> in_activate_window(&updating_activation_, true);
87 if (!window)
88 return;
89 // Nothing may actually have changed.
90 aura::Window* old_active = GetActiveWindow();
91 if (old_active == window)
92 return;
93 // The stacking client may impose rules on what window configurations can be
94 // activated or deactivated.
95 if (!CanActivateWindow(window))
96 return;
97
98 if (!window->Contains(window->GetFocusManager()->GetFocusedWindow()))
99 window->GetFocusManager()->SetFocusedWindow(window);
100 aura::RootWindow::GetInstance()->SetProperty(
101 aura::client::kRootWindowActiveWindow,
102 window);
103 // Invoke OnLostActive after we've changed the active window. That way if the
104 // delegate queries for active state it doesn't think the window is still
105 // active.
106 if (old_active && aura::client::GetActivationDelegate(old_active))
107 aura::client::GetActivationDelegate(old_active)->OnLostActive();
108 if (window) {
109 window->parent()->StackChildAtTop(window);
110 if (aura::client::GetActivationDelegate(window))
111 aura::client::GetActivationDelegate(window)->OnActivated();
112 }
113 }
114
115 void ActivationController::DeactivateWindow(aura::Window* window) {
116 if (window)
117 ActivateNextWindow(window);
118 }
119
120 aura::Window* ActivationController::GetActiveWindow() {
121 return reinterpret_cast<aura::Window*>(
122 aura::RootWindow::GetInstance()->GetProperty(
123 aura::client::kRootWindowActiveWindow));
124 }
125
126 bool ActivationController::CanFocusWindow(aura::Window* window) const {
127 return CanActivateWindow(GetActivatableWindow(window));
128 }
129
130 ////////////////////////////////////////////////////////////////////////////////
131 // ActivationController, aura::WindowObserver implementation:
132
133 void ActivationController::OnWindowVisibilityChanged(aura::Window* window,
134 bool visible) {
135 if (!visible)
136 ActivateNextWindow(window);
137 }
138
139 void ActivationController::OnWindowDestroyed(aura::Window* window) {
140 if (IsActiveWindow(window)) {
141 // Clear the property before activating something else, since
142 // ActivateWindow() will attempt to notify the window stored in this value
143 // otherwise.
144 aura::RootWindow::GetInstance()->SetProperty(
145 aura::client::kRootWindowActiveWindow,
146 NULL);
147 ActivateWindow(GetTopmostWindowToActivate(window));
148 }
149 window->RemoveObserver(this);
150 }
151
152 ////////////////////////////////////////////////////////////////////////////////
153 // ActivationController, aura::RootWindowObserver implementation:
154
155 void ActivationController::OnWindowInitialized(aura::Window* window) {
156 window->AddObserver(this);
157 }
158
159 void ActivationController::OnWindowFocused(aura::Window* window) {
160 ActivateWindow(GetActivatableWindow(window));
161 }
162
163 ////////////////////////////////////////////////////////////////////////////////
164 // ActivationController, private:
165
166 void ActivationController::ActivateNextWindow(aura::Window* window) {
167 if (IsActiveWindow(window))
168 ActivateWindow(GetTopmostWindowToActivate(window));
169 }
170
171 aura::Window* ActivationController::GetTopmostWindowToActivate(
172 aura::Window* ignore) const {
173 const aura::Window* container =
174 default_container_for_test_ ? default_container_for_test_ :
175 GetContainer(kShellWindowId_DefaultContainer);
176 for (aura::Window::Windows::const_reverse_iterator i =
177 container->children().rbegin();
178 i != container->children().rend();
179 ++i) {
180 if (*i != ignore && CanActivateWindow(*i))
181 return *i;
182 }
183 return NULL;
184 }
185
186 } // namespace internal
187 } // namespace aura_shell
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