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Side by Side Diff: client/touch/Momentum.dart

Issue 9016026: Moves over remaining .dart code references to 'factory' in interface declartions to 'default' (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** 5 /**
6 * Implementations can be used to simulate the deceleration of an element within 6 * Implementations can be used to simulate the deceleration of an element within
7 * a certain region. To use this behavior you need to provide an initial 7 * a certain region. To use this behavior you need to provide an initial
8 * velocity that is meant to represent the gesture that is initiating this 8 * velocity that is meant to represent the gesture that is initiating this
9 * deceleration. You also provide the bounds of the region that the element 9 * deceleration. You also provide the bounds of the region that the element
10 * exists in, and the current offset of the element within that region. The 10 * exists in, and the current offset of the element within that region. The
11 * transitions will have the element decelerate to rest, or stretch past the 11 * transitions will have the element decelerate to rest, or stretch past the
12 * offset boundaries and then come to rest. 12 * offset boundaries and then come to rest.
13 * 13 *
14 * This is primarily designed to solve the problem of slow scrolling in mobile 14 * This is primarily designed to solve the problem of slow scrolling in mobile
15 * safari. You can use this along with the [Scroller] behavior to make a 15 * safari. You can use this along with the [Scroller] behavior to make a
16 * scrollable area scroll the same way it would in a native application. 16 * scrollable area scroll the same way it would in a native application.
17 * 17 *
18 * Implementations of this interface do not maintain any references to HTML 18 * Implementations of this interface do not maintain any references to HTML
19 * elements, and therefore cannot do any redrawing of elements. They only 19 * elements, and therefore cannot do any redrawing of elements. They only
20 * calculates where the element should be on an interval. It is the delegate's 20 * calculates where the element should be on an interval. It is the delegate's
21 * responsibility to redraw the element when the onDecelerate callback is 21 * responsibility to redraw the element when the onDecelerate callback is
22 * invoked. It is recommended that you move the element with a hardware 22 * invoked. It is recommended that you move the element with a hardware
23 * accelerated method such as using 'translate3d' on the element's 23 * accelerated method such as using 'translate3d' on the element's
24 * -webkit-transform style property. 24 * -webkit-transform style property.
25 */ 25 */
26 interface Momentum factory TimeoutMomentum { 26 interface Momentum default TimeoutMomentum {
27 27
28 Momentum(MomentumDelegate delegate, [num defaultDecelerationFactor]); 28 Momentum(MomentumDelegate delegate, [num defaultDecelerationFactor]);
29 29
30 bool get decelerating(); 30 bool get decelerating();
31 31
32 num get decelerationFactor(); 32 num get decelerationFactor();
33 33
34 /** 34 /**
35 * Transition end handler. This function must be invoked after any transition 35 * Transition end handler. This function must be invoked after any transition
36 * that occurred as a result of a call to the delegate's onDecelerate callback. 36 * that occurred as a result of a call to the delegate's onDecelerate callback.
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545 545
546 Coordinate get destination() { 546 Coordinate get destination() {
547 if (!_moves.isEmpty()) { 547 if (!_moves.isEmpty()) {
548 final lastMove = _moves.last(); 548 final lastMove = _moves.last();
549 return new Coordinate(lastMove.x, lastMove.y); 549 return new Coordinate(lastMove.x, lastMove.y);
550 } else { 550 } else {
551 return null; 551 return null;
552 } 552 }
553 } 553 }
554 } 554 }
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