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Unified Diff: media/filters/audio_renderer_sink.h

Issue 8980008: Integrate HTMLMediaElement with Web Audio API's MediaElementAudioSourceNode (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: media/filters/audio_renderer_sink.h
===================================================================
--- media/filters/audio_renderer_sink.h (revision 0)
+++ media/filters/audio_renderer_sink.h (revision 0)
@@ -0,0 +1,66 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_FILTERS_AUDIO_RENDERER_SINK_H_
+#define MEDIA_FILTERS_AUDIO_RENDERER_SINK_H_
+
+#include <vector>
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "media/audio/audio_parameters.h"
+
+namespace media {
+
+// AudioRendererSink is an interface representing the end-point for
+// rendered audio in the renderer process. An implementation is expected to
+// periodically call Render() on a callback object. The normal implementation
henrika (OOO until Aug 14) 2011/12/19 14:27:05 And a non-normal implementation would do what ;-)
Chris Rogers 2011/12/19 21:40:35 RenderAudioSourceProvider is an example in this CL
henrika (OOO until Aug 14) 2011/12/20 21:01:01 typical instead of normal?
+// will talk with the browser process to get a rendered audio stream to the
+// audio hardware.
+
+class AudioRendererSink
+ : public base::RefCountedThreadSafe<media::AudioRendererSink> {
+ public:
+ class RenderCallback {
+ public:
+ virtual void Render(const std::vector<float*>& audio_data,
+ size_t number_of_frames,
+ size_t audio_delay_milliseconds) = 0;
+
+ virtual void SetAudioRendererSink(media::AudioRendererSink* audio_sink) { }
henrika (OOO until Aug 14) 2011/12/19 14:27:05 What about adding a comment on this method?
Chris Rogers 2011/12/19 21:40:35 Tommi had a similar comment about this method in a
henrika (OOO until Aug 14) 2011/12/20 21:01:01 Seems like you did changes here already. No furthe
+
+ protected:
+ virtual ~RenderCallback() { }
tommi (sloooow) - chröme 2011/12/19 15:26:24 {}
Chris Rogers 2011/12/19 21:40:35 Done.
+ };
+
+ virtual ~AudioRendererSink() { }
tommi (sloooow) - chröme 2011/12/19 15:26:24 {}
Chris Rogers 2011/12/19 21:40:35 Done.
+
+ // Initialize() sets important information about the audio stream format.
henrika (OOO until Aug 14) 2011/12/19 14:27:05 nit, don't think we have to list the function name
Chris Rogers 2011/12/19 21:40:35 Done.
+ // It must be called before any of the other methods.
+ virtual void Initialize(size_t buffer_size,
+ int channels,
+ double sample_rate,
+ AudioParameters::Format latency_format,
+ RenderCallback* callback) = 0;
+
+ // Starts audio playback.
+ virtual void Start() = 0;
+
+ // Stops audio playback.
+ virtual void Stop() = 0;
+
+ // Pauses playback.
+ virtual void Pause(bool flush) = 0;
+
+ // Resumes playback after calling Pause().
+ virtual void Play() = 0;
+
+ // Sets the playback volume, with range [0.0, 1.0] inclusive.
+ // Returns |true| on success.
+ virtual bool SetVolume(double volume) = 0;
+};
+
+} // namespace media
+
+#endif // MEDIA_FILTERS_AUDIO_RENDERER_SINK_H_

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