Chromium Code Reviews| Index: content/renderer/render_audiosourceprovider.cc |
| =================================================================== |
| --- content/renderer/render_audiosourceprovider.cc (revision 0) |
| +++ content/renderer/render_audiosourceprovider.cc (revision 0) |
| @@ -0,0 +1,95 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/renderer/render_audiosourceprovider.h" |
| + |
| +#include "base/basictypes.h" |
| +#include "base/logging.h" |
| +#include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioSourceProviderClient.h" |
| + |
| +using std::vector; |
| +using WebKit::WebVector; |
| + |
| +RenderAudioSourceProvider::RenderAudioSourceProvider( |
| + media::AudioRendererSink::RenderCallback* renderer) |
| + : is_running_(false), |
| + volume_(1.0), |
| + renderer_(renderer), |
| + client_(0) { |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
use NULL for initializing pointers.
Chris Rogers
2011/12/19 21:40:35
Righto! Too much time spent in WebKit :)
On 2011/
|
| +} |
| + |
| +void RenderAudioSourceProvider::Start() { |
| + if (!is_running_) { |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
nit: just set is_running_ to true and skip the if(
Chris Rogers
2011/12/19 21:40:35
Done.
|
| + is_running_ = true; |
| + } |
| +} |
| + |
| +void RenderAudioSourceProvider::Stop() { |
| + if (is_running_) { |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
ditto
Chris Rogers
2011/12/19 21:40:35
Done.
|
| + is_running_ = false; |
| + } |
| +} |
| + |
| +void RenderAudioSourceProvider::Play() { |
| + is_running_ = true; |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
what's the difference between Start() and Play()?
Chris Rogers
2011/12/19 21:40:35
The Start()/Play()/Pause()/Stop() state is describ
|
| +} |
| + |
| +void RenderAudioSourceProvider::Pause(bool flush) { |
| + is_running_ = false; |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
same here with Stop vs Pause... could you call Pau
Chris Rogers
2011/12/19 21:40:35
I realize that it's unfortunate to have four calls
tommi (sloooow) - chröme
2011/12/20 15:05:46
ah, I see. Thanks for the info. Two methods would
|
| +} |
| + |
| +bool RenderAudioSourceProvider::SetVolume(double volume) { |
| + volume_ = volume; |
| + return true; |
| +} |
| + |
| +void RenderAudioSourceProvider::Initialize( |
| + size_t buffer_size, |
| + int channels, |
| + double sample_rate, |
| + AudioParameters::Format latency_format, |
| + RenderCallback* renderer) { |
| + // We already know what the renderer is from our constructor. |
| + DCHECK_EQ(renderer, renderer_); |
| + |
| + // Inform WebKit about the audio stream format. |
| + if (client_) |
| + client_->setFormat(channels, sample_rate); |
| +} |
| + |
| +void RenderAudioSourceProvider::setClient( |
| + WebKit::WebAudioSourceProviderClient* client) { |
| + client_ = client; |
| + |
| + if (client) { |
| + // Detach the audio renderer from normal playback and make us be the sink. |
| + // The renderer will call Initialize() when the stream format is known. |
| + renderer_->SetAudioRendererSink(this); |
| + } else { |
| + // Restore normal playback. |
| + renderer_->SetAudioRendererSink(0); |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
NULL
Chris Rogers
2011/12/19 21:40:35
Done.
|
| + } |
| +} |
| + |
| +void RenderAudioSourceProvider::provideInput( |
| + const WebVector<float*>& audio_data, size_t number_of_frames) { |
| + DCHECK(renderer_); |
| + DCHECK(client_); |
| + |
| + if (renderer_ && is_running_) { |
| + // Wrap WebVector as std::vector. |
| + vector<float*> v(audio_data.size()); |
| + for (size_t i = 0; i < audio_data.size(); ++i) |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
memcpy?
Chris Rogers
2011/12/19 21:40:35
This is copying pointer values (one per audio chan
tommi (sloooow) - chröme
2011/12/20 15:05:46
Yes, I know, but since the pointers are stored in
|
| + v[i] = audio_data[i]; |
| + |
| + // TODO(crogers): figure out if we should volume scale here or in common |
| + // WebAudio code. In any case we need to take care of volume. |
| + renderer_->Render(v, number_of_frames, 0); |
| + } else { |
| + // Provide silence if the source is not running. |
| + for (size_t i = 0; i < audio_data.size(); ++i) { |
|
tommi (sloooow) - chröme
2011/12/19 15:26:24
nit: no {} like above or add {} there
Chris Rogers
2011/12/19 21:40:35
Done.
|
| + memset(audio_data[i], 0, sizeof(float) * number_of_frames); |
| + } |
| + } |
| +} |