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Unified Diff: content/renderer/render_audiosourceprovider.cc

Issue 8980008: Integrate HTMLMediaElement with Web Audio API's MediaElementAudioSourceNode (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 8 years, 12 months ago
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Index: content/renderer/render_audiosourceprovider.cc
===================================================================
--- content/renderer/render_audiosourceprovider.cc (revision 0)
+++ content/renderer/render_audiosourceprovider.cc (revision 0)
@@ -0,0 +1,148 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/render_audiosourceprovider.h"
+
+#include "base/basictypes.h"
+#include "base/logging.h"
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebAudioSourceProviderClient.h"
+
+using std::vector;
+using WebKit::WebVector;
+
+RenderAudioSourceProvider::RenderAudioSourceProvider()
+ : is_initialized_(false),
+ channels_(0),
+ sample_rate_(0.0),
+ is_running_(false),
+ volume_(1.0),
+ renderer_(NULL),
+ client_(NULL) {
+ // We create the AudioDevice here because it must be created in the
+ // main thread. But we don't yet know the audio format (sample-rate, etc.)
+ // at this point. Later, when Initialize() is called, we have
+ // the audio format information and call the AudioDevice::Initialize()
+ // method to fully initialize it.
+ default_sink_ = new AudioDevice();
+}
+
+RenderAudioSourceProvider::~RenderAudioSourceProvider() {}
+
+void RenderAudioSourceProvider::Start() {
+ base::AutoLock auto_lock(sink_lock_);
+ if (!client_)
+ default_sink_->Start();
+ is_running_ = true;
+}
+
+void RenderAudioSourceProvider::Stop() {
+ base::AutoLock auto_lock(sink_lock_);
+ if (!client_)
+ default_sink_->Stop();
+ is_running_ = false;
+}
+
+void RenderAudioSourceProvider::Play() {
+ base::AutoLock auto_lock(sink_lock_);
+ if (!client_)
+ default_sink_->Play();
+ is_running_ = true;
+}
+
+void RenderAudioSourceProvider::Pause(bool flush) {
+ base::AutoLock auto_lock(sink_lock_);
+ if (!client_)
+ default_sink_->Pause(flush);
+ is_running_ = false;
+}
+
+bool RenderAudioSourceProvider::SetVolume(double volume) {
+ base::AutoLock auto_lock(sink_lock_);
+ if (!client_)
+ default_sink_->SetVolume(volume);
+ volume_ = volume;
+ return true;
+}
+
+void RenderAudioSourceProvider::GetVolume(double* volume) {
+ if (!client_)
+ default_sink_->GetVolume(volume);
+ else if (volume)
+ *volume = volume_;
+}
+
+void RenderAudioSourceProvider::Initialize(
+ size_t buffer_size,
+ int channels,
+ double sample_rate,
+ AudioParameters::Format latency_format,
+ RenderCallback* renderer) {
+ base::AutoLock auto_lock(sink_lock_);
+ CHECK(!is_initialized_);
+ renderer_ = renderer;
+
+ default_sink_->Initialize(buffer_size,
+ channels,
+ sample_rate,
+ latency_format,
+ renderer);
+
+ if (client_) {
+ // Inform WebKit about the audio stream format.
+ client_->setFormat(channels, sample_rate);
+ }
+
+ // Keep track of the format in case the client hasn't yet been set.
+ channels_ = channels;
+ sample_rate_ = sample_rate;
+ is_initialized_ = true;
+}
+
+void RenderAudioSourceProvider::setClient(
+ WebKit::WebAudioSourceProviderClient* client) {
+ // Synchronize with other uses of client_ and default_sink_.
+ base::AutoLock auto_lock(sink_lock_);
+
+ if (client && client != client_) {
+ // Detach the audio renderer from normal playback.
+ default_sink_->Pause(true);
+
+ // The client will now take control by calling provideInput() periodically.
+ client_ = client;
+
+ if (is_initialized_) {
+ // The client needs to be notified of the audio format, if available.
+ // If the format is not yet available, we'll be notified later
+ // when Initialize() is called.
+
+ // Inform WebKit about the audio stream format.
+ client->setFormat(channels_, sample_rate_);
+ }
+ } else if (!client && client_) {
+ // Restore normal playback.
+ client_ = NULL;
+ // TODO(crogers): We should call default_sink_->Play() if we're
+ // in the playing state.
+ }
+}
+
+void RenderAudioSourceProvider::provideInput(
+ const WebVector<float*>& audio_data, size_t number_of_frames) {
+ DCHECK(client_);
+
+ if (renderer_ && is_initialized_ && is_running_) {
+ // Wrap WebVector as std::vector.
+ vector<float*> v(audio_data.size());
+ for (size_t i = 0; i < audio_data.size(); ++i)
+ v[i] = audio_data[i];
+
+ // TODO(crogers): figure out if we should volume scale here or in common
+ // WebAudio code. In any case we need to take care of volume.
+ renderer_->Render(v, number_of_frames, 0);
+ } else {
+ // Provide silence if the source is not running.
+ for (size_t i = 0; i < audio_data.size(); ++i)
+ memset(audio_data[i], 0, sizeof(float) * number_of_frames);
+ }
+}

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