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Side by Side Diff: content/renderer/media/audio_device.h

Issue 8980008: Integrate HTMLMediaElement with Web Audio API's MediaElementAudioSourceNode (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Low-latency audio rendering unit utilizing audio output stream provided 5 // Low-latency audio rendering unit utilizing audio output stream provided
6 // by browser process through IPC. 6 // by browser process through IPC.
7 // 7 //
8 // Relationship of classes. 8 // Relationship of classes.
9 // 9 //
10 // AudioOutputController AudioDevice 10 // AudioOutputController AudioDevice
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66 #include <vector> 66 #include <vector>
67 67
68 #include "base/basictypes.h" 68 #include "base/basictypes.h"
69 #include "base/memory/scoped_ptr.h" 69 #include "base/memory/scoped_ptr.h"
70 #include "base/shared_memory.h" 70 #include "base/shared_memory.h"
71 #include "base/synchronization/lock.h" 71 #include "base/synchronization/lock.h"
72 #include "base/threading/simple_thread.h" 72 #include "base/threading/simple_thread.h"
73 #include "content/common/content_export.h" 73 #include "content/common/content_export.h"
74 #include "content/renderer/media/audio_message_filter.h" 74 #include "content/renderer/media/audio_message_filter.h"
75 #include "media/audio/audio_parameters.h" 75 #include "media/audio/audio_parameters.h"
76 #include "media/filters/audio_renderer_sink.h"
76 77
77 class CONTENT_EXPORT AudioDevice 78 class CONTENT_EXPORT AudioDevice
78 : public AudioMessageFilter::Delegate, 79 : public media::AudioRendererSink,
henrika (OOO until Aug 14) 2011/12/19 14:27:05 May I ask how we define Source and Sink in Chrome?
Chris Rogers 2011/12/19 21:40:35 "Sink" is just one possible name for the interface
henrika (OOO until Aug 14) 2011/12/20 21:01:01 The reason I asked is because I sometimes gets con
79 public base::DelegateSimpleThread::Delegate, 80 public AudioMessageFilter::Delegate,
80 public base::RefCountedThreadSafe<AudioDevice> { 81 public base::DelegateSimpleThread::Delegate {
81 public: 82 public:
82 class CONTENT_EXPORT RenderCallback {
83 public:
84 virtual void Render(const std::vector<float*>& audio_data,
85 size_t number_of_frames,
86 size_t audio_delay_milliseconds) = 0;
87 protected:
88 virtual ~RenderCallback() {}
89 };
90
91 // Methods called on main render thread ------------------------------------- 83 // Methods called on main render thread -------------------------------------
92 84
93 // Minimal constructor where Initialize() must be called later. 85 // Minimal constructor where Initialize() must be called later.
94 AudioDevice(); 86 AudioDevice();
95 87
96 AudioDevice(size_t buffer_size, 88 AudioDevice(size_t buffer_size,
97 int channels, 89 int channels,
98 double sample_rate, 90 double sample_rate,
99 RenderCallback* callback); 91 RenderCallback* callback);
100 virtual ~AudioDevice(); 92 virtual ~AudioDevice();
101 93
102 void Initialize(size_t buffer_size, 94 // AudioRendererSink implementation.
103 int channels,
104 double sample_rate,
105 AudioParameters::Format latency_format,
106 RenderCallback* callback);
107 bool IsInitialized();
108 95
96 virtual void Initialize(size_t buffer_size,
97 int channels,
98 double sample_rate,
99 AudioParameters::Format latency_format,
100 RenderCallback* callback) OVERRIDE;
109 // Starts audio playback. 101 // Starts audio playback.
110 void Start(); 102 virtual void Start() OVERRIDE;
111 103
112 // Stops audio playback. 104 // Stops audio playback.
113 void Stop(); 105 virtual void Stop() OVERRIDE;
114 106
115 // Resumes playback if currently paused. 107 // Resumes playback if currently paused.
116 // TODO(crogers): it should be possible to remove the extra complexity 108 // TODO(crogers): it should be possible to remove the extra complexity
117 // of Play() and Pause() with additional re-factoring work in 109 // of Play() and Pause() with additional re-factoring work in
118 // AudioRendererImpl. 110 // AudioRendererImpl.
119 void Play(); 111 virtual void Play() OVERRIDE;
120 112
121 // Pauses playback. 113 // Pauses playback.
122 // If |flush| is true then any pending audio that is in the pipeline 114 // If |flush| is true then any pending audio that is in the pipeline
123 // (has not yet reached the hardware) will be discarded. In this case, 115 // (has not yet reached the hardware) will be discarded. In this case,
124 // when Play() is later called, no previous pending audio will be 116 // when Play() is later called, no previous pending audio will be
125 // rendered. 117 // rendered.
126 void Pause(bool flush); 118 virtual void Pause(bool flush) OVERRIDE;
127 119
128 // Sets the playback volume, with range [0.0, 1.0] inclusive. 120 // Sets the playback volume, with range [0.0, 1.0] inclusive.
129 // Returns |true| on success. 121 // Returns |true| on success.
130 bool SetVolume(double volume); 122 virtual bool SetVolume(double volume) OVERRIDE;
131 123
132 // Gets the playback volume, with range [0.0, 1.0] inclusive. 124 // Gets the playback volume, with range [0.0, 1.0] inclusive.
133 void GetVolume(double* volume); 125 void GetVolume(double* volume);
henrika (OOO until Aug 14) 2011/12/19 14:27:05 Any plan to add this to the interface as well?
Chris Rogers 2011/12/19 21:40:35 We easily can. It might be more symmetric that wa
henrika (OOO until Aug 14) 2011/12/20 21:01:01 I see now reason why we should make an exception f
134 126
135 double sample_rate() const { return sample_rate_; } 127 double sample_rate() const { return sample_rate_; }
136 size_t buffer_size() const { return buffer_size_; } 128 size_t buffer_size() const { return buffer_size_; }
137 129
138 // Methods called on IO thread ---------------------------------------------- 130 // Methods called on IO thread ----------------------------------------------
139 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter. 131 // AudioMessageFilter::Delegate methods, called by AudioMessageFilter.
140 virtual void OnRequestPacket(AudioBuffersState buffers_state) OVERRIDE; 132 virtual void OnRequestPacket(AudioBuffersState buffers_state) OVERRIDE;
141 virtual void OnStateChanged(AudioStreamState state) OVERRIDE; 133 virtual void OnStateChanged(AudioStreamState state) OVERRIDE;
142 virtual void OnCreated(base::SharedMemoryHandle handle, 134 virtual void OnCreated(base::SharedMemoryHandle handle,
143 uint32 length) OVERRIDE; 135 uint32 length) OVERRIDE;
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218 210
219 // Protects lifetime of: 211 // Protects lifetime of:
220 // socket_handle_ 212 // socket_handle_
221 // audio_thread_ 213 // audio_thread_
222 base::Lock lock_; 214 base::Lock lock_;
223 215
224 DISALLOW_COPY_AND_ASSIGN(AudioDevice); 216 DISALLOW_COPY_AND_ASSIGN(AudioDevice);
225 }; 217 };
226 218
227 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ 219 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_
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