Index: content/renderer/mouse_lock_dispatcher.h |
diff --git a/content/renderer/mouse_lock_dispatcher.h b/content/renderer/mouse_lock_dispatcher.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1520e38a4449ef2905075682fd2d889b4fbf4584 |
--- /dev/null |
+++ b/content/renderer/mouse_lock_dispatcher.h |
@@ -0,0 +1,87 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_ |
+#define CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_ |
+#pragma once |
+ |
+#include "base/basictypes.h" |
+#include "content/public/renderer/render_view_observer.h" |
+ |
+class RenderViewImpl; |
+ |
+namespace WebKit { |
+class WebMouseEvent; |
+class WebWidget; |
+} // namespace WebKit |
+ |
+namespace webkit{ |
+namespace ppapi { |
+class PluginInstance; |
+} // namespace ppapi |
+} // namespace webkit |
+ |
+// MouseLockDispatcher is owned by RenderViewImpl. |
+class MouseLockDispatcher : public content::RenderViewObserver { |
+ public: |
+ explicit MouseLockDispatcher(RenderViewImpl* render_view_impl); |
+ virtual ~MouseLockDispatcher(); |
+ |
+ class LockTarget { |
+ public: |
+ virtual ~LockTarget() {} |
+ // A mouse lock request was pending and this reports success or failure. |
+ virtual void OnLockMouseACK(bool succeeded) = 0; |
+ // A mouse lock was in place, but has been lost. |
+ virtual void OnMouseLockLost() = 0; |
+ // A mouse lock is enabled and mouse events are being delievered. |
+ virtual bool HandleMouseLockedInputEvent( |
+ const WebKit::WebMouseEvent& event) = 0; |
+ }; |
+ |
+ // Locks the mouse to the |target|. If true is returned, an asynchronous |
+ // response to target->OnLockMouseACK() will follow. |
+ bool LockMouse(LockTarget* target); |
+ // Request to unlock the mouse. An asynchronous response to |
+ // target->OnMouseLockLost() will follow. |
+ void UnlockMouse(LockTarget* target); |
+ // Clears out the reference to the |target| because it has or is being |
+ // destroyed. Unlocks if locked. The pointer will not be accessed. |
+ void OnLockTargetDestroyed(LockTarget* target); |
+ bool IsMouseLockedTo(LockTarget* target); |
+ |
+ // Allow lock target to consumed a mouse event, if it does return true. |
+ bool WillHandleMouseEvent(const WebKit::WebMouseEvent& event); |
+ |
+ private: |
+ // RenderView::Observer implementation. |
+ virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE; |
+ |
+ // IPC handlers. |
+ void OnLockMouseACK(bool succeeded); |
+ void OnMouseLockLost(); |
+ |
+ bool MouseLockedOrPendingAction() const { |
+ return mouse_locked_ || pending_lock_request_ || pending_unlock_request_; |
+ } |
+ |
+ RenderViewImpl* render_view_impl_; |
+ |
+ bool mouse_locked_; |
+ // If both |pending_lock_request_| and |pending_unlock_request_| are true, |
+ // it means a lock request was sent before an unlock request and we haven't |
+ // received responses for them. The logic in LockMouse() makes sure that a |
+ // lock request won't be sent when there is a pending unlock request. |
+ bool pending_lock_request_; |
+ bool pending_unlock_request_; |
+ |
+ // |target_| is the pending or current owner of mouse lock. We retain a non |
+ // owning reference here that must be cleared by |OnLockTargetDestroyed| |
+ // when it is destroyed. |
+ LockTarget* target_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(MouseLockDispatcher); |
+}; |
+ |
+#endif // CONTENT_RENDERER_MOUSE_LOCK_DISPATCHER_H_ |