Index: content/renderer/mouse_lock_dispatcher.cc |
diff --git a/content/renderer/mouse_lock_dispatcher.cc b/content/renderer/mouse_lock_dispatcher.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8a9a4cc622dda5294351dccee966415f50b9d081 |
--- /dev/null |
+++ b/content/renderer/mouse_lock_dispatcher.cc |
@@ -0,0 +1,182 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/renderer/mouse_lock_dispatcher.h" |
+ |
+#include "content/common/view_messages.h" |
+#include "content/renderer/render_view_impl.h" |
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h" |
+#include "third_party/WebKit/Source/WebKit/chromium/public/WebWidget.h" |
+ |
+MouseLockDispatcher::MouseLockDispatcher(RenderViewImpl* render_view_impl) |
+ : content::RenderViewObserver(render_view_impl), |
+ render_view_impl_(render_view_impl), |
+ mouse_locked_(false), |
+ pending_lock_request_(false), |
+ pending_unlock_request_(false), |
+ target_(NULL) { |
+} |
+ |
+MouseLockDispatcher::~MouseLockDispatcher() { |
+} |
+ |
+namespace { |
yzshen1
2012/01/24 18:56:08
It is better to put it on top of the file (and bel
scheib
2012/01/25 00:27:11
Done.
|
+ |
+class PluginInstanceLockTarget : public MouseLockDispatcher::LockTarget { |
+ public: |
+ PluginInstanceLockTarget(webkit::ppapi::PluginInstance* plugin) |
+ : plugin_(plugin) { } |
piman
2012/01/24 02:27:37
nit: indentation before ':' should be +4 (6 total)
yzshen1
2012/01/24 18:56:08
nit: I think we don't put a space between {}.
(and
scheib
2012/01/25 00:27:11
Done.
|
+ |
+ virtual void OnLockMouseACK(bool succeeded) OVERRIDE { |
+ plugin_->OnLockMouseACK(succeeded); |
+ } |
+ |
+ virtual void OnMouseLockLost() OVERRIDE { |
+ plugin_->OnMouseLockLost(); |
+ } |
+ |
+ virtual bool HandleMouseLockedInputEvent( |
+ const WebKit::WebMouseEvent &event) OVERRIDE { |
+ plugin_->HandleMouseLockedInputEvent(event); |
+ return true; |
+ } |
+ |
+ webkit::ppapi::PluginInstance* plugin_; |
+}; |
+ |
+class WebWidgetLockTarget : public MouseLockDispatcher::LockTarget { |
+ public: |
+ WebWidgetLockTarget (WebKit::WebWidget* webwidget) |
+ : webwidget_(webwidget) { } |
piman
2012/01/24 02:27:37
nit: indentation before ':' should be +4 (6 total)
scheib
2012/01/25 00:27:11
Done.
|
+ |
+ virtual void OnLockMouseACK(bool succeeded) OVERRIDE { |
+ // TODO(scheib): Enable after WebKit pointer lock API has landed. |
+ // if (succeeded) |
+ // webwidget_->didAcquirePointerLock(); |
+ // else |
+ // webwidget_->didNotAcquirePointerLock(); |
+ } |
+ |
+ virtual void OnMouseLockLost() OVERRIDE { |
+ // TODO(scheib): Enable after WebKit pointer lock API has landed. |
+ // webwidget_->didLosePointerLock(); |
+ } |
+ |
+ virtual bool HandleMouseLockedInputEvent( |
+ const WebKit::WebMouseEvent &event) OVERRIDE { |
+ // The WebWidget handles mouse lock in WebKit's handleInputEvent(). |
+ return false; |
+ } |
+ |
+ WebKit::WebWidget* webwidget_; |
+}; |
piman
2012/01/24 02:27:37
High level comment: do these 2 classes need to be
scheib
2012/01/25 00:27:11
Done.
|
+ |
+} // namespace |
+ |
+// static |
+MouseLockDispatcher::LockTarget* MouseLockDispatcher::CreateLockTarget( |
+ webkit::ppapi::PluginInstance* plugin) { |
+ return new PluginInstanceLockTarget(plugin); |
+} |
+ |
+// static |
+MouseLockDispatcher::LockTarget* MouseLockDispatcher::CreateLockTarget( |
+ WebKit::WebWidget* webwidget) { |
+ return new WebWidgetLockTarget(webwidget); |
+} |
+ |
+bool MouseLockDispatcher::LockMouse(LockTarget* target) { |
+ if (MouseLockedOrPendingAction()) |
+ return false; |
+ |
+ pending_lock_request_ = true; |
+ target_ = target; |
+ |
+ Send(new ViewHostMsg_LockMouse(routing_id())); |
+ return true; |
+} |
+ |
+void MouseLockDispatcher::UnlockMouse(LockTarget* target) { |
+ if (target == target_ && !pending_unlock_request_) { |
piman
2012/01/24 02:27:37
When comparing pointers to compare identity (here
yzshen1
2012/01/24 18:56:08
Please also check !NULL. Otherwise, an unlock requ
scheib
2012/01/25 00:27:11
It's a good consideration. But to add comments eve
scheib
2012/01/25 00:27:11
Done.
|
+ pending_unlock_request_ = true; |
+ Send(new ViewHostMsg_UnlockMouse(routing_id())); |
+ } |
+} |
+ |
+void MouseLockDispatcher::UnlockMouseAndClearTarget(LockTarget* target) { |
yzshen1
2012/01/24 18:56:08
It is a little bit confusing: UnlockMouse() will a
scheib
2012/01/25 00:27:11
Done.
|
+ if (target == target_) { |
+ UnlockMouse(target); |
+ target_ = NULL; |
+ } |
+} |
+ |
+bool MouseLockDispatcher::IsMouseLockedTo(LockTarget* target) { |
+ return mouse_locked_ && target_ == target; |
+} |
+ |
+bool MouseLockDispatcher::WillHandleMouseEvent( |
+ const WebKit::WebMouseEvent& event) { |
+ if (mouse_locked_ && target_) |
+ return target_->HandleMouseLockedInputEvent(event); |
+ return false; |
+} |
+ |
+bool MouseLockDispatcher::OnMessageReceived(const IPC::Message& message) { |
+ bool handled = true; |
+ IPC_BEGIN_MESSAGE_MAP(MouseLockDispatcher, message) |
+ IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK) |
+ IPC_MESSAGE_HANDLER(ViewMsg_MouseLockLost, OnMouseLockLost) |
+ IPC_MESSAGE_UNHANDLED(handled = false) |
+ IPC_END_MESSAGE_MAP() |
+ return handled; |
+} |
+ |
+void MouseLockDispatcher::OnLockMouseACK(bool succeeded) { |
+ DCHECK(!mouse_locked_ && pending_lock_request_); |
+ |
+ mouse_locked_ = succeeded; |
+ pending_lock_request_ = false; |
+ if (pending_unlock_request_ && !succeeded) { |
+ // We have sent an unlock request after the lock request. However, since |
+ // the lock request has failed, the unlock request will be ignored by the |
+ // browser side and there won't be any response to it. |
+ pending_unlock_request_ = false; |
+ } |
+ |
+ LockTarget* last_target = target_; |
+ if (!succeeded) |
+ target_ = NULL; |
+ |
+ // Callbacks made after all state modification to prevent reentrant errors |
+ // such as OnLockMouseACK() synchronously calling LockMouse(). |
+ |
+ if (last_target) |
+ last_target->OnLockMouseACK(succeeded); |
+ |
+ // Mouse Lock removes the system cursor and provides all mouse motion as |
+ // .movementX/Y values on events all sent to a fixed target. This requires |
+ // content to specifically request the mode to be entered. |
+ // Mouse Capture is implicitly given for the duration of a drag event, and |
+ // sends all mouse events to the initial target of the drag. |
+ // If Lock is entered it supercedes any in progress Capture. |
+ if (succeeded && render_view_impl_->webwidget()) |
+ render_view_impl_->webwidget()->mouseCaptureLost(); |
+} |
+ |
+void MouseLockDispatcher::OnMouseLockLost() { |
+ DCHECK(mouse_locked_ && !pending_lock_request_); |
+ |
+ mouse_locked_ = false; |
+ pending_unlock_request_ = false; |
+ |
+ LockTarget* last_target = target_; |
+ target_ = NULL; |
+ |
+ // Callbacks made after all state modification to prevent reentrant errors |
+ // such as OnMouseLockLost() synchronously calling LockMouse(). |
+ |
+ if (last_target) |
+ last_target->OnMouseLockLost(); |
+} |
+ |