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Unified Diff: ppapi/cpp/dev/message_loop_dev.h

Issue 8965082: Add API definition and error values for running message loops. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Review comments Created 8 years, 11 months ago
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Index: ppapi/cpp/dev/message_loop_dev.h
diff --git a/ppapi/cpp/dev/message_loop_dev.h b/ppapi/cpp/dev/message_loop_dev.h
new file mode 100644
index 0000000000000000000000000000000000000000..a093159b05b2b54b21cb72d6118c74cc34e3b56b
--- /dev/null
+++ b/ppapi/cpp/dev/message_loop_dev.h
@@ -0,0 +1,263 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
+#define PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
+
+#include "ppapi/cpp/resource.h"
+
+namespace pp {
+
+class CompletionCallback;
+class Instance;
+
+/// A message loop allows PPAPI calls to be issued on a thread. You may not
+/// issue any API calls on a thread without creating a message loop. It also
+/// allows you to post work to the message loop for a thread.
+///
+/// To process work posted to the message loop, as well as completion callbacks
+/// for asynchronous operations, you must run the message loop via Run().
+///
+/// Note the system manages the lifetime of the instance (and all associated
+/// resources). If the instance is deleted from the page, background threads may
+/// suddenly see their PP_Resource handles become invalid. In this case, calls
+/// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
+/// with your instance, you will probably want to create some kind of threadsafe
+/// proxy object that can handle asynchonous destruction of the instance object.
+///
+/// Typical usage:
+/// On the main thread:
+/// - Create the thread yourself (using pthreads).
+/// - Create the message loop resource.
+/// - Pass the message loop resource to your thread's main function.
+/// - Call PostWork() on the message loop to run functions on the thread.
+///
+/// From the background thread's main function:
+/// - Call AttachToCurrentThread() with the message loop resource.
+/// - Call Run() with the message loop resource.
+///
+/// Your callacks should look like this:
+/// void DoMyWork(void* user_data, int32_t status) {
+/// if (status != PP_OK) {
+/// Cleanup(); // e.g. free user_data.
+/// return;
+/// }
+/// ... do your work...
+/// }
+/// For a C++ example, see ppapi/utility/threading/simple_thread.h
+///
+/// (You can also create the message loop resource on the background thread,
+/// but then the main thread will have no reference to it should you want to
+/// call PostWork()).
+///
+///
+/// THREAD HANDLING
+///
+/// The main thread has an implicitly created message loop. The main thread is
+/// the thread where PPP_InitializeModule and PPP_Instance functions are called.
+/// You can retrieve a reference to this message loop by calling
+/// GetForMainThread() or, if your code is on the main thread,
+/// GetForCurrentThread() will also work.
+///
+/// Some special threads created by the system can not have message loops. In
+/// particular, the background thread created for audio processing has this
+/// requirement because it's intended to be highly responsive to keep up with
+/// the realtime requirements of audio processing. You can not make PPAPI calls
+/// from these threads.
+///
+/// Once you associate a message loop with a thread, you don't have to keep a
+/// reference to it. The system will hold a reference to the message loop for as
+/// long as the thread is running. The current message loop can be retrieved
+/// using the GetCurrent() function.
+///
+/// It is legal to create threads in your plugin without message loops, but
+/// PPAPI calls will fail unless explicitly noted in the documentation.
+///
+/// You can create a message loop object on a thread and never actually run the
+/// message loop. This will allow you to call blocking PPAPI calls (via
+/// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
+/// from those calls will be queued in the message loop and never run. The same
+/// thing will happen if work is scheduled after the message loop exits and
+/// the message loop is not run again.
+///
+///
+/// DESTRUCTION AND ERROR HANDLING
+///
+/// Often, your application will associate memory with completion callbacks. For
+/// example, the C++ CompletionCallbackFactory has a small amount of
+/// heap-allocated memory for each callback. This memory will be leaked if the
+/// callback is never run. To avoid this memory leak, you need to be careful
+/// about error handling and shutdown.
+///
+/// There are a number of cases where posted callbacks will never be run:
+///
+/// - You tear down the thread (via pthreads) without "destroying" the message
+/// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
+/// tasks in the message queue will be lost.
+///
+/// - You create a message loop, post callbacks to it, and never run it.
+///
+/// - You quit the message loop via PostQuit with should_destroy set to
+/// PP_FALSE. In this case, the system will assume the message loop will be
+/// run again later and keep your tasks.
+///
+/// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
+/// will prohibit future work from being posted, and will allow the message loop
+/// to run until all pending tasks are run.
+///
+/// If you post a callback to a message loop that's been destroyed, or to an
+/// invalid message loop, PostTask will return an error and will not run the
+/// callback. This is true even for callbacks with the "required" flag set,
+/// since the system may not even know what thread to issue the error callback
+/// on.
+///
+/// Therefore, you should check for errors from PostWork and destroy any
+/// associated memory to avoid leaks. If you're using the C++
+/// CompletionCallbackFactory, use the following pattern:
+///
+/// pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
+/// int32_t result = message_loop.PostWork(callback);
+/// if (result != PP_OK_COMPLETIONPENDING)
+/// callback.Run(result);
+///
+/// This will run the callback with an error value, and assumes that the
+/// implementation of your callback checks the "result" argument and returns
+/// immediately on error.
+class MessageLoop_Dev : public Resource {
+ public:
+ /// Creates an is_null() MessageLoop resource.
+ MessageLoop_Dev();
+
+ /// Creates a message loop associated with the given instance. The resource
+ /// will be is_null() on failure.
+ ///
+ /// This may be called from any thread. After your thread starts but before
+ /// issuing any other PPAPI calls on it, you must associate it with a message
+ /// loop by calling AttachToCurrentThread.
+ MessageLoop_Dev(Instance* instance);
dmichael (off chromium) 2012/01/19 16:14:57 explicit
+
+ MessageLoop_Dev(const MessageLoop_Dev& other);
+
+ /// Takes an additional ref to the resource.
+ MessageLoop_Dev(PP_Resource pp_message_loop);
dmichael (off chromium) 2012/01/19 16:14:57 explicit?
+
+ static MessageLoop_Dev GetForMainThread();
+ static MessageLoop_Dev GetCurrent();
+
+ /// Sets the given message loop resource as being the associated message loop
+ /// for the currently running thread.
+ ///
+ /// You must call this function exactly once on a thread before making any
+ /// PPAPI calls. A message loop can only be attached to one thread, and the
+ /// message loop can not be changed later. The message loop will be attached
+ /// as long as the thread is running or until you quit with should_destroy
+ /// set to PP_TRUE.
+ ///
+ /// If this function fails, attempting to run the message loop will fail.
+ /// Note that you can still post work to the message loop: it will get queued
+ /// up should the message loop eventually be successfully attached and run.
+ ///
+ /// @return
+ /// - PP_OK: The message loop was successfully attached to the thread and is
+ /// ready to use.
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ /// - PP_ERROR_INPROGRESS: The current thread already has a message loop
+ /// attached. This will always be the case for the main thread, which has
+ /// an implicit system-created message loop attached.
+ /// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
+ /// loop attached to it. See the interface level discussion about these
+ /// special threads, which include realtime audio threads.
+ int32_t AttachToCurrentThread();
+
+ /// Runs the thread message loop. Running the message loop is required for
+ /// you to get issued completion callbacks on the thread.
+ ///
+ /// The message loop identified by the argument must have been previously
+ /// successfully attached to the current thread.
+ ///
+ /// You may not run nested message loops. Since the main thread has an
+ /// implicit message loop that the system runs, you may not call Run on the
+ /// main thread.
+ ///
+ /// @return
+ /// - PP_OK: The message loop was successfully run. Note that on
+ /// success, the message loop will only exit when you call PostQuit().
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ /// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
+ /// has not been successfully attached to the current thread. Call
+ /// AttachToCurrentThread().
+ /// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
+ /// fashion (Run is already on the stack). This will occur if you attempt
+ /// to call run on the main thread's message loop (see above).
+ int32_t Run();
+
+ /// Schedules work to run on the given message loop. This may be called from
+ /// any thread. Posted work will be executed in the order it was posted when
+ /// the message loop is Run().
+ ///
+ /// @arg message_loop The message loop resource.
dmichael (off chromium) 2012/01/19 16:14:57 doesn't apply for the C++ interface
+ ///
+ /// @arg callback A pointer to the completion callback to execute from the
dmichael (off chromium) 2012/01/19 16:14:57 Not a pointer. Also, I think we're using @param[i
+ /// message loop.
+ ///
+ /// @arg delay_ms The number of millseconds to delay execution of the given
+ /// completion callback. Passing 0 means it will get queued normally and
+ /// executed in order.
+ ///
+ ///
+ /// The completion callback will be called with PP_OK as the "result"
+ /// parameter if it is run normally. It is good practice to check for PP_OK
+ /// and return early otherwise.
+ ///
+ /// The "required" flag on the completion callback is ignored. If there is an
+ /// error posting your callback, the error will be returned from PostWork and
+ /// the callback will never be run (because there is no appropriate place to
+ /// run your callback with an error without causing unexpected threading
+ /// problems). If you associate memory with the completion callback (for
+ /// example, you're using the C++ CompletionCallbackFactory), you will need to
+ /// free this or manually run the callback. See "Desctruction and error
+ /// handling" above.
+ ///
+ ///
+ /// You can call this function before the message loop has started and the
+ /// work will get queued until the message loop is run. You can also post
+ /// work after the message loop has exited as long as should_destroy was
+ /// PP_FALSE. It will be queued until the next invocation of Run().
+ ///
+ /// @return
+ /// - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
+ /// queue. As described above, this does not mean that the work has been or
dmichael (off chromium) 2012/01/19 16:14:57 nit: >80 characters
+ /// will be executed (if you never run the message loop after posting).
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
+ /// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
+ /// is null (this will be the case if you pass PP_BlockUntilComplete()).
+ /// - PP_ERROR_FAILED: The message loop has been destroyed.
+ int32_t PostWork(const CompletionCallback& callback,
+ int64_t delay_ms = 0);
+
+ /// Posts a quit message to the given message loop's work queue. Work posted
+ /// before that point will be processed before quitting.
+ ///
+ /// This may be called on the message loop registered for the current thread,
+ /// or it may be called on the message loop registered for another thread.
+ ///
+ /// @arg should_destroy Marks the message loop as being in a destroyed state
+ /// and prevents further posting of messages.
+ ///
+ /// If you quit a message loop without setting should_destroy, it will still
+ /// be attached to the thread and you can still run it again by calling Run()
+ /// again. If you destroy it, it will be detached from the current thread.
+ ///
+ /// @return
+ /// - PP_OK: The request to quit was successfully posted.
+ /// - PP_ERROR_BADRESOURCE: The message loop was invalid.
+ /// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
+ /// The main thread's message loop is managed by the system and can't be
+ /// quit.
+ int32_t PostQuit(bool should_destroy);
+};
+
+} // namespace pp
+
+#endif // PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_
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