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Issue 8965082: Add API definition and error values for running message loops. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: New patch Created 8 years, 11 months ago
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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved.
dmichael (off chromium) 2012/01/18 21:16:53 nit: 2012
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /**
7 * Defines the PPB_MessageLoop_Dev interface.
8 */
9 label Chrome {
10 M18 = 0.1
11 };
12
13 /**
14 * A message loop allows PPAPI calls to be issued on a thread. You may not
15 * issue any API calls on a thread without creating a message loop. It also
16 * allows you to post work to threads that will be issued on the message loop.
dmichael (off chromium) 2012/01/18 21:16:53 suggest: might read better rephrased: "allows you
17 *
18 * To process work posted to the message loop, as well as completion callbacks
19 * for asynchronous operations, you must run the message loop via Run().
20 *
21 * Note the system manages the lifetime of the instance (and all associated
22 * resources). If the instance is deleted from the page, background threads may
23 * suddenly see their PP_Resource handles become invalid. In this case, calls
24 * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
25 * with your instance, you will probably want to create some kind of threadsafe
26 * proxy object that can handle asynchonous destruction of the instance object.
27 *
28 * Typical usage:
29 * On the main thread:
30 * - Create the thread yourself (using pthreads).
31 * - Create the message loop resource.
32 * - Pass the message loop resource to your thread's main function.
33 * - Call PostWork() on the message loop to run functions on the thread.
34 *
35 * From the background thread's main function:
36 * - Call AttachToCurrentThread() with the message loop resource.
37 * - Call Run() with the message loop resource.
38 *
39 * Your callacks should look like this:
40 * void DoMyWork(void* user_data, int32_t status) {
41 * if (status != PP_OK)
42 * return;
dmichael (off chromium) 2012/01/18 21:16:53 Would it be better to add a smidge more detail to
43 * ... do your work...
44 * }
45 * For a C++ example, see ppapi/utility/threading/simple_thread.h
dmichael (off chromium) 2012/01/18 21:16:53 I don't see this in the CL; did you intend to add
brettw 2012/01/19 03:04:44 That's in my impl patch: http://codereview.chromiu
46 *
47 * (You can also create the message loop resource on the background thread,
48 * but then the main thread will have no reference to it should you want to
49 * call PostWork()).
50 *
51 *
52 * THREAD HANDLING
53 *
54 * The main thread has an implicitly created message loop. The main thread is
55 * the thread where PPP_InitializeModule and PPP_Instance functions are called.
56 * You can retrieve a reference to this message loop by calling
57 * GetForMainThread() or, if your code is on the main thread,
58 * GetForCurrentThread() will also work.
59 *
60 * Some special threads created by the system can not have message loops. In
61 * particular, the background thread created for audio processing has this
62 * requirement because it's intended to be highly responsive to keep up with
63 * the realtime requirements of audio processing. You can not make PPAPI calls
64 * from these threads.
65 *
66 * Once you associate a message loop for a thread, you don't have to keep a
dmichael (off chromium) 2012/01/18 21:16:53 for->with?
67 * reference to it. The system will hold a reference to the message loop for as
68 * long as the thread is running. The current message loop can be retrieved
69 * using the GetCurrent() function.
70 *
71 * It is legal to create threads in your plugin without message loops, but
72 * PPAPI calls will fail.
dmichael (off chromium) 2012/01/18 21:16:53 should we have a whitelist, or say "(unless the op
73 *
74 * You can create a message loop object on a thread and never actually run the
75 * message loop. This will allow you to call blocking PPAPI calls (via
76 * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
77 * from those calls will be queued in the message loop and never run. The same
78 * thing will happen if work is scheduled after the message loop exits and
79 * the message loop is not run again.
80 *
81 *
82 * DESTRUCTION AND ERROR HANDLING
83 *
84 * Often, your application will associate memory with completion callbacks. For
85 * example, the C++ CompletionCallbackFactory has a small amount of
86 * heap-allocated memory for each callback. This memory will be leaked if the
87 * callback is never run. To avoid this memory leak, you need to be careful
88 * about error handling and shutdown.
89 *
90 * There are a number of cases where posted callbacks will never be run:
91 *
92 * - You tear down the thread (via pthreads) without "destroying" the message
93 * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
94 * tasks in the message queue will be lost.
95 *
96 * - You create a message loop, post callbacks to it, and never run it.
97 *
98 * - You quit the message loop via QuitNow or PostQuit with should_destroy
dmichael (off chromium) 2012/01/18 21:16:53 QuitNow is gone
99 * set to PP_FALSE. In this case, the system will assume the message loop
100 * will be run again later and keep your tasks.
101 *
102 * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
103 * will prohibit future work from being posted, and will allow the message loop
104 * to run until all pending tasks are run.
105 *
106 * If you post a callback to a message loop that's been destroyed, or to an
107 * invalid message loop, PostTask will return an error and will not run the
108 * callback. This is true even for callbacks with the "required" flag set,
109 * since the system may not even know what thread to issue the error callback
110 * on.
111 *
112 * Therefore, you should check for errors from PostWork and destroy any
113 * associated memory to avoid leaks. If you're using the C++
114 * CompletionCallbackFactory, use the following pattern:
115 *
116 * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
117 * int32_t result = message_loop.PostWork(callback);
118 * if (result != PP_OK_COMPLETIONPENDING)
119 * callback.Run(result);
120 *
121 * This will run the callback with an error value, and assumes that the
122 * implementation of your callback checks the "result" argument and returns
123 * immediately on error.
124 */
125 interface PPB_MessageLoop_Dev {
126 /**
127 * Creates a message loop resource.
128 *
129 * This may be called from any thread. After your thread starts but before
130 * issuing any other PPAPI calls on it, you must associate it with a message
131 * loop by calling AttachToCurrentThread.
132 */
133 PP_Resource Create(PP_Instance instance);
134
135 /**
136 * Returns a resource identifying the message loop for the main thread. The
137 * main thread always has a message loop created by the system.
138 */
139 PP_Resource GetForMainThread();
140
141 /**
142 * Returns a reference to the PPB_MessageLoop object attached to the current
143 * thread. If there is no attached message loop, the return value will be 0.
dmichael (off chromium) 2012/01/18 21:16:53 Maybe we should define something like: const PP_Re
brettw 2012/01/19 03:04:44 IMO 0 is fine and makes perfect sense to me, and I
144 */
145 PP_Resource GetCurrent();
146
147 /**
148 * Sets the given message loop resource as being the associated message loop
149 * for the currently running thread.
150 *
151 * You must call this function exactly once on a thread before making any
152 * PPAPI calls. A message loop can only be attached to one thread, and the
153 * message loop can not be changed later. The message loop will be attached
154 * as long as the thread is running or until you quit with should_destroy
155 * set to PP_TRUE.
156 *
157 * If this function fails, attempting to run the message loop will fail.
158 * Note that you can still post work to the message loop: it will get queued
159 * up should the message loop eventually be successfully attached and run.
160 *
161 * @return
162 * - PP_OK: The message loop was successfully attached to the thread and is
163 * ready to use.
164 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
165 * - PP_ERROR_INPROGRESS: The current thread already has a message loop
166 * attached. This will always be the case for the main thread, which has
167 * an implicit system-created message loop attached.
168 * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
169 * loop attached to it. See the interface level discussion about these
170 * special threads, which include realtime audio threads.
171 */
172 int32_t AttachToCurrentThread([in] PP_Resource message_loop);
173
174 /**
175 * Runs the thread message loop. Running the message loop is required for you
176 * to get issued completion callbacks on the thread.
177 *
178 * The message loop identified by the argument must have been previously
179 * successfully attached to the current thread.
180 *
181 * You may not run nested message loops. Since the main thread has an
182 * implicit message loop that the system runs, you may not call Run on the
183 * main thread.
184 *
185 * @return
186 * - PP_OK: The message loop was successfully run. Note that on
187 * success, the message loop will only exit when you call PostQuit().
dmichael (off chromium) 2012/01/18 21:16:53 Should we have a code to distinguish "quit without
brettw 2012/01/19 03:04:44 The thread needs to keep a flag anyway.
188 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
189 * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
190 * has not been successfully attached to the current thread. Call
191 * AttachToCurrentThread().
192 * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
193 * fashion (Run is already on the stack). This will occur if you attempt
194 * to call run on the main thread's message loop (see above).
195 */
196 int32_t Run([in] PP_Resource message_loop);
197
198 /**
199 * Schedules work to run on the given message loop. This may be called from
200 * any thread. Posted work will be executed in the order it was posted when
201 * the message loop is Run().
202 *
203 * @arg message_loop The message loop resource.
204 *
205 * @arg callback A pointer to the completion callback to execute from the
206 * message loop.
207 *
208 * @arg delay_ms The number of millseconds to delay execution of the given
209 * completion callback. Passing 0 means it will get queued normally and
210 * executed in order.
211 *
212 * @arg prevent_nested Controls whether the callback can be executed in a
213 * nested message loop. If you're not sure what you want, pass PP_FALSE here.
214 * Normal tasks posted via PostWork() will execute in nested message loops
215 * (prevent_nested = PP_FALSE). If you pass PP_TRUE, only the outermost
216 * invocation of the message loop's Run() function on the stack will execute
217 * the given completion callback. This can be useful if you need to do some
218 * cleanup (like deleting a pointer) that must be done after all code
219 * currently on the stack executes.
dmichael (off chromium) 2012/01/18 21:16:53 delete prevent_nested comment
220 *
221 *
222 * The completion callback will be called with PP_OK as the "result" parameter
223 * if it is run normally. It is good practice to check for PP_OK and return
224 * early otherwise.
225 *
226 * The "required" flag on the completion callback is ignored. If there is an
227 * error posting your callback, the error will be returned from PostWork and
228 * the callback will never be run (because there is no appropriate place to
229 * run your callback with an error without causing unexpected threading
230 * problems). If you associate memory with the completion callback (for
231 * example, you're using the C++ CompletionCallbackFactory), you will need to
232 * free this or manually run the callback. See "Desctruction and error
233 * handling" above.
234 *
235 *
236 * You can call this function before the message loop has started and the
237 * work will get queued until the message loop is run. You can also post
238 * work after the message loop has exited as long as should_destroy was
239 * PP_FALSE. It will be queued until the next invocation of Run().
240 *
241 * @return
242 * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
243 * queue. As described above, this does not mean that the work has been or
244 * will be executed (if you never run the message loop after posting).
245 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
246 * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
247 * is null (this will be the case if you pass PP_BlockUntilComplete()).
248 * - PP_ERROR_FAILED: The message loop has been destroyed.
249 */
250 int32_t PostWork([in] PP_Resource message_loop,
251 [in] PP_CompletionCallback callback,
252 [in] int64_t delay_ms);
253
254 /**
255 * Posts a quit message to the given message loop's work queue. Work posted
256 * before that point will be processed before quitting.
257 *
258 * This may be called on the message loop registered for the current thread,
259 * or it may be called on the message loop registered for another thread.
260 *
261 * @arg should_destroy Marks the message loop as being in a destroyed state
262 * and prevents further posting of messages.
263 *
264 * If you quit a message loop without setting should_destroy, it will still
265 * be attached to the thread and you can still run it again by calling Run()
266 * again. If you destroy it, it will be detached from the current thread.
267 *
268 * @return
269 * - PP_OK: The request to quit was successfully posted.
270 * - PP_ERROR_BADRESOURCE: The message loop was invalid.
271 * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
272 * The main thread's message loop is managed by the system and can't be
273 * quit.
274 */
275 int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy);
276 };
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