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Side by Side Diff: ppapi/c/dev/ppb_message_loop_dev.h

Issue 8965082: Add API definition and error values for running message loops. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove guaranteed executio Created 8 years, 11 months ago
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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /* From dev/ppb_message_loop_dev.idl modified Tue Jan 3 12:26:22 2012. */
7
8 #ifndef PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_
9 #define PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_
10
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_completion_callback.h"
13 #include "ppapi/c/pp_instance.h"
14 #include "ppapi/c/pp_macros.h"
15 #include "ppapi/c/pp_resource.h"
16 #include "ppapi/c/pp_stdint.h"
17
18 #define PPB_MESSAGELOOP_DEV_INTERFACE_0_1 "PPB_MessageLoop(Dev);0.1"
19 #define PPB_MESSAGELOOP_DEV_INTERFACE PPB_MESSAGELOOP_DEV_INTERFACE_0_1
20
21 /**
22 * @file
23 * Defines the PPB_MessageLoop_Dev interface.
24 */
25
26
27 /**
28 * @addtogroup Interfaces
29 * @{
30 */
31 /**
32 * A message loop allows PPAPI calls to be issued on a thread. You may not
33 * issue any API calls on a thread without creating a message loop. It also
34 * allows you to post work to threads that will be issued on the message loop.
35 *
36 * To process work posted to the message loop, as well as completion callbacks
37 * for asynchronous operations, you must run the message loop via Run().
38 *
39 * Note the system manages the lifetime of the instance (and all associated
40 * resources). If the instance is deleted from the page, background threads may
41 * suddenly see their PP_Resource handles become invalid. In this case, calls
42 * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
43 * with your instance, you will probably want to create some kind of threadsafe
44 * proxy object that can handle asynchonous destruction of the instance object.
45 *
46 * Typical usage:
47 * On the main thread:
48 * - Create the thread yourself (using pthreads).
49 * - Create the message loop resource.
50 * - Pass the message loop resource to your thread's main function.
51 * - Call PostWork() on the message loop to run functions on the thread.
52 *
53 * From the background thread's main function:
54 * - Call AttachToCurrentThread() with the message loop resource.
55 * - Call Run() with the message loop resource.
56 *
57 * Your callacks should look like this:
58 * void DoMyWork(void* user_data, int32_t status) {
59 * if (status != PP_OK)
60 * return;
61 * ... do your work...
62 * }
63 *
64 * (You can also create the message loop resource on the background thread,
65 * but then the main thread will have no reference to it should you want to
66 * call PostWork()).
67 *
68 *
69 * THREAD HANDLING
70 *
71 * The main thread has an implicitly created message loop. The main thread is
72 * the thread where PPP_InitializeModule and PPP_Instance functions are called.
73 * You can retrieve a reference to this message loop by calling
74 * GetForMainThread() or, if your code is on the main thread,
75 * GetForCurrentThread() will also work.
76 *
77 * Some special threads created by the system can not have message loops. In
78 * particular, the background thread created for audio processing has this
79 * requirement because it's intended to be highly responsive to keep up with
80 * the realtime requirements of audio processing. You can not make PPAPI calls
81 * from these threads.
82 *
83 * Once you associate a message loop for a thread, you don't have to keep a
84 * reference to it. The system will hold a reference to the message loop for as
85 * long as the thread is running. The current message loop can be retrieved
86 * using the GetCurrent() function.
87 *
88 * It is legal to create threads in your plugin without message loops, but
89 * PPAPI calls will fail.
90 *
91 * You can create a message loop object on a thread and never actually run the
92 * message loop. This will allow you to call blocking PPAPI calls (via
93 * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
94 * from those calls will be queued in the message loop and never run. The same
95 * thing will happen if work is scheduled after the message loop exits and
96 * the message loop is not run again.
97 *
98 *
99 * DESTRUCTION AND ERROR HANDLING
100 *
101 * Often, your application will associate memory with completion callbacks. For
102 * example, the C++ CompletionCallbackFactory has a small amount of
103 * heap-allocated memory for each callback. This memory will be leaked if the
104 * callback is never run. To avoid this memory leak, you need to be careful
105 * about error handling and shutdown.
106 *
107 * There are a number of cases where posted callbacks will never be run:
108 *
109 * - You tear down the thread (via pthreads) without "destroying" the message
110 * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
111 * tasks in the message queue will be lost.
112 *
113 * - You create a message loop, post callbacks to it, and never run it.
114 *
115 * - You quit the message loop via QuitNow or PostQuit with should_destroy
116 * set to PP_FALSE. In this case, the system will assume the message loop
117 * will be run again later and keep your tasks.
118 *
119 * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
120 * will prohibit future work from being posted, and will allow the message loop
121 * to run until all pending tasks are run.
122 *
123 * If you post a callback to a message loop that's been destroyed, or to an
124 * invalid message loop, PostTask will return an error and will not run the
125 * callback. This is true even for callbacks with the "required" flag set,
126 * since the system may not even know what thread to issue the error callback
127 * on.
128 *
129 * Therefore, you should check for errors from PostWork and destroy any
130 * associated memory to avoid leaks. If you're using the C++
131 * CompletionCallbackFactory, use the following pattern:
132 *
133 * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
134 * int32_t result = message_loop.PostWork(callback);
135 * if (result != PP_OK_COMPLETIONPENDING)
136 * callback.Run(result);
137 *
138 * This will run the callback with an error value, and assumes that the
139 * implementation of your callback checks the "result" argument and returns
140 * immediately on error.
141 */
142 struct PPB_MessageLoop_Dev {
143 /**
144 * Creates a message loop resource.
145 *
146 * This may be called from any thread. After your thread starts but before
147 * issuing any other PPAPI calls on it, you must associate it with a message
148 * loop by calling AttachToCurrentThread.
149 */
150 PP_Resource (*Create)(PP_Instance instance);
151 /**
152 * Returns a resource identifying the message loop for the main thread. The
153 * main thread always has a message loop created by the system.
154 */
155 PP_Resource (*GetForMainThread)();
156 /**
157 * Returns a reference to the PPB_MessageLoop object attached to the current
158 * thread. If there is no attached message loop, the return value will be 0.
159 */
160 PP_Resource (*GetCurrent)();
161 /**
162 * Sets the given message loop resource as being the associated message loop
163 * for the currently running thread.
164 *
165 * You must call this function exactly once on a thread before making any
166 * PPAPI calls. A message loop can only be attached to one thread, and the
167 * message loop can not be changed later. The message loop will be attached
168 * as long as the thread is running or until you quit with should_destroy
169 * est to PP_TRUE.
170 *
171 * If this function fails, attempting to run the message loop will fail.
172 * Note that you can still post work to the message loop: it will get queued
173 * up should the message loop eventually be successfully attached and run.
174 *
175 * @return
176 * - PP_OK: The message loop was successfully attached to the thread and is
177 * ready to use.
178 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
179 * - PP_ERROR_INPROGRESS: The current thread already has a message loop
180 * attached. This will always be the case for the main thread, which has
181 * an implicit system-created message loop attached.
182 * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
183 * loop attached to it. See the interface level discussion about these
184 * special threads, which include realtime audio threads.
185 */
186 int32_t (*AttachToCurrentThread)(PP_Resource message_loop);
187 /**
188 * Runs the thread message loop. Running the message loop is required for you
189 * to get issued completion callbacks on the thread.
190 *
191 * The message loop identified by the argument must have been previously
192 * successfully attached to the current thread.
193 *
194 * You may call Run() nested inside another message loop. This nested loop
195 * will run until it's requested to quit, and control will then return to the
196 * next outermost message loop on the stack. If you set should_destroy, all
197 * nested invocations of the message loop will be quit. Nested message loops
198 * can be tricky, so use with caution.
199 *
200 * You may not call Run() on the main thread's message loop. The system
201 * implicitly runs a message loop on the main thread where it issues PPP_
202 * calls, and nested message loops are not permitted on the main thread to
203 * avoid reentrancy issues with PPAPI calls.
204 *
205 * @return
206 * - PP_OK: The message loop was successfully run. Note that on
207 * success, the message loop will only exit when you call QuitNow() or
208 * PostQuit().
209 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
210 * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
211 * has not been successfully attached to the current thread. Call
212 * AttachToCurrentThread().
213 * - PP_ERROR_BLOCKS_MAIN_THREAD: You are attempting to call this function
214 * on the main thread. This is not supported as described above.
215 */
216 int32_t (*Run)(PP_Resource message_loop);
217 /**
218 * Quits the message loop identified by the given resource without running
219 * pending work. This function may only be called from within the current
220 * message loop for the current thread.
221 *
222 * This does not "destroy" the message loop, so it will still be possible to
223 * post work and Run the message loop again. If you do not Run() the loop
224 * again, those completion callbacks will not be run which may cause leaks.
225 * Generally this is used to exit nested loops.
226 *
227 * See also PostQuit(), which is usually more appropriate for most uses. It
228 * allows you to properly destroy the loop and will allow pending work to
229 * complete before exiting.
230 *
231 * @return
232 * - PP_OK if the message loop will be exited.
233 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
234 * - PP_ERROR_WRONG_THREAD: The message loop does not identify the message
235 * loop registered for the current thread, or the current thread is the
236 * main thread (which you can not exit).
237 */
238 int32_t (*QuitNow)(PP_Resource message_loop);
239 /**
240 * Schedules work to run on the given message loop. This may be called from
241 * any thread. Posted work will be executed in the order it was posted when
242 * the message loop is Run().
243 *
244 * @arg message_loop The message loop resource.
245 *
246 * @arg callback A pointer to the completion callback to execute from the
247 * message loop.
248 *
249 * @arg delay_ms The number of millseconds to delay execution of the given
250 * completion callback. Passing 0 means it will get queued normally and
251 * executed in order, as with PostWork(). In error cases, the callback may
252 * get executed before this timeout.
253 *
254 * @arg prevent_nested Controls whether the callback can be executed in a
255 * nested message loop. If you're not sure what you want, pass PP_FALSE here.
256 * Normal tasks posted via PostWork() will execute in nested message loops
257 * (prevent_nested = PP_FALSE). If you pass PP_TRUE, only the outermost
258 * invocation of the message loop's Run() function on the stack will execute
259 * the given completion callback. This can be useful if you need to do some
260 * cleanup (like deleting a pointer) that must be done after all code
261 * currently on the stack executes.
262 *
263 *
264 * The completion callback will be called with PP_OK as the "result" parameter
265 * if it is run normally. It is good practice to check for PP_OK and return
266 * early otherwise.
267 *
268 * The "required" flag on the completion callback is ignored. If there is an
269 * error posting your callback, the error will be returned from PostWork and
270 * the callback will never be run (because there is no appropriate place to
271 * run your callback with an error without causing unexpected threading
272 * problems). If you associate memory with the completion callback (for
273 * example, you're using the C++ CompletionCallbackFactory), you will need to
274 * free this or manually run the callback. See "Desctruction and error
275 * handling" above.
276 *
277 *
278 * You can call this function before the message loop has started and the
279 * work will get queued until the message loop is run. You can also post
280 * work after the message loop has exited as long as should_destroy was
281 * PP_FALSE. It will be queued until the next invocation of Run().
282 *
283 * @return
284 * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
285 * queue. As described above, this does not mean that the work has been or
286 * will be executed (if you never run the message loop after posting).
287 * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
288 * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
289 * is null (this will be the case if you pass PP_BlockUntilComplete()).
290 * - PP_ERROR_FAILED: The message loop has been destroyed.
291 */
292 int32_t (*PostWork)(PP_Resource message_loop,
293 struct PP_CompletionCallback callback,
294 int64_t delay_ms,
295 PP_Bool prevent_nested);
296 /**
297 * Posts a quit message to the given message loop's work queue. Work posted
298 * before that point will be processed before quitting.
299 *
300 * This may be called on the message loop registered for the current thread,
301 * or it may be called on the message loop registered for another thread.
302 *
303 * @arg should_destroy Marks the message loop as being in a destroyed state
304 * and prevents further posting of messages.
305 *
306 * If you quit a message loop without setting should_destroy, it will still
307 * be attached to the thread and you can still run it again by calling Run()
308 * again. If you destroy it, it will be detached from the current thread
309 * as soon as the outermost invocation of Run() exits.
310 *
311 * If you are running nested message loops and pass PP_FALSE to
312 * should_destroy, this will only quit the outermost one. This may not be
313 * what your calling code expects, so you will need to be extra cautious if
314 * you run nested message loops. If you are destroying the message loop,
315 * all nested invocations will be quit.
316 *
317 * @return
318 * - PP_OK: The request to quit was successfully posted.
319 * - PP_ERROR_BADRESOURCE: The message loop was invalid.
320 * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
321 * The main thread's message loop is managed by the system and can't be
322 * quit.
323 */
324 int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy);
325 };
326 /**
327 * @}
328 */
329
330 #endif /* PPAPI_C_DEV_PPB_MESSAGE_LOOP_DEV_H_ */
331
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