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Side by Side Diff: base/sync_socket.h

Issue 8965053: Implement support for a cancelable SyncSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Using a single event for file operations on Windows. Some comment improvements. Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNC_SOCKET_H_ 5 #ifndef BASE_SYNC_SOCKET_H_
6 #define BASE_SYNC_SOCKET_H_ 6 #define BASE_SYNC_SOCKET_H_
7 #pragma once 7 #pragma once
8 8
9 // A socket abstraction used for sending and receiving plain 9 // A socket abstraction used for sending and receiving plain
10 // data. Because they are blocking, they can be used to perform 10 // data. Because they are blocking, they can be used to perform
11 // rudimentary cross-process synchronization with low latency. 11 // rudimentary cross-process synchronization with low latency.
12 12
13 #include "base/basictypes.h" 13 #include "base/basictypes.h"
14 #if defined(OS_WIN) 14 #if defined(OS_WIN)
15 #include <windows.h> 15 #include <windows.h>
16 #endif 16 #endif
17 #include <sys/types.h> 17 #include <sys/types.h>
18 18
19 #include "base/base_export.h" 19 #include "base/base_export.h"
20 #include "base/compiler_specific.h"
21 #include "base/synchronization/waitable_event.h"
20 22
21 namespace base { 23 namespace base {
22 24
23 class BASE_EXPORT SyncSocket { 25 class BASE_EXPORT SyncSocket {
24 public: 26 public:
25 #if defined(OS_WIN) 27 #if defined(OS_WIN)
26 typedef HANDLE Handle; 28 typedef HANDLE Handle;
27 #else 29 #else
28 typedef int Handle; 30 typedef int Handle;
29 #endif 31 #endif
30 32
33 SyncSocket();
34
31 // Creates a SyncSocket from a Handle. Used in transport. 35 // Creates a SyncSocket from a Handle. Used in transport.
32 explicit SyncSocket(Handle handle) : handle_(handle) { } 36 explicit SyncSocket(Handle handle) : handle_(handle) {}
33 ~SyncSocket() { Close(); } 37 virtual ~SyncSocket();
34 38
35 // Creates an unnamed pair of connected sockets. 39 // Creates an unnamed pair of connected sockets.
36 // pair is a pointer to an array of two SyncSockets in which connected socket 40 // |pair| is an array of two closed SyncSockets (they must not hold a valid
37 // descriptors are returned. Returns true on success, false on failure. 41 // handle) which will be connected together.
38 static bool CreatePair(SyncSocket* pair[2]); 42 static bool CreatePair(SyncSocket* socket_a, SyncSocket* socket_b);
39 43
40 // Closes the SyncSocket. Returns true on success, false on failure. 44 // Closes the SyncSocket. Returns true on success, false on failure.
41 bool Close(); 45 virtual bool Close();
42 46
43 // Sends the message to the remote peer of the SyncSocket. 47 // Sends the message to the remote peer of the SyncSocket.
44 // Note it is not safe to send messages from the same socket handle by 48 // Note it is not safe to send messages from the same socket handle by
45 // multiple threads simultaneously. 49 // multiple threads simultaneously.
46 // buffer is a pointer to the data to send. 50 // buffer is a pointer to the data to send.
47 // length is the length of the data to send (must be non-zero). 51 // length is the length of the data to send (must be non-zero).
48 // Returns the number of bytes sent, or 0 upon failure. 52 // Returns the number of bytes sent, or 0 upon failure.
49 size_t Send(const void* buffer, size_t length); 53 virtual size_t Send(const void* buffer, size_t length);
50 54
51 // Receives a message from an SyncSocket. 55 // Receives a message from an SyncSocket.
52 // buffer is a pointer to the buffer to receive data. 56 // buffer is a pointer to the buffer to receive data.
53 // length is the number of bytes of data to receive (must be non-zero). 57 // length is the number of bytes of data to receive (must be non-zero).
54 // Returns the number of bytes received, or 0 upon failure. 58 // Returns the number of bytes received, or 0 upon failure.
55 size_t Receive(void* buffer, size_t length); 59 virtual size_t Receive(void* buffer, size_t length);
56 60
57 // Returns the number of bytes available. If non-zero, Receive() will not 61 // Returns the number of bytes available. If non-zero, Receive() will not
58 // not block when called. NOTE: Some implementations cannot reliably 62 // not block when called. NOTE: Some implementations cannot reliably
59 // determine the number of bytes available so avoid using the returned 63 // determine the number of bytes available so avoid using the returned
60 // size as a promise and simply test against zero. 64 // size as a promise and simply test against zero.
61 size_t Peek(); 65 size_t Peek();
62 66
63 // Extracts the contained handle. Used for transferring between 67 // Extracts the contained handle. Used for transferring between
64 // processes. 68 // processes.
65 Handle handle() const { return handle_; } 69 Handle handle() const { return handle_; }
66 70
67 private: 71 protected:
68 Handle handle_; 72 Handle handle_;
69 73
74 private:
70 DISALLOW_COPY_AND_ASSIGN(SyncSocket); 75 DISALLOW_COPY_AND_ASSIGN(SyncSocket);
71 }; 76 };
72 77
78 // Derives from SyncSocket and adds support for shutting down the socket from
79 // another thread while a blocking Receive or Send is being done from the thread
80 // that owns the socket.
81 class BASE_EXPORT CancelableSyncSocket : public SyncSocket {
82 public:
83 CancelableSyncSocket();
84 explicit CancelableSyncSocket(Handle handle);
85 virtual ~CancelableSyncSocket() {}
86
87 // A way to shut down a socket even if another thread is currently performing
88 // a blocking Receive or Send.
89 bool Shutdown();
90
91 #if defined(OS_WIN)
92 // Since the Linux and Mac implementations actually use a socket, shutting
93 // them down from another thread is pretty simple - we can just call
94 // shutdown(). However, the Windows implementation relies on named pipes
95 // and there isn't a way to cancel a blocking synchronous Read that is
96 // supported on <Vista. So, for Windows only, we override these
97 // SyncSocket methods in order to support shutting down the 'socket'.
98 virtual bool Close() OVERRIDE;
99 virtual size_t Send(const void* buffer, size_t length) OVERRIDE;
100 virtual size_t Receive(void* buffer, size_t length) OVERRIDE;
101
102 static bool CreatePair(CancelableSyncSocket* socket_a,
103 CancelableSyncSocket* socket_b);
104 #endif
105
106 private:
107 #if defined(OS_WIN)
108 WaitableEvent shutdown_event_;
109 WaitableEvent file_operation_;
110 #endif
111 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket);
112 };
113
73 } // namespace base 114 } // namespace base
74 115
75 #endif // BASE_SYNC_SOCKET_H_ 116 #endif // BASE_SYNC_SOCKET_H_
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