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Unified Diff: net/base/prioritized_dispatcher.h

Issue 8965025: Refactoring of job dispatch in HostResolverImpl in preparation for DnsClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixes from try bots. Created 8 years, 12 months ago
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Index: net/base/prioritized_dispatcher.h
diff --git a/net/base/prioritized_dispatcher.h b/net/base/prioritized_dispatcher.h
new file mode 100644
index 0000000000000000000000000000000000000000..7254db076a0ea32008da893503cfdf0b0289eb5e
--- /dev/null
+++ b/net/base/prioritized_dispatcher.h
@@ -0,0 +1,111 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_BASE_PRIORITY_DISPATCH_H_
+#define NET_BASE_PRIORITY_DISPATCH_H_
+#pragma once
+
+#include <vector>
+
+#include "net/base/net_export.h"
+#include "net/base/priority_queue.h"
+
+namespace net {
+
+// A priority-based dispatcher of jobs. Dispatch order is by priority (lowest
+// first) and then FIFO. The dispatcher enforces limits on the number of running
+// jobs. It never revokes a job once started. The job must call OnJobFinished
+// once it finishes in order to dispatch further jobs.
+//
+// All operations are O(1) time. The class is fully reentrant: it is safe to
+// execute any method (incl. destructor) from within Job callbacks.
+//
+class NET_EXPORT_PRIVATE PrioritizedDispatcher {
cbentzel 2012/01/05 18:32:20 Make it explicit that this is not thread safe.
+ public:
+ // Describes the limits for the number of jobs started by the dispatcher.
+ // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5 }
+ // allow for at most 30 running jobs in total. If there are already 24 jobs
+ // running, then there can be 6 more jobs started of which at most 1 can be
+ // at priority 1 or 0, but the rest has to be at 0.
+ struct NET_EXPORT_PRIVATE Limits {
+ // Total allowed running jobs.
+ size_t total_jobs;
+ // Number of slots reserved for each priority and higher.
+ // Sum of |reserved_slots| must be no greater than |total_jobs|.
+ // Non-zero reserved slots for priorities beyond |num_priorities| are not
+ // allowed.
+ std::vector<size_t> reserved_slots;
+ };
+
+ // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher
+ // does not own the Job but expects it to live as long as the Job is queued.
+ // Use Cancel to remove Job from queue before it is dispatched. The Job can be
+ // deleted after it is dispatched or canceled, or the dispatcher is destroyed.
+ class Job {
cbentzel 2012/01/05 18:32:20 I wonder if there should be an explicit "Finish()"
szym 2012/01/05 19:00:29 In that case it also makes sense for the Job to ke
+ public:
+ // Note: PriorityDispatch will never delete a Job.
+ virtual ~Job() {}
+ // Called when the dispatcher starts the job. Must call OnJobFinished when
+ // done.
+ virtual void Start() = 0;
+ };
+
+ // A handle to the enqueued job. The handle becomes invalid when the job is
+ // canceled, updated, or started.
+ typedef PriorityQueue<Job*>::Pointer Handle;
+
+ // Creates a dispatcher for |num_priorities| priorities, enforcing |limits| on
+ // number of running jobs.
+ PrioritizedDispatcher(size_t num_priorities, const Limits& limits);
+
+ ~PrioritizedDispatcher();
+
+ size_t num_running_jobs() const { return num_running_jobs_; }
+ size_t num_queued_jobs() const { return queue_.size(); }
+ size_t num_priorities() const { return max_running_jobs_.size(); }
+
+ // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
+ // started immediately. Returns handle to the job or null-handle if the job is
+ // started.
+ Handle Add(Job* job, size_t priority);
+
+ // Removes the job with |handle| from the queue. Invalidates |handle|.
cbentzel 2012/01/05 18:32:20 This should probably have a stronger warning that
+ void Cancel(const Handle& handle);
cbentzel 2012/01/05 18:32:20 Should this return a Job* to be closer to the evic
szym 2012/01/05 19:00:29 handle.value() returns the job. The caller of Evic
+
+ // Removes and returns the oldest-lowest Job from the queue invalidating any
+ // handles to it. Returns NULL if the queue is empty.
+ Job* EvictOldestLowest();
+
+ // Moves the queued job with |handle| to the end of all values with priority
+ // |priority| and returns the updated handle, or null-handle if it starts the
+ // job. Invalidates |handle|. No-op if priority did not change.
+ Handle Update(const Handle& handle, size_t priority);
cbentzel 2012/01/05 18:32:20 ChangePriority would be a clearer name.
+
+ // Notifies the dispatcher that a running job has finished. Could start a job.
+ void OnJobFinished();
+
+ private:
+ // Attempts to dispatch the job with |handle| at priority |priority| (might be
+ // different than |handle.priority()|. Returns true if successful. If so
+ // the |handle| becomes invalid.
+ bool DispatchJob(const Handle& handle, size_t priority);
+
+ // Queue for jobs that need to wait for a spare slot.
+ PriorityQueue<Job*> queue_;
+ // Maximum total number of running jobs allowed after a job at a particular
+ // priority is started. If a greater or equal number of jobs are running, then
+ // another job cannot be started.
+ std::vector<size_t> max_running_jobs_;
+ // Total number of running jobs.
+ size_t num_running_jobs_;
+ // Maximum number of jobs in |queue_|.
+ size_t max_queued_jobs_;
+
+ DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher);
+};
+
+} // namespace net
+
+#endif // NET_BASE_PRIORITY_DISPATCH_H_
+

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