Index: net/base/priority_dispatch.h |
diff --git a/net/base/priority_dispatch.h b/net/base/priority_dispatch.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef NET_BASE_PRIORITY_DISPATCH_H_ |
+#define NET_BASE_PRIORITY_DISPATCH_H_ |
+#pragma once |
+ |
+#include "net/base/net_export.h" |
+#include "net/base/priority_queue.h" |
+#include "net/base/request_priority.h" |
+ |
+namespace net { |
+ |
+// A priority-based dispatcher of jobs. The dispatcher enforces limits on |
+// the number of running jobs. It never revokes a job once started. The job |
+// must call OnJobFinished once it finishes in order to dispatch further jobs. |
+// All operations are O(1) time. The class is fully reentrant: it is safe to |
+// execute any method (incl. destructor) from within Job callbacks. |
+class NET_EXPORT_PRIVATE PriorityDispatch { |
+ public: |
+ // Describes the number of slots reserved for each priority (and higher). |
+ // For example, with |reserved_slots| = { 5, 10, 5, 0, 0 }, there can be at |
+ // most 20 running jobs in total. If there are already 14 jobs running, then |
+ // there can be 6 more jobs started of which at most 1 can be MEDIUM but the |
+ // rest has to be HIGHEST. { 0, 0, 0, 0, 100 } allows up to 100 running jobs |
+ // regardless of priority. |
+ struct NET_EXPORT_PRIVATE Limits { |
+ // Constructs Limits that permit |max_idle| jobs regardless of priority. |
+ static Limits MakeAny(size_t max_idle); |
+ // Sum of all |reserved_slots|. |
+ size_t Total() const; |
+ size_t reserved_slots[NUM_PRIORITIES]; |
+ }; |
+ |
+ // An interface to the job dispatched by PriorityDispatch. A job enqueued in |
+ // the dispatcher is not owned by the dispatcher but must outlive it. Use |
mmenke
2011/12/21 16:22:58
I think you mean must not outlive it. Or must not
szym
2011/12/21 22:19:34
I wasn't clear: the dispatcher expects the Job to
|
+ // Cancel to remove job from queue. |
+ class Job { |
+ public: |
+ // Note: PriorityDispatch will never delete a Job. |
+ virtual ~Job() {} |
+ // Called when the dispatcher starts the job. Must call OnJobFinished when |
+ // done. |
+ virtual void Start() = 0; |
+ // Called when the job is evicted due to |max_queued|. |
+ virtual void OnEvicted() = 0; |
+ }; |
mmenke
2011/12/21 16:22:58
nit: Please add a linebreak here.
szym
2011/12/28 01:24:10
Done.
|
+ // A handle to the enqueued job. The handle becomes invalid when the job is |
+ // canceled, updated, evicted, or started. |
+ typedef PriorityQueue<Job*>::Pointer Handle; |
+ |
+ // Creates a dispatcher enforcing |limits| on number of running jobs and |
+ // |max_queued| on queued jobs. |
+ PriorityDispatch(const Limits& limits, size_t max_queued); |
+ |
+ ~PriorityDispatch(); |
+ |
+ size_t num_running_jobs() const { return num_running_jobs_; } |
+ size_t num_queued_jobs() const { return queue_.size(); } |
+ |
+ // Configures |max_queued|. Allowed only when queue is empty. |
+ void SetMaxQueued(size_t max_queued); |
+ |
+ // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is |
+ // started immediately. Returns handle to the job or null-handle if the job is |
+ // started or evicted. |
+ Handle Add(Job* job, RequestPriority priority); |
+ |
+ // Removes the job at |handle| from the queue. |
+ void Cancel(const Handle& handle); |
+ |
+ // Moves the queued job at |handle| to the end of all values with priority |
+ // |priority| and returns the updated handle or null-handle if the job is |
+ // started. |
+ Handle Update(const Handle& handle, RequestPriority priority); |
+ |
+ // Notifies the dispatcher that a running job has finished. Could start a job. |
+ void OnJobFinished(); |
+ |
+ private: |
+ // Queue for jobs that need to wait for a spare slot. |
+ PriorityQueue<Job*> queue_; |
+ // Maximum total number of running jobs permitting to start a new job at each |
+ // priority. |
+ size_t max_running_jobs_[NUM_PRIORITIES]; |
+ // Total number of running jobs. |
+ size_t num_running_jobs_; |
+ // Maximum number of jobs in |queue_|. |
+ size_t max_queued_jobs_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(PriorityDispatch); |
+}; |
+ |
+} // namespace net |
+ |
+#endif // NET_BASE_PRIORITY_DISPATCH_H_ |
+ |