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Unified Diff: net/base/priority_dispatch.h

Issue 8965025: Refactoring of job dispatch in HostResolverImpl in preparation for DnsClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Removed NET_EXPORT_PRIVATE from template. Created 9 years ago
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Index: net/base/priority_dispatch.h
diff --git a/net/base/priority_dispatch.h b/net/base/priority_dispatch.h
new file mode 100644
index 0000000000000000000000000000000000000000..b4013f650a8e8f7b0b7cc489d701312e6b62b8d9
--- /dev/null
+++ b/net/base/priority_dispatch.h
@@ -0,0 +1,98 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef NET_BASE_PRIORITY_DISPATCH_H_
+#define NET_BASE_PRIORITY_DISPATCH_H_
+#pragma once
+
+#include "net/base/net_export.h"
+#include "net/base/priority_queue.h"
+#include "net/base/request_priority.h"
+
+namespace net {
+
+// A priority-based dispatcher of jobs. The dispatcher enforces limits on
+// the number of running jobs. It never revokes a job once started. The job
+// must call OnJobFinished once it finishes in order to dispatch further jobs.
+// All operations are O(1) time. The class is fully reentrant: it is safe to
+// execute any method (incl. destructor) from within Job callbacks.
+class NET_EXPORT_PRIVATE PriorityDispatch {
+ public:
+ // Describes the number of slots reserved for each priority (and higher).
+ // For example, with |reserved_slots| = { 5, 10, 5, 0, 0 }, there can be at
+ // most 20 running jobs in total. If there are already 14 jobs running, then
+ // there can be 6 more jobs started of which at most 1 can be MEDIUM but the
+ // rest has to be HIGHEST. { 0, 0, 0, 0, 100 } allows up to 100 running jobs
+ // regardless of priority.
+ struct NET_EXPORT_PRIVATE Limits {
+ // Constructs Limits that permit |max_idle| jobs regardless of priority.
+ static Limits MakeAny(size_t max_idle);
+ // Sum of all |reserved_slots|.
+ size_t Total() const;
+ size_t reserved_slots[NUM_PRIORITIES];
+ };
+
+ // An interface to the job dispatched by PriorityDispatch. A job enqueued in
+ // the dispatcher is not owned by the dispatcher but must outlive it. Use
mmenke 2011/12/21 16:22:58 I think you mean must not outlive it. Or must not
szym 2011/12/21 22:19:34 I wasn't clear: the dispatcher expects the Job to
+ // Cancel to remove job from queue.
+ class Job {
+ public:
+ // Note: PriorityDispatch will never delete a Job.
+ virtual ~Job() {}
+ // Called when the dispatcher starts the job. Must call OnJobFinished when
+ // done.
+ virtual void Start() = 0;
+ // Called when the job is evicted due to |max_queued|.
+ virtual void OnEvicted() = 0;
+ };
mmenke 2011/12/21 16:22:58 nit: Please add a linebreak here.
szym 2011/12/28 01:24:10 Done.
+ // A handle to the enqueued job. The handle becomes invalid when the job is
+ // canceled, updated, evicted, or started.
+ typedef PriorityQueue<Job*>::Pointer Handle;
+
+ // Creates a dispatcher enforcing |limits| on number of running jobs and
+ // |max_queued| on queued jobs.
+ PriorityDispatch(const Limits& limits, size_t max_queued);
+
+ ~PriorityDispatch();
+
+ size_t num_running_jobs() const { return num_running_jobs_; }
+ size_t num_queued_jobs() const { return queue_.size(); }
+
+ // Configures |max_queued|. Allowed only when queue is empty.
+ void SetMaxQueued(size_t max_queued);
+
+ // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
+ // started immediately. Returns handle to the job or null-handle if the job is
+ // started or evicted.
+ Handle Add(Job* job, RequestPriority priority);
+
+ // Removes the job at |handle| from the queue.
+ void Cancel(const Handle& handle);
+
+ // Moves the queued job at |handle| to the end of all values with priority
+ // |priority| and returns the updated handle or null-handle if the job is
+ // started.
+ Handle Update(const Handle& handle, RequestPriority priority);
+
+ // Notifies the dispatcher that a running job has finished. Could start a job.
+ void OnJobFinished();
+
+ private:
+ // Queue for jobs that need to wait for a spare slot.
+ PriorityQueue<Job*> queue_;
+ // Maximum total number of running jobs permitting to start a new job at each
+ // priority.
+ size_t max_running_jobs_[NUM_PRIORITIES];
+ // Total number of running jobs.
+ size_t num_running_jobs_;
+ // Maximum number of jobs in |queue_|.
+ size_t max_queued_jobs_;
+
+ DISALLOW_COPY_AND_ASSIGN(PriorityDispatch);
+};
+
+} // namespace net
+
+#endif // NET_BASE_PRIORITY_DISPATCH_H_
+

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