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Side by Side Diff: net/base/prioritized_dispatcher.h

Issue 8965025: Refactoring of job dispatch in HostResolverImpl in preparation for DnsClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixes from try bots. Created 8 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef NET_BASE_PRIORITY_DISPATCH_H_
6 #define NET_BASE_PRIORITY_DISPATCH_H_
7 #pragma once
8
9 #include <vector>
10
11 #include "net/base/net_export.h"
12 #include "net/base/priority_queue.h"
13
14 namespace net {
15
16 // A priority-based dispatcher of jobs. Dispatch order is by priority (lowest
17 // first) and then FIFO. The dispatcher enforces limits on the number of running
18 // jobs. It never revokes a job once started. The job must call OnJobFinished
19 // once it finishes in order to dispatch further jobs.
20 //
21 // All operations are O(1) time. The class is fully reentrant: it is safe to
22 // execute any method (incl. destructor) from within Job callbacks.
23 //
24 class NET_EXPORT_PRIVATE PrioritizedDispatcher {
cbentzel 2012/01/05 18:32:20 Make it explicit that this is not thread safe.
25 public:
26 // Describes the limits for the number of jobs started by the dispatcher.
27 // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5 }
28 // allow for at most 30 running jobs in total. If there are already 24 jobs
29 // running, then there can be 6 more jobs started of which at most 1 can be
30 // at priority 1 or 0, but the rest has to be at 0.
31 struct NET_EXPORT_PRIVATE Limits {
32 // Total allowed running jobs.
33 size_t total_jobs;
34 // Number of slots reserved for each priority and higher.
35 // Sum of |reserved_slots| must be no greater than |total_jobs|.
36 // Non-zero reserved slots for priorities beyond |num_priorities| are not
37 // allowed.
38 std::vector<size_t> reserved_slots;
39 };
40
41 // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher
42 // does not own the Job but expects it to live as long as the Job is queued.
43 // Use Cancel to remove Job from queue before it is dispatched. The Job can be
44 // deleted after it is dispatched or canceled, or the dispatcher is destroyed.
45 class Job {
cbentzel 2012/01/05 18:32:20 I wonder if there should be an explicit "Finish()"
szym 2012/01/05 19:00:29 In that case it also makes sense for the Job to ke
46 public:
47 // Note: PriorityDispatch will never delete a Job.
48 virtual ~Job() {}
49 // Called when the dispatcher starts the job. Must call OnJobFinished when
50 // done.
51 virtual void Start() = 0;
52 };
53
54 // A handle to the enqueued job. The handle becomes invalid when the job is
55 // canceled, updated, or started.
56 typedef PriorityQueue<Job*>::Pointer Handle;
57
58 // Creates a dispatcher for |num_priorities| priorities, enforcing |limits| on
59 // number of running jobs.
60 PrioritizedDispatcher(size_t num_priorities, const Limits& limits);
61
62 ~PrioritizedDispatcher();
63
64 size_t num_running_jobs() const { return num_running_jobs_; }
65 size_t num_queued_jobs() const { return queue_.size(); }
66 size_t num_priorities() const { return max_running_jobs_.size(); }
67
68 // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
69 // started immediately. Returns handle to the job or null-handle if the job is
70 // started.
71 Handle Add(Job* job, size_t priority);
72
73 // Removes the job with |handle| from the queue. Invalidates |handle|.
cbentzel 2012/01/05 18:32:20 This should probably have a stronger warning that
74 void Cancel(const Handle& handle);
cbentzel 2012/01/05 18:32:20 Should this return a Job* to be closer to the evic
szym 2012/01/05 19:00:29 handle.value() returns the job. The caller of Evic
75
76 // Removes and returns the oldest-lowest Job from the queue invalidating any
77 // handles to it. Returns NULL if the queue is empty.
78 Job* EvictOldestLowest();
79
80 // Moves the queued job with |handle| to the end of all values with priority
81 // |priority| and returns the updated handle, or null-handle if it starts the
82 // job. Invalidates |handle|. No-op if priority did not change.
83 Handle Update(const Handle& handle, size_t priority);
cbentzel 2012/01/05 18:32:20 ChangePriority would be a clearer name.
84
85 // Notifies the dispatcher that a running job has finished. Could start a job.
86 void OnJobFinished();
87
88 private:
89 // Attempts to dispatch the job with |handle| at priority |priority| (might be
90 // different than |handle.priority()|. Returns true if successful. If so
91 // the |handle| becomes invalid.
92 bool DispatchJob(const Handle& handle, size_t priority);
93
94 // Queue for jobs that need to wait for a spare slot.
95 PriorityQueue<Job*> queue_;
96 // Maximum total number of running jobs allowed after a job at a particular
97 // priority is started. If a greater or equal number of jobs are running, then
98 // another job cannot be started.
99 std::vector<size_t> max_running_jobs_;
100 // Total number of running jobs.
101 size_t num_running_jobs_;
102 // Maximum number of jobs in |queue_|.
103 size_t max_queued_jobs_;
104
105 DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher);
106 };
107
108 } // namespace net
109
110 #endif // NET_BASE_PRIORITY_DISPATCH_H_
111
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