OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "net/base/prioritized_dispatcher.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 |
| 9 namespace net { |
| 10 |
| 11 // We rely on the priority enum values being sequential having starting at 0, |
| 12 // and increasing for lower priorities. |
| 13 COMPILE_ASSERT(HIGHEST == 0u && |
| 14 LOWEST > HIGHEST && |
| 15 IDLE > LOWEST && |
| 16 NUM_PRIORITIES > IDLE, |
| 17 priority_indexes_incompatible); |
| 18 |
| 19 PrioritizedDispatcher::PrioritizedDispatcher(const Limits& limits, |
| 20 size_t max_queued) |
| 21 : num_running_jobs_(0), max_queued_jobs_(max_queued) { |
| 22 size_t total = 0; |
| 23 for (size_t i = 0; i < NUM_PRIORITIES; ++i) { |
| 24 total += limits.reserved_slots[NUM_PRIORITIES - i - 1]; |
| 25 max_running_jobs_[NUM_PRIORITIES - i - 1] = total; |
| 26 } |
| 27 DCHECK_LE(total, limits.total_jobs) << "sum(reserved_slots) <= total_jobs"; |
| 28 size_t spare = limits.total_jobs - total; |
| 29 for (size_t i = 0; i < NUM_PRIORITIES; ++i) { |
| 30 max_running_jobs_[i] += spare; |
| 31 } |
| 32 } |
| 33 |
| 34 PrioritizedDispatcher::~PrioritizedDispatcher() {} |
| 35 |
| 36 void PrioritizedDispatcher::SetMaxQueued(size_t max_queued) { |
| 37 DCHECK_EQ(0u, num_queued_jobs()); |
| 38 max_queued_jobs_ = max_queued; |
| 39 } |
| 40 |
| 41 bool PrioritizedDispatcher::WouldEvict(RequestPriority priority) const { |
| 42 if (num_queued_jobs() < max_queued_jobs_) |
| 43 return false; |
| 44 // Temporarily remove const to perform the check. |
| 45 Handle evicted = |
| 46 const_cast<PrioritizedDispatcher*>(this)->queue_.OldestLowest(); |
| 47 DCHECK(!evicted.is_null()); |
| 48 return evicted.priority() < priority; |
| 49 } |
| 50 |
| 51 PrioritizedDispatcher::Handle PrioritizedDispatcher::Add( |
| 52 Job* job, RequestPriority priority) { |
| 53 DCHECK(job); |
| 54 if (num_running_jobs_ < max_running_jobs_[priority]) { |
| 55 ++num_running_jobs_; |
| 56 job->Start(); |
| 57 return Handle(); |
| 58 } |
| 59 Handle handle = queue_.Insert(job, priority); |
| 60 if (queue_.size() > max_queued_jobs_) { |
| 61 // Evict oldest lowest-priority job. |
| 62 Handle evicted = queue_.OldestLowest(); |
| 63 DCHECK(!evicted.is_null()); |
| 64 if (evicted.equals(handle)) |
| 65 handle = Handle(); |
| 66 Job* evicted_job = evicted.value(); |
| 67 queue_.Erase(evicted); |
| 68 DCHECK(evicted_job); |
| 69 evicted_job->OnEvicted(); |
| 70 } |
| 71 return handle; |
| 72 } |
| 73 |
| 74 void PrioritizedDispatcher::Cancel(const Handle& handle) { |
| 75 queue_.Erase(handle); |
| 76 } |
| 77 |
| 78 PrioritizedDispatcher::Handle PrioritizedDispatcher::Update( |
| 79 const Handle& handle, RequestPriority priority) { |
| 80 DCHECK(!handle.is_null()); |
| 81 DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) << |
| 82 "Job should not be in queue when limits permit it to start."; |
| 83 DCHECK_LE(queue_.size(), max_queued_jobs_); |
| 84 |
| 85 if (handle.priority() == priority) |
| 86 return handle; |
| 87 |
| 88 if (DispatchJob(handle, priority)) |
| 89 return Handle(); |
| 90 Job* job = handle.value(); |
| 91 queue_.Erase(handle); |
| 92 return queue_.Insert(job, priority); |
| 93 } |
| 94 |
| 95 void PrioritizedDispatcher::OnJobFinished() { |
| 96 DCHECK_GT(num_running_jobs_, 0u); |
| 97 --num_running_jobs_; |
| 98 Handle handle = queue_.First(); |
| 99 if (handle.is_null()) { |
| 100 DCHECK_EQ(0u, queue_.size()); |
| 101 return; |
| 102 } |
| 103 DispatchJob(handle, handle.priority()); |
| 104 } |
| 105 |
| 106 bool PrioritizedDispatcher::DispatchJob(const Handle& handle, |
| 107 RequestPriority job_priority) { |
| 108 if (num_running_jobs_ >= max_running_jobs_[job_priority]) |
| 109 return false; |
| 110 Job* job = handle.value(); |
| 111 queue_.Erase(handle); |
| 112 ++num_running_jobs_; |
| 113 DCHECK(job); |
| 114 job->Start(); |
| 115 return true; |
| 116 } |
| 117 |
| 118 } // namespace net |
| 119 |
| 120 |
OLD | NEW |