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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 5 #ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
6 #define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 6 #define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "ui/aura/aura_export.h" | 9 #include "ui/aura/aura_export.h" |
10 | 10 |
11 namespace aura { | 11 namespace aura { |
12 | |
13 class Event; | 12 class Event; |
14 class Window; | 13 class Window; |
| 14 namespace client { |
15 | 15 |
16 // An interface implemented by an object that configures and responds to changes | 16 // An interface implemented by an object that configures and responds to changes |
17 // to a window's activation state. | 17 // to a window's activation state. |
18 class AURA_EXPORT ActivationDelegate { | 18 class AURA_EXPORT ActivationDelegate { |
19 public: | 19 public: |
20 // Sets/Gets the ActivationDelegate on the Window. No ownership changes. | |
21 static void SetActivationDelegate(Window* window, | |
22 ActivationDelegate* delegate); | |
23 static ActivationDelegate* GetActivationDelegate(Window* window); | |
24 | |
25 // Returns true if the window should be activated. |event| is either the mouse | 20 // Returns true if the window should be activated. |event| is either the mouse |
26 // event supplied if the activation is the result of a mouse, or the touch | 21 // event supplied if the activation is the result of a mouse, or the touch |
27 // event if the activation is the result of a touch, or NULL if activation is | 22 // event if the activation is the result of a touch, or NULL if activation is |
28 // attempted for another reason. | 23 // attempted for another reason. |
29 virtual bool ShouldActivate(Event* event) = 0; | 24 virtual bool ShouldActivate(Event* event) = 0; |
30 | 25 |
31 // Sent when the window is activated. | 26 // Sent when the window is activated. |
32 virtual void OnActivated() = 0; | 27 virtual void OnActivated() = 0; |
33 | 28 |
34 // Sent when the window loses active status. | 29 // Sent when the window loses active status. |
35 virtual void OnLostActive() = 0; | 30 virtual void OnLostActive() = 0; |
36 | 31 |
37 protected: | 32 protected: |
38 virtual ~ActivationDelegate() {} | 33 virtual ~ActivationDelegate() {} |
39 }; | 34 }; |
40 | 35 |
| 36 // Sets/Gets the ActivationDelegate on the Window. No ownership changes. |
| 37 AURA_EXPORT void SetActivationDelegate(Window* window, |
| 38 ActivationDelegate* delegate); |
| 39 AURA_EXPORT ActivationDelegate* GetActivationDelegate(Window* window); |
| 40 |
| 41 } // namespace client |
41 } // namespace aura | 42 } // namespace aura |
42 | 43 |
43 #endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ | 44 #endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
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