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Side by Side Diff: ui/aura/client/activation_client.h

Issue 8956004: Move ActivationClient/Delegate to client namespace. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ 5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ 6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
7 #pragma once 7 #pragma once
8 8
9 #include "ui/aura/aura_export.h" 9 #include "ui/aura/aura_export.h"
10 10
11 namespace aura { 11 namespace aura {
12
13 class Window; 12 class Window;
13 namespace client {
14 14
15 // An interface implemented by an object that manages window activation. 15 // An interface implemented by an object that manages window activation.
16 class AURA_EXPORT ActivationClient { 16 class AURA_EXPORT ActivationClient {
17 public: 17 public:
18 // Sets/Gets the activation client on the RootWindow.
19 static void SetActivationClient(ActivationClient* client);
20 static ActivationClient* GetActivationClient();
21
22 // Activates |window|. If |window| is NULL, nothing happens. 18 // Activates |window|. If |window| is NULL, nothing happens.
23 virtual void ActivateWindow(Window* window) = 0; 19 virtual void ActivateWindow(Window* window) = 0;
24 20
25 // Deactivates |window|. What (if anything) is activated next is up to the 21 // Deactivates |window|. What (if anything) is activated next is up to the
26 // client. If |window| is NULL, nothing happens. 22 // client. If |window| is NULL, nothing happens.
27 virtual void DeactivateWindow(Window* window) = 0; 23 virtual void DeactivateWindow(Window* window) = 0;
28 24
29 // Retrieves the active window, or NULL if there is none. 25 // Retrieves the active window, or NULL if there is none.
30 virtual aura::Window* GetActiveWindow() = 0; 26 virtual aura::Window* GetActiveWindow() = 0;
31 27
32 // Returns true if |window| can be focused. To be focusable, |window| must 28 // Returns true if |window| can be focused. To be focusable, |window| must
33 // exist inside an activatable window. 29 // exist inside an activatable window.
34 virtual bool CanFocusWindow(Window* window) const = 0; 30 virtual bool CanFocusWindow(Window* window) const = 0;
35 31
36 protected: 32 protected:
37 virtual ~ActivationClient() {} 33 virtual ~ActivationClient() {}
38 }; 34 };
39 35
36 // Sets/Gets the activation client on the RootWindow.
37 AURA_EXPORT void SetActivationClient(ActivationClient* client);
38 AURA_EXPORT ActivationClient* GetActivationClient();
39
40 } // namespace clients
40 } // namespace aura 41 } // namespace aura
41 42
42 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ 43 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
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