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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 5 #ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 6 #define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "ui/aura/aura_export.h" | 9 #include "ui/aura/aura_export.h" |
10 | 10 |
11 namespace aura { | 11 namespace aura { |
12 | |
13 class Window; | 12 class Window; |
| 13 namespace client { |
14 | 14 |
15 // An interface implemented by an object that manages window activation. | 15 // An interface implemented by an object that manages window activation. |
16 class AURA_EXPORT ActivationClient { | 16 class AURA_EXPORT ActivationClient { |
17 public: | 17 public: |
18 // Sets/Gets the activation client on the RootWindow. | |
19 static void SetActivationClient(ActivationClient* client); | |
20 static ActivationClient* GetActivationClient(); | |
21 | |
22 // Activates |window|. If |window| is NULL, nothing happens. | 18 // Activates |window|. If |window| is NULL, nothing happens. |
23 virtual void ActivateWindow(Window* window) = 0; | 19 virtual void ActivateWindow(Window* window) = 0; |
24 | 20 |
25 // Deactivates |window|. What (if anything) is activated next is up to the | 21 // Deactivates |window|. What (if anything) is activated next is up to the |
26 // client. If |window| is NULL, nothing happens. | 22 // client. If |window| is NULL, nothing happens. |
27 virtual void DeactivateWindow(Window* window) = 0; | 23 virtual void DeactivateWindow(Window* window) = 0; |
28 | 24 |
29 // Retrieves the active window, or NULL if there is none. | 25 // Retrieves the active window, or NULL if there is none. |
30 virtual aura::Window* GetActiveWindow() = 0; | 26 virtual aura::Window* GetActiveWindow() = 0; |
31 | 27 |
32 // Returns true if |window| can be focused. To be focusable, |window| must | 28 // Returns true if |window| can be focused. To be focusable, |window| must |
33 // exist inside an activatable window. | 29 // exist inside an activatable window. |
34 virtual bool CanFocusWindow(Window* window) const = 0; | 30 virtual bool CanFocusWindow(Window* window) const = 0; |
35 | 31 |
36 protected: | 32 protected: |
37 virtual ~ActivationClient() {} | 33 virtual ~ActivationClient() {} |
38 }; | 34 }; |
39 | 35 |
| 36 // Sets/Gets the activation client on the RootWindow. |
| 37 AURA_EXPORT void SetActivationClient(ActivationClient* client); |
| 38 AURA_EXPORT ActivationClient* GetActivationClient(); |
| 39 |
| 40 } // namespace clients |
40 } // namespace aura | 41 } // namespace aura |
41 | 42 |
42 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ | 43 #endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
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