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Unified Diff: base/memory/scoped_ptr.h

Issue 8931008: Revert of "Redo r113722 - Add Pass(), which implements move semantics, to scoped_ptr, scoped_ar..." (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 9 years ago
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Index: base/memory/scoped_ptr.h
diff --git a/base/memory/scoped_ptr.h b/base/memory/scoped_ptr.h
index 2d69a9db4489eb840ad65ad40087f08ecac7ff0d..5ac6846f3964e2ea929cef92d065454f23a64a4a 100644
--- a/base/memory/scoped_ptr.h
+++ b/base/memory/scoped_ptr.h
@@ -32,41 +32,6 @@
// foo.get()->Method(); // Foo::Method on the 0th element.
// foo[10].Method(); // Foo::Method on the 10th element.
// }
-//
-// These scopers also implement part of the functionality of C++11 unique_ptr
-// in that they are "movable but not copyable." You can use the scopers in
-// the parameter and return types of functions to signify ownership transfer
-// in to and out of a function. When calling a function that has a scoper
-// as the argument type, it must be called with the result of an analogous
-// scoper's Pass() function or another function that generates a temporary;
-// passing by copy will NOT work. Here is an example using scoped_ptr:
-//
-// void TakesOwnership(scoped_ptr<Foo> arg) {
-// // Do something with arg
-// }
-// scoped_ptr<Foo> CreateFoo() {
-// // No need for calling Pass() because we are constructing a temporary
-// // for the return value.
-// return scoped_ptr<Foo>(new Foo("new"));
-// }
-// scoped_ptr<Foo> PassThru(scoped_ptr<Foo> arg) {
-// return arg.Pass();
-// }
-//
-// {
-// scoped_ptr<Foo> ptr(new Foo("yay")); // ptr manages Foo("yay)"
-// TakesOwnership(ptr.Pass()); // ptr no longer owns Foo("yay").
-// scoped_ptr<Foo> ptr2 = CreateFoo(); // ptr2 owns the return Foo.
-// scoped_ptr<Foo> ptr3 = // ptr3 now owns what was in ptr2.
-// PassThru(ptr2.Pass()); // ptr2 is correspondingly NULL.
-// }
-//
-// Notice that if you do not call Pass() when returning from PassThru(), or
-// when invoking TakesOwnership(), the code will not compile because scopers
-// are not copyable; they only implement move semantics which require calling
-// the Pass() function to signify a destructive transfer of state. CreateFoo()
-// is different though because we are constructing a temporary on the return
-// line and thus can avoid needing to call Pass().
#ifndef BASE_MEMORY_SCOPED_PTR_H_
#define BASE_MEMORY_SCOPED_PTR_H_
@@ -82,35 +47,12 @@
#include "base/compiler_specific.h"
-// Macro with the boilerplate C++03 move emulation for a class.
-//
-// In C++11, this is done via rvalue references. Here, we use C++03 move
-// emulation to fake an rvalue reference. For a more thorough explanation
-// of the technique, see:
-//
-// http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Move_Constructor
-//
-#define CPP_03_MOVE_EMULATION(scoper, field) \
- private: \
- struct RValue { \
- explicit RValue(scoper& obj) : obj_(obj) {} \
- scoper& obj_; \
- }; \
- public: \
- operator RValue() { return RValue(*this); } \
- scoper(RValue proxy) : field(proxy.obj_.release()) { } \
- scoper& operator=(RValue proxy) { \
- swap(proxy.obj_); \
- return *this; \
- } \
- scoper Pass() { return scoper(RValue(*this)); }
-
// A scoped_ptr<T> is like a T*, except that the destructor of scoped_ptr<T>
// automatically deletes the pointer it holds (if any).
// That is, scoped_ptr<T> owns the T object that it points to.
// Like a T*, a scoped_ptr<T> may hold either NULL or a pointer to a T object.
// Also like T*, scoped_ptr<T> is thread-compatible, and once you
-// dereference it, you get the thread safety guarantees of T.
+// dereference it, you get the threadsafety guarantees of T.
//
// The size of a scoped_ptr is small:
// sizeof(scoped_ptr<C>) == sizeof(C*)
@@ -180,8 +122,6 @@ class scoped_ptr {
return retVal;
}
- CPP_03_MOVE_EMULATION(scoped_ptr, ptr_);
-
private:
C* ptr_;
@@ -191,10 +131,9 @@ class scoped_ptr {
template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;
- // Disallow evil constructors. Note that MUST NOT take a const& because we
- // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
- scoped_ptr(scoped_ptr&);
- void operator=(scoped_ptr&);
+ // Disallow evil constructors
+ scoped_ptr(const scoped_ptr&);
+ void operator=(const scoped_ptr&);
};
// Free functions
@@ -219,7 +158,7 @@ bool operator!=(C* p1, const scoped_ptr<C>& p2) {
// As with scoped_ptr<C>, a scoped_array<C> either points to an object
// or is NULL. A scoped_array<C> owns the object that it points to.
// scoped_array<T> is thread-compatible, and once you index into it,
-// the returned objects have only the thread safety guarantees of T.
+// the returned objects have only the threadsafety guarantees of T.
//
// Size: sizeof(scoped_array<C>) == sizeof(C*)
template <class C>
@@ -229,7 +168,7 @@ class scoped_array {
// The element type
typedef C element_type;
- // Constructor. Defaults to initializing with NULL.
+ // Constructor. Defaults to intializing with NULL.
// There is no way to create an uninitialized scoped_array.
// The input parameter must be allocated with new [].
explicit scoped_array(C* p = NULL) : array_(p) { }
@@ -290,8 +229,6 @@ class scoped_array {
return retVal;
}
- CPP_03_MOVE_EMULATION(scoped_array, array_);
-
private:
C* array_;
@@ -299,10 +236,9 @@ class scoped_array {
template <class C2> bool operator==(scoped_array<C2> const& p2) const;
template <class C2> bool operator!=(scoped_array<C2> const& p2) const;
- // Disallow evil constructors. Note that MUST NOT take a const& because we
- // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
- scoped_array(scoped_array&);
- void operator=(scoped_array&);
+ // Disallow evil constructors
+ scoped_array(const scoped_array&);
+ void operator=(const scoped_array&);
};
// Free functions
@@ -411,8 +347,6 @@ class scoped_ptr_malloc {
return tmp;
}
- CPP_03_MOVE_EMULATION(scoped_ptr_malloc, ptr_);
-
private:
C* ptr_;
@@ -422,14 +356,11 @@ class scoped_ptr_malloc {
template <class C2, class GP>
bool operator!=(scoped_ptr_malloc<C2, GP> const& p) const;
- // Disallow evil constructors. Note that MUST NOT take a const& because we
- // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
- scoped_ptr_malloc(scoped_ptr_malloc&);
- void operator=(scoped_ptr_malloc&);
+ // Disallow evil constructors
+ scoped_ptr_malloc(const scoped_ptr_malloc&);
+ void operator=(const scoped_ptr_malloc&);
};
-#undef CPP_03_MOVE_EMULATION
-
template<class C, class FP> inline
void swap(scoped_ptr_malloc<C, FP>& a, scoped_ptr_malloc<C, FP>& b) {
a.swap(b);
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