| Index: ui/aura/client/activation_delegate.h
|
| ===================================================================
|
| --- ui/aura/client/activation_delegate.h (revision 114098)
|
| +++ ui/aura/client/activation_delegate.h (working copy)
|
| @@ -1,43 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_
|
| -#define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_
|
| -#pragma once
|
| -
|
| -#include "ui/aura/aura_export.h"
|
| -
|
| -namespace aura {
|
| -
|
| -class Event;
|
| -class Window;
|
| -
|
| -// An interface implemented by an object that configures and responds to changes
|
| -// to a window's activation state.
|
| -class AURA_EXPORT ActivationDelegate {
|
| - public:
|
| - // Sets/Gets the ActivationDelegate on the Window. No ownership changes.
|
| - static void SetActivationDelegate(Window* window,
|
| - ActivationDelegate* delegate);
|
| - static ActivationDelegate* GetActivationDelegate(Window* window);
|
| -
|
| - // Returns true if the window should be activated. |event| is either the mouse
|
| - // event supplied if the activation is the result of a mouse, or the touch
|
| - // event if the activation is the result of a touch, or NULL if activation is
|
| - // attempted for another reason.
|
| - virtual bool ShouldActivate(Event* event) = 0;
|
| -
|
| - // Sent when the window is activated.
|
| - virtual void OnActivated() = 0;
|
| -
|
| - // Sent when the window loses active status.
|
| - virtual void OnLostActive() = 0;
|
| -
|
| - protected:
|
| - virtual ~ActivationDelegate() {}
|
| -};
|
| -
|
| -} // namespace aura
|
| -
|
| -#endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_
|
|
|