Index: ui/aura/client/activation_delegate.h |
=================================================================== |
--- ui/aura/client/activation_delegate.h (revision 114098) |
+++ ui/aura/client/activation_delegate.h (working copy) |
@@ -1,43 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
-#define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
-#pragma once |
- |
-#include "ui/aura/aura_export.h" |
- |
-namespace aura { |
- |
-class Event; |
-class Window; |
- |
-// An interface implemented by an object that configures and responds to changes |
-// to a window's activation state. |
-class AURA_EXPORT ActivationDelegate { |
- public: |
- // Sets/Gets the ActivationDelegate on the Window. No ownership changes. |
- static void SetActivationDelegate(Window* window, |
- ActivationDelegate* delegate); |
- static ActivationDelegate* GetActivationDelegate(Window* window); |
- |
- // Returns true if the window should be activated. |event| is either the mouse |
- // event supplied if the activation is the result of a mouse, or the touch |
- // event if the activation is the result of a touch, or NULL if activation is |
- // attempted for another reason. |
- virtual bool ShouldActivate(Event* event) = 0; |
- |
- // Sent when the window is activated. |
- virtual void OnActivated() = 0; |
- |
- // Sent when the window loses active status. |
- virtual void OnLostActive() = 0; |
- |
- protected: |
- virtual ~ActivationDelegate() {} |
-}; |
- |
-} // namespace aura |
- |
-#endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |