Index: ui/aura/client/activation_client.h |
=================================================================== |
--- ui/aura/client/activation_client.h (revision 114098) |
+++ ui/aura/client/activation_client.h (working copy) |
@@ -1,42 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
-#define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
-#pragma once |
- |
-#include "ui/aura/aura_export.h" |
- |
-namespace aura { |
- |
-class Window; |
- |
-// An interface implemented by an object that manages window activation. |
-class AURA_EXPORT ActivationClient { |
- public: |
- // Sets/Gets the activation client on the RootWindow. |
- static void SetActivationClient(ActivationClient* client); |
- static ActivationClient* GetActivationClient(); |
- |
- // Activates |window|. If |window| is NULL, nothing happens. |
- virtual void ActivateWindow(Window* window) = 0; |
- |
- // Deactivates |window|. What (if anything) is activated next is up to the |
- // client. If |window| is NULL, nothing happens. |
- virtual void DeactivateWindow(Window* window) = 0; |
- |
- // Retrieves the active window, or NULL if there is none. |
- virtual aura::Window* GetActiveWindow() = 0; |
- |
- // Returns true if |window| can be focused. To be focusable, |window| must |
- // exist inside an activatable window. |
- virtual bool CanFocusWindow(Window* window) const = 0; |
- |
- protected: |
- virtual ~ActivationClient() {} |
-}; |
- |
-} // namespace aura |
- |
-#endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |