| OLD | NEW | 
|    1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |    1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #ifndef UI_AURA_WINDOW_H_ |    5 #ifndef UI_AURA_WINDOW_H_ | 
|    6 #define UI_AURA_WINDOW_H_ |    6 #define UI_AURA_WINDOW_H_ | 
|    7 #pragma once |    7 #pragma once | 
|    8  |    8  | 
|    9 #include <map> |    9 #include <map> | 
|   10 #include <string> |   10 #include <string> | 
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|   85  |   85  | 
|   86   // Changes the visibility of the window. |   86   // Changes the visibility of the window. | 
|   87   void Show(); |   87   void Show(); | 
|   88   void Hide(); |   88   void Hide(); | 
|   89   // Returns true if this window and all its ancestors are visible. |   89   // Returns true if this window and all its ancestors are visible. | 
|   90   bool IsVisible() const; |   90   bool IsVisible() const; | 
|   91  |   91  | 
|   92   // Returns the window's bounds in screen coordinates. |   92   // Returns the window's bounds in screen coordinates. | 
|   93   gfx::Rect GetScreenBounds() const; |   93   gfx::Rect GetScreenBounds() const; | 
|   94  |   94  | 
 |   95   // Activates this window. Only top level windows can be activated. Requests | 
 |   96   // to activate a non-top level window are ignored. | 
 |   97   void Activate(); | 
 |   98  | 
 |   99   // Deactivates this window. Only top level windows can be | 
 |  100   // deactivated. Requests to deactivate a non-top level window are ignored. | 
 |  101   void Deactivate(); | 
 |  102  | 
|   95   // Returns true if this window is active. |  103   // Returns true if this window is active. | 
|   96   bool IsActive() const; |  104   bool IsActive() const; | 
|   97  |  105  | 
|   98   virtual void SetTransform(const ui::Transform& transform); |  106   virtual void SetTransform(const ui::Transform& transform); | 
|   99  |  107  | 
|  100   // Assigns a LayoutManager to size and place child windows. |  108   // Assigns a LayoutManager to size and place child windows. | 
|  101   // The Window takes ownership of the LayoutManager. |  109   // The Window takes ownership of the LayoutManager. | 
|  102   void SetLayoutManager(LayoutManager* layout_manager); |  110   void SetLayoutManager(LayoutManager* layout_manager); | 
|  103   LayoutManager* layout_manager() { return layout_manager_.get(); } |  111   LayoutManager* layout_manager() { return layout_manager_.get(); } | 
|  104  |  112  | 
| (...skipping 15 matching lines...) Expand all  Loading... | 
|  120   // the root window. |  128   // the root window. | 
|  121   void SetParent(Window* parent); |  129   void SetParent(Window* parent); | 
|  122  |  130  | 
|  123   // Stacks the specified child of this Window at the front of the z-order. |  131   // Stacks the specified child of this Window at the front of the z-order. | 
|  124   void StackChildAtTop(Window* child); |  132   void StackChildAtTop(Window* child); | 
|  125  |  133  | 
|  126   // Stacks |child| above |other|.  Does nothing if |child| is already above |  134   // Stacks |child| above |other|.  Does nothing if |child| is already above | 
|  127   // |other|. |  135   // |other|. | 
|  128   void StackChildAbove(Window* child, Window* other); |  136   void StackChildAbove(Window* child, Window* other); | 
|  129  |  137  | 
 |  138   // Returns true if this window can be activated. | 
 |  139   bool CanActivate() const; | 
 |  140  | 
|  130   // Tree operations. |  141   // Tree operations. | 
|  131   // TODO(beng): Child windows are currently not owned by the hierarchy. We |  142   // TODO(beng): Child windows are currently not owned by the hierarchy. We | 
|  132   //             should change this. |  143   //             should change this. | 
|  133   void AddChild(Window* child); |  144   void AddChild(Window* child); | 
|  134   void RemoveChild(Window* child); |  145   void RemoveChild(Window* child); | 
|  135  |  146  | 
|  136   const Windows& children() const { return children_; } |  147   const Windows& children() const { return children_; } | 
|  137  |  148  | 
|  138   // Returns true if this Window contains |other| somewhere in its children. |  149   // Returns true if this Window contains |other| somewhere in its children. | 
|  139   bool Contains(const Window* other) const; |  150   bool Contains(const Window* other) const; | 
| (...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|  230   void SetCapture(); |  241   void SetCapture(); | 
|  231  |  242  | 
|  232   // Releases a mouse capture. |  243   // Releases a mouse capture. | 
|  233   void ReleaseCapture(); |  244   void ReleaseCapture(); | 
|  234  |  245  | 
|  235   // Returns true if this window has a mouse capture. |  246   // Returns true if this window has a mouse capture. | 
|  236   bool HasCapture(); |  247   bool HasCapture(); | 
|  237  |  248  | 
|  238   // Sets the window property |value| for given |name|. Setting NULL or 0 |  249   // Sets the window property |value| for given |name|. Setting NULL or 0 | 
|  239   // removes the property. It uses |ui::ViewProp| to store the property. |  250   // removes the property. It uses |ui::ViewProp| to store the property. | 
|  240   // Please see the description of |prop_map_| for more details. The caller is |  251   // Please see the description of |prop_map_| for more details. | 
|  241   // responsible for the lifetime of any object set as a property on the Window. |  | 
|  242   void SetProperty(const char* name, void* value); |  252   void SetProperty(const char* name, void* value); | 
|  243   void SetIntProperty(const char* name, int value); |  253   void SetIntProperty(const char* name, int value); | 
|  244  |  254  | 
|  245   // Returns the window property for given |name|.  Returns NULL or 0 if |  255   // Returns the window property for given |name|.  Returns NULL or 0 if | 
|  246   // the property does not exist. |  256   // the property does not exist. | 
|  247   // TODO(oshima): Returning 0 for non existing property is problematic. |  257   // TODO(oshima): Returning 0 for non existing property is problematic. | 
|  248   // Fix ViewProp to be able to tell if the property exists and |  258   // Fix ViewProp to be able to tell if the property exists and | 
|  249   // change it to -1. |  259   // change it to -1. | 
|  250   void* GetProperty(const char* name) const; |  260   void* GetProperty(const char* name) const; | 
|  251   int GetIntProperty(const char* name) const; |  261   int GetIntProperty(const char* name) const; | 
| (...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|  340   // TODO(oshima): Consolidcate ViewProp and aura::window property |  350   // TODO(oshima): Consolidcate ViewProp and aura::window property | 
|  341   // implementation. |  351   // implementation. | 
|  342   std::map<const char*, void*> prop_map_; |  352   std::map<const char*, void*> prop_map_; | 
|  343  |  353  | 
|  344   DISALLOW_COPY_AND_ASSIGN(Window); |  354   DISALLOW_COPY_AND_ASSIGN(Window); | 
|  345 }; |  355 }; | 
|  346  |  356  | 
|  347 }  // namespace aura |  357 }  // namespace aura | 
|  348  |  358  | 
|  349 #endif  // UI_AURA_WINDOW_H_ |  359 #endif  // UI_AURA_WINDOW_H_ | 
| OLD | NEW |