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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 8899017: Add gamepad data fetcher for Linux (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: better so load Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/task.h" 12 #include "base/task.h"
13 #include "base/threading/thread.h" 13 #include "base/threading/thread.h"
14 #include "base/threading/thread_restrictions.h" 14 #include "base/threading/thread_restrictions.h"
15 #include "content/public/browser/browser_thread.h" 15 #include "content/public/browser/browser_thread.h"
16 #include "content/browser/gamepad/gamepad_provider.h" 16 #include "content/browser/gamepad/gamepad_provider.h"
17 #include "content/browser/gamepad/data_fetcher.h" 17 #include "content/browser/gamepad/data_fetcher.h"
18 #include "content/common/gamepad_messages.h" 18 #include "content/common/gamepad_messages.h"
19 19
20 #if defined(OS_WIN) 20 #if defined(OS_WIN)
darin (slow to review) 2011/12/15 05:22:23 how about putting all of this gunk into a data_fet
21 #include "content/browser/gamepad/data_fetcher_win.h" 21 #include "content/browser/gamepad/data_fetcher_win.h"
22 #elif defined(OS_MACOSX) 22 #elif defined(OS_MACOSX)
23 #include "content/browser/gamepad/data_fetcher_mac.h" 23 #include "content/browser/gamepad/data_fetcher_mac.h"
24 #elif defined(OS_LINUX)
25 #include "content/browser/gamepad/data_fetcher_linux.h"
24 #endif 26 #endif
25 27
26 namespace content { 28 namespace content {
27 29
28 // Define the default data fetcher that GamepadProvider will use if none is 30 // Define the default data fetcher that GamepadProvider will use if none is
29 // supplied. (GamepadPlatformDataFetcher). 31 // supplied. (GamepadPlatformDataFetcher).
30 #if defined(OS_WIN) 32 #if defined(OS_WIN)
31 33
32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; 34 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher;
darin (slow to review) 2011/12/15 05:22:23 why is the typedef from FooBarWindows to FooPlatfo
33 35
34 #elif defined(OS_MACOSX) 36 #elif defined(OS_MACOSX)
35 37
36 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher; 38 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher;
37 39
40 #elif defined(OS_LINUX)
41
42 typedef GamepadDataFetcherLinux GamepadPlatformDataFetcher;
43
38 #else 44 #else
39 45
40 class GamepadEmptyDataFetcher : public GamepadDataFetcher { 46 class GamepadEmptyDataFetcher : public GamepadDataFetcher {
41 public: 47 public:
42 void GetGamepadData(WebKit::WebGamepads* pads, bool) { 48 void GetGamepadData(WebKit::WebGamepads* pads, bool) {
43 pads->length = 0; 49 pads->length = 0;
44 } 50 }
45 }; 51 };
46 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; 52 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher;
47 53
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169 kDesiredSamplingIntervalMs); 175 kDesiredSamplingIntervalMs);
170 } 176 }
171 177
172 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 178 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
173 void* mem = gamepad_shared_memory_.memory(); 179 void* mem = gamepad_shared_memory_.memory();
174 DCHECK(mem); 180 DCHECK(mem);
175 return static_cast<GamepadHardwareBuffer*>(mem); 181 return static_cast<GamepadHardwareBuffer*>(mem);
176 } 182 }
177 183
178 } // namespace content 184 } // namespace content
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