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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
13 #include <windows.h> | 13 #include <windows.h> |
14 #include <XInput.h> | 14 #include <XInput.h> |
15 | 15 |
16 #include "base/compiler_specific.h" | 16 #include "base/compiler_specific.h" |
17 #include "content/browser/gamepad/data_fetcher.h" | 17 #include "content/browser/gamepad/data_fetcher.h" |
18 | 18 |
19 namespace content { | 19 namespace content { |
20 | 20 |
21 class GamepadDataFetcherWindows : public GamepadDataFetcher { | 21 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
22 public: | 22 public: |
23 GamepadDataFetcherWindows(); | 23 GamepadPlatformDataFetcherWin(); |
24 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 24 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
25 bool devices_changed_hint) OVERRIDE; | 25 bool devices_changed_hint) OVERRIDE; |
26 private: | 26 private: |
27 bool xinput_available_; | 27 bool xinput_available_; |
28 }; | 28 }; |
29 | 29 |
30 } // namespace content | 30 } // namespace content |
31 | 31 |
32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
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