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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Define the default data fetcher that GamepadProvider will use if none is |
| 6 // supplied. (GamepadPlatformDataFetcher). |
| 7 |
| 8 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| 9 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| 10 |
| 11 #if defined(OS_WIN) |
| 12 #include "content/browser/gamepad/platform_data_fetcher_win.h" |
| 13 #elif defined(OS_MACOSX) |
| 14 #include "content/browser/gamepad/platform_data_fetcher_mac.h" |
| 15 #elif defined(OS_LINUX) |
| 16 #include "content/browser/gamepad/platform_data_fetcher_linux.h" |
| 17 #endif |
| 18 |
| 19 namespace content { |
| 20 |
| 21 #if defined(OS_WIN) |
| 22 |
| 23 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; |
| 24 |
| 25 #elif defined(OS_MACOSX) |
| 26 |
| 27 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; |
| 28 |
| 29 #elif defined(OS_LINUX) |
| 30 |
| 31 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; |
| 32 |
| 33 #else |
| 34 |
| 35 class GamepadDataFetcherEmpty : public GamepadDataFetcher { |
| 36 public: |
| 37 void GetGamepadData(WebKit::WebGamepads* pads, bool) { |
| 38 pads->length = 0; |
| 39 } |
| 40 }; |
| 41 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; |
| 42 |
| 43 #endif |
| 44 |
| 45 } // namespace content |
| 46 |
| 47 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
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