OLD | NEW |
(Empty) | |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings_linux.h" |
| 6 |
| 7 #include "content/common/gamepad_hardware_buffer.h" |
| 8 |
| 9 namespace content { |
| 10 |
| 11 namespace { |
| 12 |
| 13 // This defines our canonical mapping order for gamepad-like devices. If these |
| 14 // items cannot all be satisfied, it is a case-by-case judgement as to whether |
| 15 // it is better to leave the device unmapped, or to partially map it. In |
| 16 // general, err towards leaving it *unmapped* so that content can handle |
| 17 // appropriately. |
| 18 |
| 19 enum CanonicalButtonIndex { |
| 20 kButtonPrimary, |
| 21 kButtonSecondary, |
| 22 kButtonTertiary, |
| 23 kButtonQuaternary, |
| 24 kButtonLeftShoulder, |
| 25 kButtonRightShoulder, |
| 26 kButtonLeftTrigger, |
| 27 kButtonRightTrigger, |
| 28 kButtonBackSelect, |
| 29 kButtonStart, |
| 30 kButtonLeftThumbstick, |
| 31 kButtonRightThumbstick, |
| 32 kButtonDpadUp, |
| 33 kButtonDpadDown, |
| 34 kButtonDpadLeft, |
| 35 kButtonDpadRight, |
| 36 kButtonMeta, |
| 37 kNumButtons |
| 38 }; |
| 39 |
| 40 enum CanonicalAxisIndex { |
| 41 kAxisLeftStickX, |
| 42 kAxisLeftStickY, |
| 43 kAxisRightStickX, |
| 44 kAxisRightStickY, |
| 45 kNumAxes |
| 46 }; |
| 47 |
| 48 float AxisToButton(float input) { |
| 49 return (input + 1.f) / 2.f; |
| 50 } |
| 51 |
| 52 float AxisNegativeAsButton(float input) { |
| 53 return (input < -0.5f) ? 1.f : 0.f; |
| 54 } |
| 55 |
| 56 float AxisPositiveAsButton(float input) { |
| 57 return (input > 0.5f) ? 1.f : 0.f; |
| 58 } |
| 59 |
| 60 void MapperXInputStyleGamepad( |
| 61 const WebKit::WebGamepad& input, |
| 62 WebKit::WebGamepad* mapped) { |
| 63 *mapped = input; |
| 64 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 65 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 66 mapped->buttons[kButtonBackSelect] = input.buttons[6]; |
| 67 mapped->buttons[kButtonStart] = input.buttons[7]; |
| 68 mapped->buttons[kButtonLeftThumbstick] = input.buttons[9]; |
| 69 mapped->buttons[kButtonRightThumbstick] = input.buttons[10]; |
| 70 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); |
| 71 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); |
| 72 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); |
| 73 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); |
| 74 mapped->buttons[kButtonMeta] = input.buttons[8]; |
| 75 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 76 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 77 mapped->buttonsLength = kNumButtons; |
| 78 mapped->axesLength = kNumAxes; |
| 79 } |
| 80 |
| 81 void MapperMP8866( |
| 82 const WebKit::WebGamepad& input, |
| 83 WebKit::WebGamepad* mapped) { |
| 84 *mapped = input; |
| 85 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 86 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 87 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 88 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 89 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 90 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 91 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 92 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 93 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 94 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); |
| 95 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); |
| 96 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]); |
| 97 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); |
| 98 mapped->buttonsLength = kNumButtons - 1; // no Meta on this device |
| 99 mapped->axesLength = kNumAxes; |
| 100 } |
| 101 |
| 102 void MapperPlaystationSixAxis( |
| 103 const WebKit::WebGamepad& input, |
| 104 WebKit::WebGamepad* mapped) { |
| 105 *mapped = input; |
| 106 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| 107 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| 108 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| 109 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| 110 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| 111 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| 112 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[12]); |
| 113 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[13]); |
| 114 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| 115 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 116 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 117 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| 118 mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); |
| 119 mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); |
| 120 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; |
| 121 mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); |
| 122 mapped->buttons[kButtonMeta] = input.buttons[16]; |
| 123 |
| 124 mapped->buttonsLength = kNumButtons; |
| 125 mapped->axesLength = kNumAxes; |
| 126 } |
| 127 |
| 128 struct MappingData { |
| 129 const char* const vendor_id; |
| 130 const char* const product_id; |
| 131 GamepadStandardMappingFunction function; |
| 132 } AvailableMappings[] = { |
| 133 // http://www.linux-usb.org/usb.ids |
| 134 { "045e", "028e", MapperXInputStyleGamepad }, // Xbox 360 Controller |
| 135 { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller |
| 136 { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 |
| 137 { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 |
| 138 { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 |
| 139 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| 140 { "0925", "8866", MapperMP8866 }, // WiseGroup MP-8866 |
| 141 }; |
| 142 |
| 143 } // namespace |
| 144 |
| 145 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| 146 const base::StringPiece& vendor_id, |
| 147 const base::StringPiece& product_id) { |
| 148 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 149 MappingData& item = AvailableMappings[i]; |
| 150 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 151 return item.function; |
| 152 } |
| 153 return NULL; |
| 154 } |
| 155 |
| 156 } // namespace content |
OLD | NEW |