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Side by Side Diff: content/browser/gamepad/gamepad_provider.cc

Issue 8899017: Add gamepad data fetcher for Linux (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase again, bots all updated Created 8 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <cmath> 5 #include <cmath>
6 #include <set> 6 #include <set>
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/message_loop.h" 11 #include "base/message_loop.h"
12 #include "base/threading/thread.h" 12 #include "base/threading/thread.h"
13 #include "base/threading/thread_restrictions.h" 13 #include "base/threading/thread_restrictions.h"
14 #include "content/browser/gamepad/data_fetcher.h"
15 #include "content/browser/gamepad/gamepad_provider.h"
16 #include "content/browser/gamepad/platform_data_fetcher.h"
17 #include "content/common/gamepad_messages.h"
14 #include "content/public/browser/browser_thread.h" 18 #include "content/public/browser/browser_thread.h"
15 #include "content/browser/gamepad/gamepad_provider.h"
16 #include "content/browser/gamepad/data_fetcher.h"
17 #include "content/common/gamepad_messages.h"
18
19 #if defined(OS_WIN)
20 #include "content/browser/gamepad/data_fetcher_win.h"
21 #elif defined(OS_MACOSX)
22 #include "content/browser/gamepad/data_fetcher_mac.h"
23 #endif
24 19
25 namespace content { 20 namespace content {
26 21
27 // Define the default data fetcher that GamepadProvider will use if none is
28 // supplied. (GamepadPlatformDataFetcher).
29 #if defined(OS_WIN)
30
31 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher;
32
33 #elif defined(OS_MACOSX)
34
35 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher;
36
37 #else
38
39 class GamepadEmptyDataFetcher : public GamepadDataFetcher {
40 public:
41 void GetGamepadData(WebKit::WebGamepads* pads, bool) {
42 pads->length = 0;
43 }
44 };
45 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher;
46
47 #endif
48
49 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) 22 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher)
50 : is_paused_(false), 23 : is_paused_(false),
51 devices_changed_(true), 24 devices_changed_(true),
52 provided_fetcher_(fetcher), 25 provided_fetcher_(fetcher),
53 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { 26 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) {
54 size_t data_size = sizeof(GamepadHardwareBuffer); 27 size_t data_size = sizeof(GamepadHardwareBuffer);
55 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 28 base::SystemMonitor* monitor = base::SystemMonitor::Get();
56 if (monitor) 29 if (monitor)
57 monitor->AddDevicesChangedObserver(this); 30 monitor->AddDevicesChangedObserver(this);
58 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); 31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size);
59 DCHECK(res); 32 DCHECK(res);
60 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); 33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer();
61 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); 34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer));
62 35
63 polling_thread_.reset(new base::Thread("Gamepad polling thread")); 36 polling_thread_.reset(new base::Thread("Gamepad polling thread"));
64 polling_thread_->Start(); 37 polling_thread_->StartWithOptions(
38 base::Thread::Options(MessageLoop::TYPE_IO, 0));
65 39
66 MessageLoop* polling_loop = polling_thread_->message_loop(); 40 MessageLoop* polling_loop = polling_thread_->message_loop();
67 polling_loop->PostTask( 41 polling_loop->PostTask(
68 FROM_HERE, 42 FROM_HERE,
69 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); 43 base::Bind(&GamepadProvider::DoInitializePollingThread, this));
70 } 44 }
71 45
72 GamepadProvider::~GamepadProvider() { 46 GamepadProvider::~GamepadProvider() {
73 base::SystemMonitor* monitor = base::SystemMonitor::Get(); 47 base::SystemMonitor* monitor = base::SystemMonitor::Get();
74 if (monitor) 48 if (monitor)
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
169 kDesiredSamplingIntervalMs); 143 kDesiredSamplingIntervalMs);
170 } 144 }
171 145
172 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { 146 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() {
173 void* mem = gamepad_shared_memory_.memory(); 147 void* mem = gamepad_shared_memory_.memory();
174 DCHECK(mem); 148 DCHECK(mem);
175 return static_cast<GamepadHardwareBuffer*>(mem); 149 return static_cast<GamepadHardwareBuffer*>(mem);
176 } 150 }
177 151
178 } // namespace content 152 } // namespace content
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