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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <set> | 6 #include <set> |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
| 12 #include "base/threading/thread.h" | 12 #include "base/threading/thread.h" |
| 13 #include "base/threading/thread_restrictions.h" | 13 #include "base/threading/thread_restrictions.h" |
| 14 #include "content/browser/gamepad/data_fetcher.h" |
| 15 #include "content/browser/gamepad/gamepad_provider.h" |
| 16 #include "content/browser/gamepad/platform_data_fetcher.h" |
| 17 #include "content/common/gamepad_messages.h" |
| 14 #include "content/public/browser/browser_thread.h" | 18 #include "content/public/browser/browser_thread.h" |
| 15 #include "content/browser/gamepad/gamepad_provider.h" | |
| 16 #include "content/browser/gamepad/data_fetcher.h" | |
| 17 #include "content/common/gamepad_messages.h" | |
| 18 | |
| 19 #if defined(OS_WIN) | |
| 20 #include "content/browser/gamepad/data_fetcher_win.h" | |
| 21 #elif defined(OS_MACOSX) | |
| 22 #include "content/browser/gamepad/data_fetcher_mac.h" | |
| 23 #endif | |
| 24 | 19 |
| 25 namespace content { | 20 namespace content { |
| 26 | 21 |
| 27 // Define the default data fetcher that GamepadProvider will use if none is | |
| 28 // supplied. (GamepadPlatformDataFetcher). | |
| 29 #if defined(OS_WIN) | |
| 30 | |
| 31 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; | |
| 32 | |
| 33 #elif defined(OS_MACOSX) | |
| 34 | |
| 35 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher; | |
| 36 | |
| 37 #else | |
| 38 | |
| 39 class GamepadEmptyDataFetcher : public GamepadDataFetcher { | |
| 40 public: | |
| 41 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | |
| 42 pads->length = 0; | |
| 43 } | |
| 44 }; | |
| 45 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; | |
| 46 | |
| 47 #endif | |
| 48 | |
| 49 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) | 22 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) |
| 50 : is_paused_(false), | 23 : is_paused_(false), |
| 51 devices_changed_(true), | 24 devices_changed_(true), |
| 52 provided_fetcher_(fetcher), | 25 provided_fetcher_(fetcher), |
| 53 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { | 26 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { |
| 54 size_t data_size = sizeof(GamepadHardwareBuffer); | 27 size_t data_size = sizeof(GamepadHardwareBuffer); |
| 55 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 28 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 56 if (monitor) | 29 if (monitor) |
| 57 monitor->AddDevicesChangedObserver(this); | 30 monitor->AddDevicesChangedObserver(this); |
| 58 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
| 59 DCHECK(res); | 32 DCHECK(res); |
| 60 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
| 61 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
| 62 | 35 |
| 63 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 36 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
| 64 polling_thread_->Start(); | 37 polling_thread_->StartWithOptions( |
| 38 base::Thread::Options(MessageLoop::TYPE_IO, 0)); |
| 65 | 39 |
| 66 MessageLoop* polling_loop = polling_thread_->message_loop(); | 40 MessageLoop* polling_loop = polling_thread_->message_loop(); |
| 67 polling_loop->PostTask( | 41 polling_loop->PostTask( |
| 68 FROM_HERE, | 42 FROM_HERE, |
| 69 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); | 43 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); |
| 70 } | 44 } |
| 71 | 45 |
| 72 GamepadProvider::~GamepadProvider() { | 46 GamepadProvider::~GamepadProvider() { |
| 73 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 47 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 74 if (monitor) | 48 if (monitor) |
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| 169 kDesiredSamplingIntervalMs); | 143 kDesiredSamplingIntervalMs); |
| 170 } | 144 } |
| 171 | 145 |
| 172 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 146 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
| 173 void* mem = gamepad_shared_memory_.memory(); | 147 void* mem = gamepad_shared_memory_.memory(); |
| 174 DCHECK(mem); | 148 DCHECK(mem); |
| 175 return static_cast<GamepadHardwareBuffer*>(mem); | 149 return static_cast<GamepadHardwareBuffer*>(mem); |
| 176 } | 150 } |
| 177 | 151 |
| 178 } // namespace content | 152 } // namespace content |
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