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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
| 7 | |
| 8 #include "build/build_config.h" | |
| 9 | |
| 10 #ifndef WIN32_LEAN_AND_MEAN | |
| 11 #define WIN32_LEAN_AND_MEAN | |
| 12 #endif | |
| 13 #include <windows.h> | |
| 14 #include <XInput.h> | |
| 15 | |
| 16 #include "base/compiler_specific.h" | |
| 17 #include "content/browser/gamepad/data_fetcher.h" | |
| 18 | |
| 19 namespace content { | |
| 20 | |
| 21 class GamepadDataFetcherWindows : public GamepadDataFetcher { | |
| 22 public: | |
| 23 GamepadDataFetcherWindows(); | |
| 24 virtual void GetGamepadData(WebKit::WebGamepads* pads, | |
| 25 bool devices_changed_hint) OVERRIDE; | |
| 26 private: | |
| 27 bool xinput_available_; | |
| 28 }; | |
| 29 | |
| 30 } // namespace content | |
| 31 | |
| 32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
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