Index: content/renderer/renderer_gpu_video_decoder_factories.cc |
=================================================================== |
--- content/renderer/renderer_gpu_video_decoder_factories.cc (revision 113907) |
+++ content/renderer/renderer_gpu_video_decoder_factories.cc (working copy) |
@@ -1,63 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/renderer/renderer_gpu_video_decoder_factories.h" |
- |
-#include "content/common/child_thread.h" |
-#include "content/renderer/gpu/command_buffer_proxy.h" |
-#include "content/renderer/gpu/gpu_channel_host.h" |
-#include "content/renderer/gpu/renderer_gl_context.h" |
-#include "gpu/command_buffer/client/gles2_implementation.h" |
- |
-RendererGpuVideoDecoderFactories::~RendererGpuVideoDecoderFactories() {} |
-RendererGpuVideoDecoderFactories::RendererGpuVideoDecoderFactories( |
- GpuChannelHost* gpu_channel_host, base::WeakPtr<RendererGLContext> context) |
- : gpu_channel_host_(gpu_channel_host), context_(context) { |
-} |
- |
-media::VideoDecodeAccelerator* |
-RendererGpuVideoDecoderFactories::CreateVideoDecodeAccelerator( |
- media::VideoDecodeAccelerator::Profile profile, |
- media::VideoDecodeAccelerator::Client* client) { |
- if (!context_) |
- return NULL; |
- return gpu_channel_host_->CreateVideoDecoder( |
- context_->GetCommandBufferProxy()->route_id(), profile, client); |
-} |
- |
-bool RendererGpuVideoDecoderFactories::CreateTextures( |
- int32 count, const gfx::Size& size, std::vector<uint32>* texture_ids) { |
- if (!context_) |
- return false; |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- texture_ids->resize(count); |
- gles2->GenTextures(count, &texture_ids->at(0)); |
- for (int i = 0; i < count; ++i) { |
- gles2->ActiveTexture(GL_TEXTURE0); |
- uint32 texture_id = texture_ids->at(i); |
- gles2->BindTexture(GL_TEXTURE_2D, texture_id); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
- gles2->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- gles2->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
- gles2->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), |
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
- } |
- DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
- return true; |
-} |
- |
-bool RendererGpuVideoDecoderFactories::DeleteTexture(uint32 texture_id) { |
- if (!context_) |
- return false; |
- gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- gles2->DeleteTextures(1, &texture_id); |
- DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
- return true; |
-} |
- |
-base::SharedMemory* RendererGpuVideoDecoderFactories::CreateSharedMemory( |
- size_t size) { |
- return ChildThread::current()->AllocateSharedMemory(size); |
-} |