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Side by Side Diff: ui/aura_shell/activation_controller_unittest.cc

Issue 8894018: Move the concept of Activation to the Shell. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura_shell/activation_controller.h"
6
7 #include "ui/aura/client/aura_constants.h"
8 #include "ui/aura/root_window.h"
9 #include "ui/aura/test/event_generator.h"
10 #include "ui/aura/test/test_windows.h"
11 #include "ui/aura/test/test_window_delegate.h"
12 #include "ui/aura_shell/test/aura_shell_test_base.h"
13 #include "ui/aura_shell/test/test_activation_delegate.h"
14 #include "ui/aura_shell/window_util.h"
15
16 #if defined(OS_WIN)
17 // Windows headers define macros for these function names which screw with us.
18 #if defined(CreateWindow)
19 #undef CreateWindow
20 #endif
21 #endif
22
23 namespace aura_shell {
24 namespace test {
25
26 typedef test::AuraShellTestBase ActivationControllerTest;
27
28 // Utilities for a set of tests that test
29 // ActivationController::GetTopmostWindowToActivate().
30 class GetTopmostWindowToActivateTest : public ActivationControllerTest {
31 public:
32 GetTopmostWindowToActivateTest() : ad_1_(false), ad_3_(false) {}
33 virtual ~GetTopmostWindowToActivateTest() {}
34
35 // Overridden from ActivationControllerTest:
36 virtual void SetUp() OVERRIDE {
37 ActivationControllerTest::SetUp();
38 CreateWindows();
39 }
40 virtual void TearDown() OVERRIDE {
41 DestroyWindows();
42 ActivationControllerTest::TearDown();
43 }
44
45 protected:
46 aura::Window* w1() { return w1_.get(); }
47 aura::Window* w2() { return w2_.get(); }
48 aura::Window* w3() { return w3_.get(); }
49 aura::Window* w4() { return w4_.get(); }
50
51 void DestroyWindow2() {
52 w2_.reset();
53 }
54
55 private:
56 void CreateWindows() {
57 // Create four windows, the first and third are not activatable, the second
58 // and fourth are.
59 w1_.reset(CreateWindow(1, &ad_1_));
60 w2_.reset(CreateWindow(2, &ad_2_));
61 w3_.reset(CreateWindow(3, &ad_3_));
62 w4_.reset(CreateWindow(4, &ad_4_));
63 }
64
65 aura::Window* CreateWindow(int id, TestActivationDelegate* delegate) {
66 aura::Window* window = aura::test::CreateTestWindowWithDelegate(
67 &delegate_, id, gfx::Rect(), NULL);
68 delegate->SetWindow(window);
69 return window;
70 }
71
72 void DestroyWindows() {
73 w1_.reset();
74 w2_.reset();
75 w3_.reset();
76 w4_.reset();
77 }
78
79 aura::test::TestWindowDelegate delegate_;
80 TestActivationDelegate ad_1_;
81 TestActivationDelegate ad_2_;
82 TestActivationDelegate ad_3_;
83 TestActivationDelegate ad_4_;
84 scoped_ptr<aura::Window> w1_; // Non-activatable.
85 scoped_ptr<aura::Window> w2_; // Activatable.
86 scoped_ptr<aura::Window> w3_; // Non-activatable.
87 scoped_ptr<aura::Window> w4_; // Activatable.
88
89 DISALLOW_COPY_AND_ASSIGN(GetTopmostWindowToActivateTest);
90 };
91
92 // Hiding the active window should activate the next valid activatable window.
93 TEST_F(GetTopmostWindowToActivateTest, HideActivatesNext) {
94 ActivateWindow(w2());
95 EXPECT_TRUE(IsActiveWindow(w2()));
96
97 w2()->Hide();
98 EXPECT_TRUE(IsActiveWindow(w4()));
99 }
100
101 // Destroying the active window should activate the next valid activatable
102 // window.
103 TEST_F(GetTopmostWindowToActivateTest, DestroyActivatesNext) {
104 ActivateWindow(w2());
105 EXPECT_TRUE(IsActiveWindow(w2()));
106
107 DestroyWindow2();
108 EXPECT_EQ(NULL, w2());
109 EXPECT_TRUE(IsActiveWindow(w4()));
110 }
111
112 // Deactivating the active window should activate the next valid activatable
113 // window.
114 TEST_F(GetTopmostWindowToActivateTest, DeactivateActivatesNext) {
115 ActivateWindow(w2());
116 EXPECT_TRUE(IsActiveWindow(w2()));
117
118 DeactivateWindow(w2());
119 EXPECT_TRUE(IsActiveWindow(w4()));
120 }
121
122 // Test if the clicking on a menu picks the transient parent as activatable
123 // window.
124 TEST_F(ActivationControllerTest, ClickOnMenu) {
125 aura::test::TestWindowDelegate wd;
126 TestActivationDelegate ad1;
127 TestActivationDelegate ad2(false);
128
129 scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
130 &wd, 1, gfx::Rect(100, 100), NULL));
131 ad1.SetWindow(w1.get());
132 EXPECT_TRUE(IsActiveWindow(NULL));
133
134 // Clicking on an activatable window activtes the window.
135 aura::test::EventGenerator generator(w1.get());
136 generator.ClickLeftButton();
137 EXPECT_TRUE(IsActiveWindow(w1.get()));
138
139 // Creates a menu that covers the transient parent.
140 scoped_ptr<aura::Window> menu(aura::test::CreateTestWindowWithDelegateAndType(
141 &wd, aura::WINDOW_TYPE_MENU, 2, gfx::Rect(100, 100), NULL));
142 ad2.SetWindow(menu.get());
143 w1->AddTransientChild(menu.get());
144
145 // Clicking on a menu whose transient parent is active window shouldn't
146 // change the active window.
147 generator.ClickLeftButton();
148 EXPECT_TRUE(IsActiveWindow(w1.get()));
149 }
150
151 // Various assertions for activating/deactivating.
152 TEST_F(ActivationControllerTest, Deactivate) {
153 aura::test::TestWindowDelegate d1;
154 aura::test::TestWindowDelegate d2;
155 scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
156 &d1, 1, gfx::Rect(), NULL));
157 scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
158 &d2, 2, gfx::Rect(), NULL));
159 aura::Window* parent = w1->parent();
160 parent->Show();
161 ASSERT_TRUE(parent);
162 ASSERT_EQ(2u, parent->children().size());
163 // Activate w2 and make sure it's active and frontmost.
164 ActivateWindow(w2.get());
165 EXPECT_TRUE(IsActiveWindow(w2.get()));
166 EXPECT_FALSE(IsActiveWindow(w1.get()));
167 EXPECT_EQ(w2.get(), parent->children()[1]);
168
169 // Activate w1 and make sure it's active and frontmost.
170 ActivateWindow(w1.get());
171 EXPECT_TRUE(IsActiveWindow(w1.get()));
172 EXPECT_FALSE(IsActiveWindow(w2.get()));
173 EXPECT_EQ(w1.get(), parent->children()[1]);
174
175 // Deactivate w1 and make sure w2 becomes active and frontmost.
176 DeactivateWindow(w1.get());
177 EXPECT_FALSE(IsActiveWindow(w1.get()));
178 EXPECT_TRUE(IsActiveWindow(w2.get()));
179 EXPECT_EQ(w2.get(), parent->children()[1]);
180 }
181
182 // Verifies that when WindowDelegate::OnLostActive is invoked the window is not
183 // active.
184 TEST_F(ActivationControllerTest, NotActiveInLostActive) {
185 TestActivationDelegate ad1;
186 aura::test::TestWindowDelegate wd;
187 scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
188 &wd, 1, gfx::Rect(10, 10, 50, 50), NULL));
189 ad1.SetWindow(w1.get());
190 scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
191 NULL, 1, gfx::Rect(10, 10, 50, 50), NULL));
192
193 // Activate w1.
194 ActivateWindow(w1.get());
195 EXPECT_TRUE(IsActiveWindow(w1.get()));
196
197 // Should not have gotten a OnLostActive yet.
198 EXPECT_EQ(0, ad1.lost_active_count());
199
200 // ActivateWindow(NULL) should not change the active window.
201 ActivateWindow(NULL);
202 EXPECT_TRUE(IsActiveWindow(w1.get()));
203
204 // Now activate another window.
205 ActivateWindow(w2.get());
206
207 // Should have gotten OnLostActive and w1 should not have been active at that
208 // time.
209 EXPECT_EQ(1, ad1.lost_active_count());
210 EXPECT_FALSE(ad1.window_was_active());
211 }
212
213 } // namespace test
214 } // namespace aura_shell
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