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Side by Side Diff: ui/aura_shell/root_window_event_filter.cc

Issue 8894018: Move the concept of Activation to the Shell. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura_shell/root_window_event_filter.h" 5 #include "ui/aura_shell/root_window_event_filter.h"
6 6
7 #include "ui/aura/event.h" 7 #include "ui/aura/event.h"
8 #include "ui/aura/focus_manager.h" 8 #include "ui/aura/focus_manager.h"
9 #include "ui/aura/root_window.h" 9 #include "ui/aura/root_window.h"
10 #include "ui/aura/window_delegate.h" 10 #include "ui/aura/window_delegate.h"
11 #include "ui/aura_shell/activation_controller.h"
11 #include "ui/aura_shell/shell.h" 12 #include "ui/aura_shell/shell.h"
12 #include "ui/aura_shell/stacking_controller.h" 13 #include "ui/aura_shell/window_util.h"
13 #include "ui/base/hit_test.h" 14 #include "ui/base/hit_test.h"
14 15
15 namespace aura_shell { 16 namespace aura_shell {
16 namespace internal { 17 namespace internal {
17 18
18 // Returns the default cursor for a window component. 19 // Returns the default cursor for a window component.
19 gfx::NativeCursor CursorForWindowComponent(int window_component) { 20 gfx::NativeCursor CursorForWindowComponent(int window_component) {
20 switch (window_component) { 21 switch (window_component) {
21 case HTBOTTOM: 22 case HTBOTTOM:
22 return aura::kCursorSouthResize; 23 return aura::kCursorSouthResize;
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 aura::MouseEvent* event) { 73 aura::MouseEvent* event) {
73 // We must always update the cursor, otherwise the cursor can get stuck if an 74 // We must always update the cursor, otherwise the cursor can get stuck if an
74 // event filter registered with us consumes the event. 75 // event filter registered with us consumes the event.
75 if (event->type() == ui::ET_MOUSE_MOVED) 76 if (event->type() == ui::ET_MOUSE_MOVED)
76 UpdateCursor(target, event); 77 UpdateCursor(target, event);
77 78
78 if (FilterMouseEvent(target, event)) 79 if (FilterMouseEvent(target, event))
79 return true; 80 return true;
80 81
81 if (event->type() == ui::ET_MOUSE_PRESSED) 82 if (event->type() == ui::ET_MOUSE_PRESSED)
82 ActivateIfNecessary(target, event); 83 target->GetFocusManager()->SetFocusedWindow(target);
83 84
84 return false; 85 return false;
85 } 86 }
86 87
87 ui::TouchStatus RootWindowEventFilter::PreHandleTouchEvent( 88 ui::TouchStatus RootWindowEventFilter::PreHandleTouchEvent(
88 aura::Window* target, 89 aura::Window* target,
89 aura::TouchEvent* event) { 90 aura::TouchEvent* event) {
90 ui::TouchStatus status = FilterTouchEvent(target, event); 91 ui::TouchStatus status = FilterTouchEvent(target, event);
91 if (status != ui::TOUCH_STATUS_UNKNOWN) 92 if (status != ui::TOUCH_STATUS_UNKNOWN)
92 return status; 93 return status;
93 94
94 if (event->type() == ui::ET_TOUCH_PRESSED) 95 if (event->type() == ui::ET_TOUCH_PRESSED)
95 ActivateIfNecessary(target, event); 96 target->GetFocusManager()->SetFocusedWindow(target);
96 return ui::TOUCH_STATUS_UNKNOWN; 97 return ui::TOUCH_STATUS_UNKNOWN;
97 } 98 }
98 99
99 //////////////////////////////////////////////////////////////////////////////// 100 ////////////////////////////////////////////////////////////////////////////////
100 // RootWindowEventFilter, private: 101 // RootWindowEventFilter, private:
101 102
102 void RootWindowEventFilter::ActivateIfNecessary(aura::Window* window,
103 aura::Event* event) {
104 aura::Window* activatable = StackingController::GetActivatableWindow(window);
105 if (activatable == aura::RootWindow::GetInstance()->active_window()) {
106 // |window| is a descendant of the active window, no need to activate.
107 window->GetFocusManager()->SetFocusedWindow(window);
108 } else {
109 aura::RootWindow::GetInstance()->SetActiveWindow(activatable, window);
110 }
111 }
112
113 void RootWindowEventFilter::UpdateCursor(aura::Window* target, 103 void RootWindowEventFilter::UpdateCursor(aura::Window* target,
114 aura::MouseEvent* event) { 104 aura::MouseEvent* event) {
115 gfx::NativeCursor cursor = target->GetCursor(event->location()); 105 gfx::NativeCursor cursor = target->GetCursor(event->location());
116 if (event->flags() & ui::EF_IS_NON_CLIENT) { 106 if (event->flags() & ui::EF_IS_NON_CLIENT) {
117 int window_component = 107 int window_component =
118 target->delegate()->GetNonClientComponent(event->location()); 108 target->delegate()->GetNonClientComponent(event->location());
119 cursor = CursorForWindowComponent(window_component); 109 cursor = CursorForWindowComponent(window_component);
120 } 110 }
121 aura::RootWindow::GetInstance()->SetCursor(cursor); 111 aura::RootWindow::GetInstance()->SetCursor(cursor);
122 } 112 }
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
155 while (status == ui::TOUCH_STATUS_UNKNOWN && 145 while (status == ui::TOUCH_STATUS_UNKNOWN &&
156 (filter = it.GetNext()) != NULL) { 146 (filter = it.GetNext()) != NULL) {
157 status = filter->PreHandleTouchEvent(target, event); 147 status = filter->PreHandleTouchEvent(target, event);
158 } 148 }
159 } 149 }
160 return status; 150 return status;
161 } 151 }
162 152
163 } // namespace internal 153 } // namespace internal
164 } // namespace aura_shell 154 } // namespace aura_shell
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