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Side by Side Diff: ui/aura_shell/activation_controller.h

Issue 8894018: Move the concept of Activation to the Shell. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_AURA_SHELL_ACTIVATION_CONTROLLER_H_
6 #define UI_AURA_SHELL_ACTIVATION_CONTROLLER_H_
7 #pragma once
8
9 #include "base/basictypes.h"
10 #include "base/compiler_specific.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "ui/aura/client/activation_client.h"
13 #include "ui/aura/root_window_observer.h"
14 #include "ui/aura/window_observer.h"
15
16 namespace aura_shell {
17 namespace internal {
18
19 class ActivationController : public aura::ActivationClient,
20 public aura::WindowObserver,
21 public aura::RootWindowObserver {
22 public:
23 ActivationController();
24 virtual ~ActivationController();
25
26 // Returns true if |window| exists within a container that supports
27 // activation.
28 static aura::Window* GetActivatableWindow(aura::Window* window);
29
30 // Overridden from aura::ActivationClient:
31 virtual void ActivateWindow(aura::Window* window) OVERRIDE;
32 virtual void DeactivateWindow(aura::Window* window) OVERRIDE;
33 virtual aura::Window* GetActiveWindow() OVERRIDE;
34 virtual bool CanFocusWindow(aura::Window* window) const OVERRIDE;
35
36 // Overridden from aura::WindowObserver:
37 virtual void OnWindowVisibilityChanged(aura::Window* window,
38 bool visible) OVERRIDE;
39 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
40
41 // Overridden from aura::RootWindowObserver:
42 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
43 virtual void OnWindowFocused(aura::Window* window) OVERRIDE;
44
45 #if defined(UNIT_TEST)
46 void set_default_container_for_test(aura::Window* window) {
47 default_container_for_test_ = window;
48 }
49 #endif
50
51 private:
52 // Shifts activation to the next window, ignoring |window|.
53 void ActivateNextWindow(aura::Window* window);
54
55 // Returns the next window that should be activated, ignoring |ignore|.
56 aura::Window* GetTopmostWindowToActivate(aura::Window* ignore) const;
57
58 // True inside ActivateWindow(). Used to prevent recursion of focus
59 // change notifications causing activation.
60 bool updating_activation_;
61
62 // For tests that are not running with a Shell instance,
63 // ActivationController's attempts to locate the next active window in
64 // GetTopmostWindowToActivate() will crash, so we provide this way for such
65 // tests to specify a default container.
66 aura::Window* default_container_for_test_;
67
68 DISALLOW_COPY_AND_ASSIGN(ActivationController);
69 };
70
71 } // namespace internal
72 } // namespace aura_shell
73
74 #endif // UI_AURA_SHELL_ACTIVATION_CONTROLLER_H_
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