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Side by Side Diff: ui/aura/window_delegate.h

Issue 8894018: Move the concept of Activation to the Shell. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_
6 #define UI_AURA_WINDOW_DELEGATE_H_ 6 #define UI_AURA_WINDOW_DELEGATE_H_
7 #pragma once 7 #pragma once
8 8
9 #include "ui/aura/aura_export.h" 9 #include "ui/aura/aura_export.h"
10 #include "ui/base/events.h" 10 #include "ui/base/events.h"
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
48 // window coordinates. 48 // window coordinates.
49 virtual int GetNonClientComponent(const gfx::Point& point) const = 0; 49 virtual int GetNonClientComponent(const gfx::Point& point) const = 0;
50 50
51 virtual bool OnMouseEvent(MouseEvent* event) = 0; 51 virtual bool OnMouseEvent(MouseEvent* event) = 0;
52 52
53 virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) = 0; 53 virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) = 0;
54 54
55 // Returns true of the window can be focused. 55 // Returns true of the window can be focused.
56 virtual bool CanFocus() = 0; 56 virtual bool CanFocus() = 0;
57 57
58 // Returns true if the window should be activated. |event| is either the mouse
59 // event supplied if the activation is the result of a mouse, or the touch
60 // event if the activation is the result of a touch, or NULL if activation is
61 // attempted for another reason.
62 virtual bool ShouldActivate(Event* event) = 0;
63
64 // Sent when the window is activated.
65 virtual void OnActivated() = 0;
66
67 // Sent when the window loses active status.
68 virtual void OnLostActive() = 0;
69
70 // Invoked when mouse capture is lost on the window. 58 // Invoked when mouse capture is lost on the window.
71 virtual void OnCaptureLost() = 0; 59 virtual void OnCaptureLost() = 0;
72 60
73 // Asks the delegate to paint window contents into the supplied canvas. 61 // Asks the delegate to paint window contents into the supplied canvas.
74 virtual void OnPaint(gfx::Canvas* canvas) = 0; 62 virtual void OnPaint(gfx::Canvas* canvas) = 0;
75 63
76 // Called from Window's destructor before OnWindowDestroyed and before the 64 // Called from Window's destructor before OnWindowDestroyed and before the
77 // children have been destroyed. 65 // children have been destroyed.
78 virtual void OnWindowDestroying() = 0; 66 virtual void OnWindowDestroying() = 0;
79 67
80 // Called when the Window has been destroyed (i.e. from its destructor). This 68 // Called when the Window has been destroyed (i.e. from its destructor). This
81 // is called after OnWindowDestroying and after the children have been 69 // is called after OnWindowDestroying and after the children have been
82 // deleted. 70 // deleted.
83 // The delegate can use this as an opportunity to delete itself if necessary. 71 // The delegate can use this as an opportunity to delete itself if necessary.
84 virtual void OnWindowDestroyed() = 0; 72 virtual void OnWindowDestroyed() = 0;
85 73
86 // Called when the visibility of a Window changed. 74 // Called when the visibility of a Window changed.
87 virtual void OnWindowVisibilityChanged(bool visible) = 0; 75 virtual void OnWindowVisibilityChanged(bool visible) = 0;
88 76
89 protected: 77 protected:
90 virtual ~WindowDelegate() {} 78 virtual ~WindowDelegate() {}
91 }; 79 };
92 80
93 } // namespace aura 81 } // namespace aura
94 82
95 #endif // UI_AURA_WINDOW_DELEGATE_H_ 83 #endif // UI_AURA_WINDOW_DELEGATE_H_
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