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Side by Side Diff: ui/aura_shell/app_list/drop_shadow_label.cc

Issue 8890049: [Aura] Implement views-based applist. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased and address comments in #2 Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura_shell/app_list/drop_shadow_label.h"
6
7 #include "base/utf_string_conversions.h"
8 #include "third_party/skia/include/effects/SkGradientShader.h"
9 #include "ui/gfx/canvas_skia.h"
10 #include "ui/gfx/color_utils.h"
11 #include "ui/gfx/skbitmap_operations.h"
12
13 using views::Label;
14
15 namespace aura_shell {
16
17 static const int kDefaultDropShadowSize = 2;
18
19 DropShadowLabel::DropShadowLabel() : drop_shadow_size_(kDefaultDropShadowSize) {
20 }
21
22 void DropShadowLabel::SetDropShadowSize(int drop_shadow_size) {
23 if (drop_shadow_size != drop_shadow_size_) {
24 drop_shadow_size_ = drop_shadow_size;
25 invalidate_text_size();
26 SchedulePaint();
27 }
28 }
29
30 void DropShadowLabel::PaintText(gfx::Canvas* canvas,
31 const string16& text,
32 const gfx::Rect& text_bounds,
33 int flags) {
34 SkColor text_color = enabled() ? enabled_color() : disabled_color();
35 if (drop_shadow_size_ > 0) {
36 // To properly render shadow with elliding fade effect, text and shadow
37 // is rendered to this canvas first with elliding disable so that underlying
38 // code would not mix shadow color into text area because of elliding fade.
39 // When that is done and if we need elliding fade, an alpha mask is applied
40 // when transfering contents on this canvas to target canvas.
41 gfx::Size canvas_size(text_bounds.width() + drop_shadow_size_,
42 text_bounds.height() + drop_shadow_size_);
43 gfx::CanvasSkia text_canvas(canvas_size.width(), canvas_size.height(),
44 false);
45
46 const float kShadowOpacity = 0.2;
47 const SkColor shadow_color =
48 SkColorSetA(SK_ColorBLACK, kShadowOpacity * SkColorGetA(text_color));
49 gfx::Size text_size = GetTextSize();
50 for (int i = 0; i < drop_shadow_size_; i++) {
51 text_canvas.DrawStringInt(text, font(), shadow_color, i, 0,
52 text_size.width(), text_size.height(),
53 flags | gfx::Canvas::NO_ELLIPSIS);
54 text_canvas.DrawStringInt(text, font(), shadow_color, i, i,
55 text_size.width(), text_size.height(),
56 flags | gfx::Canvas::NO_ELLIPSIS);
57 text_canvas.DrawStringInt(text, font(), shadow_color, 0, i,
58 text_size.width(), text_size.height(),
59 flags | gfx::Canvas::NO_ELLIPSIS);
60 }
61 text_canvas.DrawStringInt(text, font(), text_color, 0, 0,
62 text_size.width(), text_size.height(),
63 flags | gfx::Canvas::NO_ELLIPSIS);
64
65 const SkBitmap& text_bitmap = const_cast<SkBitmap&>(
66 skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(false));
67
68 if (text_size.width() > text_bounds.width() &&
69 !(flags & gfx::Canvas::NO_ELLIPSIS)) {
70 // Apply an gradient alpha mask for elliding fade effect.
71 const double kFadeWidthFactor = 1.5;
72 int fade_width = std::min(text_size.width() / 2,
73 static_cast<int>(text_size.height() * kFadeWidthFactor));
74
75 const SkColor kColors[] = { SK_ColorWHITE, 0 };
76 const SkScalar kPoints[] = { SkIntToScalar(0), SkIntToScalar(1) };
77 SkPoint p[2];
78 p[0].set(SkIntToScalar(text_bounds.width() - fade_width),
79 SkIntToScalar(0));
80 p[1].set(SkIntToScalar(text_bounds.width()),
81 SkIntToScalar(0));
82 SkShader* s = SkGradientShader::CreateLinear(
83 p, kColors, kPoints, 2, SkShader::kClamp_TileMode, NULL);
84
85 SkPaint paint;
86 paint.setShader(s)->unref();
87
88 gfx::CanvasSkia alpha_canvas(canvas_size.width(), canvas_size.height(),
89 false);
90 alpha_canvas.DrawRect(gfx::Rect(canvas_size), paint);
91
92 const SkBitmap& alpha_bitmap = const_cast<SkBitmap&>(
93 skia::GetTopDevice(*alpha_canvas.sk_canvas())->accessBitmap(false));
94 SkBitmap blended = SkBitmapOperations::CreateMaskedBitmap(text_bitmap,
95 alpha_bitmap);
96 canvas->DrawBitmapInt(blended, text_bounds.x(), text_bounds.y());
97 } else {
98 canvas->DrawBitmapInt(text_bitmap, text_bounds.x(), text_bounds.y());
99 }
100 } else {
101 canvas->DrawStringInt(text, font(), text_color, text_bounds.x(),
102 text_bounds.y(), text_bounds.width(), text_bounds.height(), flags);
103 }
104
105 if (HasFocus() || paint_as_focused()) {
106 gfx::Rect focus_bounds = text_bounds;
107 focus_bounds.Inset(-Label::kFocusBorderPadding,
108 -Label::kFocusBorderPadding);
109 canvas->DrawFocusRect(focus_bounds);
110 }
111 }
112
113 gfx::Size DropShadowLabel::GetTextSize() const {
114 gfx::Size text_size = Label::GetTextSize();
115 text_size.SetSize(text_size.width() + drop_shadow_size_,
116 text_size.height() + drop_shadow_size_);
117 return text_size;
118 }
119
120 } // namespace aura_shell
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