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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura_shell/shelf_layout_manager.h" | 5 #include "ui/aura_shell/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "ui/aura/root_window.h" | 8 #include "ui/aura/root_window.h" |
| 9 #include "ui/aura/screen_aura.h" | 9 #include "ui/aura/screen_aura.h" |
| 10 #include "ui/gfx/compositor/layer.h" | 10 #include "ui/gfx/compositor/layer.h" |
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| 68 | 68 |
| 69 TargetBounds target_bounds; | 69 TargetBounds target_bounds; |
| 70 float target_opacity = visible ? 1.0f : 0.0f; | 70 float target_opacity = visible ? 1.0f : 0.0f; |
| 71 CalculateTargetBounds(visible, &target_bounds); | 71 CalculateTargetBounds(visible, &target_bounds); |
| 72 AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity); | 72 AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity); |
| 73 AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity); | 73 AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity); |
| 74 animating_ = true; | 74 animating_ = true; |
| 75 // |visible_| is updated once the animation completes. | 75 // |visible_| is updated once the animation completes. |
| 76 } | 76 } |
| 77 | 77 |
| 78 gfx::Rect ShelfLayoutManager::GetLauncherBounds() const { | |
| 79 return launcher_->GetWindowScreenBounds(); | |
| 80 } | |
| 81 | |
| 78 //////////////////////////////////////////////////////////////////////////////// | 82 //////////////////////////////////////////////////////////////////////////////// |
| 79 // ShelfLayoutManager, aura::LayoutManager implementation: | 83 // ShelfLayoutManager, aura::LayoutManager implementation: |
| 80 | 84 |
| 81 void ShelfLayoutManager::OnWindowResized() { | 85 void ShelfLayoutManager::OnWindowResized() { |
| 82 LayoutShelf(); | 86 LayoutShelf(); |
| 83 } | 87 } |
| 84 | 88 |
| 85 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { | 89 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
| 86 } | 90 } |
| 87 | 91 |
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| 108 visible_ = !visible_; | 112 visible_ = !visible_; |
| 109 } | 113 } |
| 110 GetLayer(launcher_)->GetAnimator()->StopAnimating(); | 114 GetLayer(launcher_)->GetAnimator()->StopAnimating(); |
| 111 } | 115 } |
| 112 | 116 |
| 113 void ShelfLayoutManager::CalculateTargetBounds(bool visible, | 117 void ShelfLayoutManager::CalculateTargetBounds(bool visible, |
| 114 TargetBounds* target_bounds) { | 118 TargetBounds* target_bounds) { |
| 115 const gfx::Rect& available_bounds(aura::RootWindow::GetInstance()->bounds()); | 119 const gfx::Rect& available_bounds(aura::RootWindow::GetInstance()->bounds()); |
| 116 int y = available_bounds.bottom() - (visible ? max_height_ : 0); | 120 int y = available_bounds.bottom() - (visible ? max_height_ : 0); |
| 117 gfx::Rect status_bounds(status_->GetWindowScreenBounds()); | 121 gfx::Rect status_bounds(status_->GetWindowScreenBounds()); |
| 122 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds()); | |
|
sky
2011/12/14 06:23:05
What was wrong with the old code here? This change
DaveMoore
2011/12/14 17:03:19
It was left over from when I had a background in t
| |
| 123 int shelf_h = launcher_bounds.height(); | |
| 124 int shelf_y = y + (max_height_ - shelf_h) / 2; | |
| 118 target_bounds->status_bounds = gfx::Rect( | 125 target_bounds->status_bounds = gfx::Rect( |
| 119 available_bounds.right() - status_bounds.width(), | 126 available_bounds.right() - status_bounds.width(), |
| 120 y + (max_height_ - status_bounds.height()) / 2, | 127 shelf_y, |
| 121 status_bounds.width(), status_bounds.height()); | 128 status_bounds.width(), shelf_h); |
| 122 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds()); | |
| 123 target_bounds->launcher_bounds = gfx::Rect( | 129 target_bounds->launcher_bounds = gfx::Rect( |
| 124 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2, | 130 available_bounds.x(), shelf_y, |
| 125 available_bounds.width() - status_bounds.width(), | 131 available_bounds.width(), |
| 126 launcher_bounds.height()); | 132 shelf_h); |
| 127 if (visible) | 133 if (visible) |
| 128 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); | 134 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); |
| 129 } | 135 } |
| 130 | 136 |
| 131 void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget, | 137 void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget, |
| 132 const gfx::Rect& target_bounds, | 138 const gfx::Rect& target_bounds, |
| 133 float target_opacity) { | 139 float target_opacity) { |
| 134 ui::Layer* layer = GetLayer(widget); | 140 ui::Layer* layer = GetLayer(widget); |
| 135 ui::LayerAnimator::ScopedSettings animation_setter(layer->GetAnimator()); | 141 ui::LayerAnimator::ScopedSettings animation_setter(layer->GetAnimator()); |
| 136 widget->SetBounds(target_bounds); | 142 widget->SetBounds(target_bounds); |
| 137 layer->SetOpacity(target_opacity); | 143 layer->SetOpacity(target_opacity); |
| 138 } | 144 } |
| 139 | 145 |
| 140 void ShelfLayoutManager::OnLayerAnimationEnded( | 146 void ShelfLayoutManager::OnLayerAnimationEnded( |
| 141 const ui::LayerAnimationSequence* sequence) { | 147 const ui::LayerAnimationSequence* sequence) { |
| 142 if (!animating_) | 148 if (!animating_) |
| 143 return; | 149 return; |
| 144 animating_ = false; | 150 animating_ = false; |
| 145 visible_ = !visible_; | 151 visible_ = !visible_; |
| 146 TargetBounds target_bounds; | 152 TargetBounds target_bounds; |
| 147 CalculateTargetBounds(visible_, &target_bounds); | 153 CalculateTargetBounds(visible_, &target_bounds); |
| 148 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( | 154 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( |
| 149 target_bounds.work_area_insets); | 155 target_bounds.work_area_insets); |
| 150 } | 156 } |
| 151 | 157 |
| 152 } // internal | 158 } // internal |
| 153 } // aura_shell | 159 } // aura_shell |
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