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Unified Diff: ui/views/bubble/bubble_frame_view.cc

Issue 8870003: Merge BorderContentsView into BubbleFrameView; simplify. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Sync and merge. Created 9 years ago
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Index: ui/views/bubble/bubble_frame_view.cc
diff --git a/ui/views/bubble/bubble_frame_view.cc b/ui/views/bubble/bubble_frame_view.cc
index 4e7315509c86c1b9bac6d8b8967dc1fd9bcab673..c8506eb1ff934dbf57d6002b675d14384b1e3eb9 100644
--- a/ui/views/bubble/bubble_frame_view.cc
+++ b/ui/views/bubble/bubble_frame_view.cc
@@ -6,31 +6,53 @@
#include <algorithm>
-#include "ui/views/bubble/border_contents_view.h"
+#include "ui/gfx/screen.h"
#include "ui/views/bubble/bubble_border.h"
-#include "ui/views/layout/fill_layout.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/client_view.h"
+static const int kMargin = 6;
+
+namespace {
+
+// Get the |vertical| or horizontal screen overflow of the |window_bounds|.
+int GetOffScreenLength(const gfx::Rect& monitor_bounds,
+ const gfx::Rect& window_bounds,
+ bool vertical) {
+ if (monitor_bounds.IsEmpty() || monitor_bounds.Contains(window_bounds))
+ return 0;
+
+ // window_bounds
+ // +-------------------------------+
+ // | top |
+ // | +----------------+ |
+ // | left | monitor_bounds | right |
+ // | +----------------+ |
+ // | bottom |
+ // +-------------------------------+
+ if (vertical)
+ return std::max(0, monitor_bounds.y() - window_bounds.y()) +
+ std::max(0, window_bounds.bottom() - monitor_bounds.bottom());
+ return std::max(0, monitor_bounds.x() - window_bounds.x()) +
+ std::max(0, window_bounds.right() - monitor_bounds.right());
+}
+
+} // namespace
+
namespace views {
-BubbleFrameView::BubbleFrameView(BubbleBorder::ArrowLocation location,
- const gfx::Size& client_size,
- SkColor color,
- bool allow_bubble_offscreen)
- : border_contents_(new BorderContentsView()),
- location_(location),
- allow_bubble_offscreen_(allow_bubble_offscreen) {
- border_contents_->Init();
- bubble_border()->set_arrow_location(location_);
+BubbleFrameView::BubbleFrameView(BubbleBorder::ArrowLocation arrow_location,
+ SkColor color)
+ : bubble_border_(NULL),
+ content_margins_(kMargin, kMargin, kMargin, kMargin) {
+ if (base::i18n::IsRTL())
+ arrow_location = BubbleBorder::horizontal_mirror(arrow_location);
+ // TODO(alicet): Expose the shadow option in BorderContentsView when we make
+ // the fullscreen exit bubble use the new bubble code.
+ bubble_border_ = new BubbleBorder(arrow_location, BubbleBorder::NO_SHADOW);
+ set_border(bubble_border_);
+ set_background(new BubbleBackground(bubble_border_));
bubble_border()->set_background_color(color);
- SetLayoutManager(new views::FillLayout());
- AddChildView(border_contents_);
- gfx::Rect windows_bounds =
- GetWindowBoundsForAnchorAndClientSize(gfx::Rect(), client_size);
- border_contents_->SetBoundsRect(
- gfx::Rect(gfx::Point(), windows_bounds.size()));
- SetBoundsRect(windows_bounds);
}
BubbleFrameView::~BubbleFrameView() {}
@@ -38,33 +60,16 @@ BubbleFrameView::~BubbleFrameView() {}
gfx::Rect BubbleFrameView::GetBoundsForClientView() const {
gfx::Insets margin;
bubble_border()->GetInsets(&margin);
- margin += border_contents_->content_margins();
- return gfx::Rect(margin.left(),
- margin.top(),
+ margin += content_margins();
+ return gfx::Rect(margin.left(), margin.top(),
std::max(width() - margin.width(), 0),
std::max(height() - margin.height(), 0));
}
gfx::Rect BubbleFrameView::GetWindowBoundsForClientBounds(
const gfx::Rect& client_bounds) const {
- // The |client_bounds| origin is the bubble arrow anchor point.
- gfx::Rect anchor(client_bounds.origin(), gfx::Size());
- // The |client_bounds| size is the bubble client view size.
- return GetWindowBoundsForAnchorAndClientSize(anchor, client_bounds.size());
-}
-
-gfx::Rect BubbleFrameView::GetWindowBoundsForAnchorAndClientSize(
- const gfx::Rect& anchor,
- const gfx::Size& client_size) const {
- gfx::Rect content_bounds;
- gfx::Rect window_bounds;
- border_contents_->SizeAndGetBounds(anchor,
- location_,
- allow_bubble_offscreen_,
- client_size,
- &content_bounds,
- &window_bounds);
- return window_bounds;
+ return const_cast<BubbleFrameView*>(this)->GetUpdatedWindowBounds(
+ gfx::Rect(), client_bounds.size(), false);
}
int BubbleFrameView::NonClientHitTest(const gfx::Point& point) {
@@ -72,13 +77,51 @@ int BubbleFrameView::NonClientHitTest(const gfx::Point& point) {
}
gfx::Size BubbleFrameView::GetPreferredSize() {
- Widget* widget = GetWidget();
- gfx::Rect rect(gfx::Point(), widget->client_view()->GetPreferredSize());
- return widget->non_client_view()->GetWindowBoundsForClientBounds(rect).size();
+ gfx::Size client_size(GetWidget()->client_view()->GetPreferredSize());
+ return GetUpdatedWindowBounds(gfx::Rect(), client_size, false).size();
+}
+
+gfx::Rect BubbleFrameView::GetUpdatedWindowBounds(const gfx::Rect& anchor_rect,
+ gfx::Size client_size,
+ bool try_mirroring_arrow) {
+ // Give the contents a margin.
+ client_size.Enlarge(content_margins_.width(), content_margins_.height());
+
+ if (try_mirroring_arrow) {
+ // Try to mirror the anchoring if the bubble does not fit on the screen.
+ MirrorArrowIfOffScreen(true, anchor_rect, client_size);
+ MirrorArrowIfOffScreen(false, anchor_rect, client_size);
+ }
+
+ // Calculate the bounds with the arrow in its updated location.
+ return bubble_border_->GetBounds(anchor_rect, client_size);
+}
+
+gfx::Rect BubbleFrameView::GetMonitorBounds(const gfx::Rect& rect) {
+ return gfx::Screen::GetMonitorWorkAreaNearestPoint(rect.CenterPoint());
}
-BubbleBorder* BubbleFrameView::bubble_border() const {
- return static_cast<BubbleBorder*>(border_contents_->border());
+void BubbleFrameView::MirrorArrowIfOffScreen(
+ bool vertical,
+ const gfx::Rect& anchor_rect,
+ const gfx::Size& client_size) {
+ // Check if the bounds don't fit on screen.
+ gfx::Rect monitor_rect(GetMonitorBounds(anchor_rect));
+ gfx::Rect window_bounds(bubble_border_->GetBounds(anchor_rect, client_size));
+ if (GetOffScreenLength(monitor_rect, window_bounds, vertical) > 0) {
+ BubbleBorder::ArrowLocation arrow = bubble_border()->arrow_location();
+ // Mirror the arrow and get the new bounds.
+ bubble_border_->set_arrow_location(
+ vertical ? BubbleBorder::vertical_mirror(arrow) :
+ BubbleBorder::horizontal_mirror(arrow));
+ gfx::Rect mirror_bounds =
+ bubble_border_->GetBounds(anchor_rect, client_size);
+ // Restore the original arrow if mirroring doesn't show more of the bubble.
+ if (GetOffScreenLength(monitor_rect, mirror_bounds, vertical) >=
+ GetOffScreenLength(monitor_rect, window_bounds, vertical)) {
+ bubble_border_->set_arrow_location(arrow);
+ }
+ }
}
} // namespace views
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