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Side by Side Diff: ui/views/bubble/bubble_delegate.h

Issue 8863009: Fix alignment of avatar bubbles in the NTP (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: use Rect::Ofset() Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
7 #pragma once 7 #pragma once
8 8
9 #include "base/gtest_prod_util.h" 9 #include "base/gtest_prod_util.h"
10 #include "ui/base/animation/animation_delegate.h" 10 #include "ui/base/animation/animation_delegate.h"
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60 } 60 }
61 61
62 View* anchor_view() const { return anchor_view_; } 62 View* anchor_view() const { return anchor_view_; }
63 void set_anchor_view(View* anchor_view) { anchor_view_ = anchor_view; } 63 void set_anchor_view(View* anchor_view) { anchor_view_ = anchor_view; }
64 64
65 bool use_focusless() const { return use_focusless_; } 65 bool use_focusless() const { return use_focusless_; }
66 void set_use_focusless(bool use_focusless) { 66 void set_use_focusless(bool use_focusless) {
67 use_focusless_ = use_focusless; 67 use_focusless_ = use_focusless;
68 } 68 }
69 69
70 // Get the arrow's anchor point in screen space. 70 // Get the arrow's anchor rect in screen space.
71 virtual gfx::Point GetAnchorPoint(); 71 virtual gfx::Rect GetAnchorRect();
72 72
73 // Get the arrow's location on the bubble. 73 // Get the arrow's location on the bubble.
74 virtual BubbleBorder::ArrowLocation GetArrowLocation() const; 74 virtual BubbleBorder::ArrowLocation GetArrowLocation() const;
75 75
76 // Get the color used for the background and border. 76 // Get the color used for the background and border.
77 virtual SkColor GetColor() const; 77 virtual SkColor GetColor() const;
78 78
79 // Show the bubble's widget (and |border_widget_| on Windows). 79 // Show the bubble's widget (and |border_widget_| on Windows).
80 void Show(); 80 void Show();
81 81
82 // Fade the bubble in or out via Widget transparency. 82 // Fade the bubble in or out via Widget transparency.
83 // Fade in calls Widget::Show; fade out calls Widget::Close upon completion. 83 // Fade in calls Widget::Show; fade out calls Widget::Close upon completion.
84 void StartFade(bool fade_in); 84 void StartFade(bool fade_in);
85 85
86 // Reset fade and opacity of bubble. Restore the opacity of the 86 // Reset fade and opacity of bubble. Restore the opacity of the
87 // bubble to the setting before StartFade() was called. 87 // bubble to the setting before StartFade() was called.
88 void ResetFade(); 88 void ResetFade();
89 89
90 // Sets the bubble alignment relative to the anchor.
91 void SetAlignment(BubbleBorder::BubbleAlignment alignment);
92
90 // The default bubble background color. 93 // The default bubble background color.
91 static const SkColor kBackgroundColor; 94 static const SkColor kBackgroundColor;
92 95
93 protected: 96 protected:
94 // View overrides: 97 // View overrides:
95 virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; 98 virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
96 99
97 // ui::AnimationDelegate overrides: 100 // ui::AnimationDelegate overrides:
98 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE; 101 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE;
99 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE; 102 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE;
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148 // Create a popup window for focusless bubbles on Linux/ChromeOS. 151 // Create a popup window for focusless bubbles on Linux/ChromeOS.
149 // These bubbles are not interactive and should not gain focus. 152 // These bubbles are not interactive and should not gain focus.
150 bool use_focusless_; 153 bool use_focusless_;
151 154
152 DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView); 155 DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
153 }; 156 };
154 157
155 } // namespace views 158 } // namespace views
156 159
157 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_ 160 #endif // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
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