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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ | |
6 #define PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ | |
7 | |
8 #include "base/memory/scoped_ptr.h" | |
9 #include "base/shared_memory.h" | |
10 #include "base/sync_socket.h" | |
11 #include "base/threading/simple_thread.h" | |
12 #include "ppapi/c/dev/ppb_audio_input_dev.h" | |
13 #include "ppapi/shared_impl/resource.h" | |
14 #include "ppapi/thunk/ppb_audio_input_api.h" | |
15 | |
16 namespace ppapi { | |
17 | |
18 // Implements the logic to map shared memory and run the audio thread signaled | |
19 // from the sync socket. Both the proxy and the renderer implementation use | |
20 // this code. | |
21 class PPAPI_SHARED_EXPORT AudioInputImpl | |
22 : public thunk::PPB_AudioInput_API, | |
23 public base::DelegateSimpleThread::Delegate { | |
24 public: | |
25 AudioInputImpl(); | |
26 virtual ~AudioInputImpl(); | |
27 | |
28 bool capturing() const { return capturing_; } | |
29 | |
30 // Sets the callback information that the background thread will use. This | |
31 // is optional. Without a callback, the thread will not be run. This | |
32 // non-callback mode is used in the renderer with the proxy, since the proxy | |
33 // handles the callback entirely within the plugin process. | |
34 void SetCallback(PPB_AudioInput_Callback callback, void* user_data); | |
35 | |
36 // Configures the current state to be playing or not. The caller is | |
37 // responsible for ensuring the new state is the opposite of the current one. | |
38 // | |
39 // This is the implementation for PPB_AudioInput.Start/StopCapture, except | |
40 // that it does not actually notify the audio system to stop capture, it just | |
41 // configures our object to stop generating callbacks. The actual stop | |
42 // playback request will be done in the derived classes and will be different | |
43 // from the proxy and the renderer. | |
44 void SetStartCaptureState(); | |
45 void SetStopCaptureState(); | |
46 | |
47 // Sets the shared memory and socket handles. This will automatically start | |
48 // playback if we're currently set to play. | |
49 void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, | |
50 size_t shared_memory_size, | |
51 base::SyncSocket::Handle socket_handle); | |
52 | |
53 private: | |
54 // Starts execution of the audio input thread. | |
55 void StartThread(); | |
56 | |
57 // DelegateSimpleThread::Delegate implementation. | |
58 // Run on the audio input thread. | |
59 virtual void Run(); | |
60 | |
61 // True if capturing the stream. | |
62 bool capturing_; | |
63 | |
64 // Socket used to notify us when audio is ready to accept new samples. This | |
65 // pointer is created in StreamCreated(). | |
66 scoped_ptr<base::SyncSocket> socket_; | |
67 | |
68 // Sample buffer in shared memory. This pointer is created in | |
69 // StreamCreated(). The memory is only mapped when the audio thread is | |
70 // created. | |
71 scoped_ptr<base::SharedMemory> shared_memory_; | |
72 | |
73 // The size of the sample buffer in bytes. | |
74 size_t shared_memory_size_; | |
75 | |
76 // When the callback is set, this thread is spawned for calling it. | |
77 scoped_ptr<base::DelegateSimpleThread> audio_input_thread_; | |
78 | |
79 // Callback to call when audio is ready to produce new samples. | |
80 PPB_AudioInput_Callback callback_; | |
81 | |
82 // User data pointer passed verbatim to the callback function. | |
83 void* user_data_; | |
84 }; | |
85 | |
86 } // namespace ppapi | |
87 | |
88 #endif // PPAPI_SHARED_IMPL_AUDIO_INPUT_IMPL_H_ | |
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