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Side by Side Diff: net/socket/client_socket_pool_base.h

Issue 8825014: Revert 113300 - Revert of 112134 of Revert 112130 - Close idle connections / SPDY sessions when n... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // A ClientSocketPoolBase is used to restrict the number of sockets open at 5 // A ClientSocketPoolBase is used to restrict the number of sockets open at
6 // a time. It also maintains a list of idle persistent sockets for reuse. 6 // a time. It also maintains a list of idle persistent sockets for reuse.
7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle 7 // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle
8 // the core logic of (1) restricting the number of active (connected or 8 // the core logic of (1) restricting the number of active (connected or
9 // connecting) sockets per "group" (generally speaking, the hostname), (2) 9 // connecting) sockets per "group" (generally speaking, the hostname), (2)
10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3) 10 // maintaining a per-group list of idle, persistent sockets for reuse, and (3)
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21 // 21 //
22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ 22 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ 23 #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
24 #pragma once 24 #pragma once
25 25
26 #include <deque> 26 #include <deque>
27 #include <list> 27 #include <list>
28 #include <map> 28 #include <map>
29 #include <set> 29 #include <set>
30 #include <string> 30 #include <string>
31 #include <vector>
32 31
33 #include "base/basictypes.h" 32 #include "base/basictypes.h"
34 #include "base/memory/ref_counted.h" 33 #include "base/memory/ref_counted.h"
35 #include "base/memory/scoped_ptr.h" 34 #include "base/memory/scoped_ptr.h"
36 #include "base/task.h" 35 #include "base/task.h"
37 #include "base/time.h" 36 #include "base/time.h"
38 #include "base/timer.h" 37 #include "base/timer.h"
39 #include "net/base/address_list.h" 38 #include "net/base/address_list.h"
40 #include "net/base/completion_callback.h" 39 #include "net/base/completion_callback.h"
41 #include "net/base/load_states.h" 40 #include "net/base/load_states.h"
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233 232
234 ClientSocketPoolBaseHelper( 233 ClientSocketPoolBaseHelper(
235 int max_sockets, 234 int max_sockets,
236 int max_sockets_per_group, 235 int max_sockets_per_group,
237 base::TimeDelta unused_idle_socket_timeout, 236 base::TimeDelta unused_idle_socket_timeout,
238 base::TimeDelta used_idle_socket_timeout, 237 base::TimeDelta used_idle_socket_timeout,
239 ConnectJobFactory* connect_job_factory); 238 ConnectJobFactory* connect_job_factory);
240 239
241 virtual ~ClientSocketPoolBaseHelper(); 240 virtual ~ClientSocketPoolBaseHelper();
242 241
243 // Adds/Removes layered pools. It is expected in the destructor that no
244 // layered pools remain.
245 void AddLayeredPool(LayeredPool* pool);
246 void RemoveLayeredPool(LayeredPool* pool);
247
248 // See ClientSocketPool::RequestSocket for documentation on this function. 242 // See ClientSocketPool::RequestSocket for documentation on this function.
249 // ClientSocketPoolBaseHelper takes ownership of |request|, which must be 243 // ClientSocketPoolBaseHelper takes ownership of |request|, which must be
250 // heap allocated. 244 // heap allocated.
251 int RequestSocket(const std::string& group_name, const Request* request); 245 int RequestSocket(const std::string& group_name, const Request* request);
252 246
253 // See ClientSocketPool::RequestSocket for documentation on this function. 247 // See ClientSocketPool::RequestSocket for documentation on this function.
254 void RequestSockets(const std::string& group_name, 248 void RequestSockets(const std::string& group_name,
255 const Request& request, 249 const Request& request,
256 int num_sockets); 250 int num_sockets);
257 251
258 // See ClientSocketPool::CancelRequest for documentation on this function. 252 // See ClientSocketPool::CancelRequest for documentation on this function.
259 void CancelRequest(const std::string& group_name, 253 void CancelRequest(const std::string& group_name,
260 ClientSocketHandle* handle); 254 ClientSocketHandle* handle);
261 255
262 // See ClientSocketPool::ReleaseSocket for documentation on this function. 256 // See ClientSocketPool::ReleaseSocket for documentation on this function.
263 void ReleaseSocket(const std::string& group_name, 257 void ReleaseSocket(const std::string& group_name,
264 StreamSocket* socket, 258 StreamSocket* socket,
265 int id); 259 int id);
266 260
267 // See ClientSocketPool::Flush for documentation on this function. 261 // See ClientSocketPool::Flush for documentation on this function.
268 void Flush(); 262 void Flush();
269 263
270 // See ClientSocketPool::IsStalled for documentation on this function.
271 bool IsStalled() const;
272
273 // See ClientSocketPool::CloseIdleSockets for documentation on this function. 264 // See ClientSocketPool::CloseIdleSockets for documentation on this function.
274 void CloseIdleSockets(); 265 void CloseIdleSockets();
275 266
276 // See ClientSocketPool::IdleSocketCount() for documentation on this function. 267 // See ClientSocketPool::IdleSocketCount() for documentation on this function.
277 int idle_socket_count() const { 268 int idle_socket_count() const {
278 return idle_socket_count_; 269 return idle_socket_count_;
279 } 270 }
280 271
281 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this 272 // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this
282 // function. 273 // function.
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307 // by kCleanupInterval are cleaned up using a timer. Otherwise they are 298 // by kCleanupInterval are cleaned up using a timer. Otherwise they are
308 // closed next time client makes a request. This may reduce network 299 // closed next time client makes a request. This may reduce network
309 // activity and power consumption. 300 // activity and power consumption.
310 static bool cleanup_timer_enabled(); 301 static bool cleanup_timer_enabled();
311 static bool set_cleanup_timer_enabled(bool enabled); 302 static bool set_cleanup_timer_enabled(bool enabled);
312 303
313 // Closes all idle sockets if |force| is true. Else, only closes idle 304 // Closes all idle sockets if |force| is true. Else, only closes idle
314 // sockets that timed out or can't be reused. Made public for testing. 305 // sockets that timed out or can't be reused. Made public for testing.
315 void CleanupIdleSockets(bool force); 306 void CleanupIdleSockets(bool force);
316 307
317 // Closes one idle socket. Picks the first one encountered.
318 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
319 // should keep an ordered list of idle sockets, and close them in order.
320 // Requires maintaining more state. It's not clear if it's worth it since
321 // I'm not sure if we hit this situation often.
322 bool CloseOneIdleSocket();
323
324 // Checks layered pools to see if they can close an idle connection.
325 bool CloseOneIdleConnectionInLayeredPool();
326
327 // See ClientSocketPool::GetInfoAsValue for documentation on this function. 308 // See ClientSocketPool::GetInfoAsValue for documentation on this function.
328 base::DictionaryValue* GetInfoAsValue(const std::string& name, 309 base::DictionaryValue* GetInfoAsValue(const std::string& name,
329 const std::string& type) const; 310 const std::string& type) const;
330 311
331 base::TimeDelta ConnectionTimeout() const { 312 base::TimeDelta ConnectionTimeout() const {
332 return connect_job_factory_->ConnectionTimeout(); 313 return connect_job_factory_->ConnectionTimeout();
333 } 314 }
334 315
335 static bool connect_backup_jobs_enabled(); 316 static bool connect_backup_jobs_enabled();
336 static bool set_connect_backup_jobs_enabled(bool enabled); 317 static bool set_connect_backup_jobs_enabled(bool enabled);
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469 void IncrementIdleCount(); 450 void IncrementIdleCount();
470 void DecrementIdleCount(); 451 void DecrementIdleCount();
471 452
472 // Start cleanup timer for idle sockets. 453 // Start cleanup timer for idle sockets.
473 void StartIdleSocketTimer(); 454 void StartIdleSocketTimer();
474 455
475 // Scans the group map for groups which have an available socket slot and 456 // Scans the group map for groups which have an available socket slot and
476 // at least one pending request. Returns true if any groups are stalled, and 457 // at least one pending request. Returns true if any groups are stalled, and
477 // if so, fills |group| and |group_name| with data of the stalled group 458 // if so, fills |group| and |group_name| with data of the stalled group
478 // having highest priority. 459 // having highest priority.
479 bool FindTopStalledGroup(Group** group, std::string* group_name) const; 460 bool FindTopStalledGroup(Group** group, std::string* group_name);
480 461
481 // Called when timer_ fires. This method scans the idle sockets removing 462 // Called when timer_ fires. This method scans the idle sockets removing
482 // sockets that timed out or can't be reused. 463 // sockets that timed out or can't be reused.
483 void OnCleanupTimerFired() { 464 void OnCleanupTimerFired() {
484 CleanupIdleSockets(false); 465 CleanupIdleSockets(false);
485 } 466 }
486 467
487 // Removes |job| from |connect_job_set_|. Also updates |group| if non-NULL. 468 // Removes |job| from |connect_job_set_|. Also updates |group| if non-NULL.
488 void RemoveConnectJob(ConnectJob* job, Group* group); 469 void RemoveConnectJob(ConnectJob* job, Group* group);
489 470
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521 int RequestSocketInternal(const std::string& group_name, 502 int RequestSocketInternal(const std::string& group_name,
522 const Request* request); 503 const Request* request);
523 504
524 // Assigns an idle socket for the group to the request. 505 // Assigns an idle socket for the group to the request.
525 // Returns |true| if an idle socket is available, false otherwise. 506 // Returns |true| if an idle socket is available, false otherwise.
526 bool AssignIdleSocketToGroup(const Request* request, Group* group); 507 bool AssignIdleSocketToGroup(const Request* request, Group* group);
527 508
528 static void LogBoundConnectJobToRequest( 509 static void LogBoundConnectJobToRequest(
529 const NetLog::Source& connect_job_source, const Request* request); 510 const NetLog::Source& connect_job_source, const Request* request);
530 511
512 // Closes one idle socket. Picks the first one encountered.
513 // TODO(willchan): Consider a better algorithm for doing this. Perhaps we
514 // should keep an ordered list of idle sockets, and close them in order.
515 // Requires maintaining more state. It's not clear if it's worth it since
516 // I'm not sure if we hit this situation often.
517 void CloseOneIdleSocket();
518
531 // Same as CloseOneIdleSocket() except it won't close an idle socket in 519 // Same as CloseOneIdleSocket() except it won't close an idle socket in
532 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a 520 // |group|. If |group| is NULL, it is ignored. Returns true if it closed a
533 // socket. 521 // socket.
534 bool CloseOneIdleSocketExceptInGroup(const Group* group); 522 bool CloseOneIdleSocketExceptInGroup(const Group* group);
535 523
536 // Checks if there are stalled socket groups that should be notified 524 // Checks if there are stalled socket groups that should be notified
537 // for possible wakeup. 525 // for possible wakeup.
538 void CheckForStalledSocketGroups(); 526 void CheckForStalledSocketGroups();
539 527
540 // Posts a task to call InvokeUserCallback() on the next iteration through the 528 // Posts a task to call InvokeUserCallback() on the next iteration through the
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
585 const scoped_ptr<ConnectJobFactory> connect_job_factory_; 573 const scoped_ptr<ConnectJobFactory> connect_job_factory_;
586 574
587 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool 575 // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool
588 bool connect_backup_jobs_enabled_; 576 bool connect_backup_jobs_enabled_;
589 577
590 // A unique id for the pool. It gets incremented every time we Flush() the 578 // A unique id for the pool. It gets incremented every time we Flush() the
591 // pool. This is so that when sockets get released back to the pool, we can 579 // pool. This is so that when sockets get released back to the pool, we can
592 // make sure that they are discarded rather than reused. 580 // make sure that they are discarded rather than reused.
593 int pool_generation_number_; 581 int pool_generation_number_;
594 582
595 std::set<LayeredPool*> higher_layer_pools_;
596
597 ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_; 583 ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_;
598 584
599 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); 585 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper);
600 }; 586 };
601 587
602 } // namespace internal 588 } // namespace internal
603 589
604 template <typename SocketParams> 590 template <typename SocketParams>
605 class ClientSocketPoolBase { 591 class ClientSocketPoolBase {
606 public: 592 public:
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
653 base::TimeDelta used_idle_socket_timeout, 639 base::TimeDelta used_idle_socket_timeout,
654 ConnectJobFactory* connect_job_factory) 640 ConnectJobFactory* connect_job_factory)
655 : histograms_(histograms), 641 : histograms_(histograms),
656 helper_(max_sockets, max_sockets_per_group, 642 helper_(max_sockets, max_sockets_per_group,
657 unused_idle_socket_timeout, used_idle_socket_timeout, 643 unused_idle_socket_timeout, used_idle_socket_timeout,
658 new ConnectJobFactoryAdaptor(connect_job_factory)) {} 644 new ConnectJobFactoryAdaptor(connect_job_factory)) {}
659 645
660 virtual ~ClientSocketPoolBase() {} 646 virtual ~ClientSocketPoolBase() {}
661 647
662 // These member functions simply forward to ClientSocketPoolBaseHelper. 648 // These member functions simply forward to ClientSocketPoolBaseHelper.
663 void AddLayeredPool(LayeredPool* pool) {
664 helper_.AddLayeredPool(pool);
665 }
666
667 void RemoveLayeredPool(LayeredPool* pool) {
668 helper_.RemoveLayeredPool(pool);
669 }
670 649
671 // RequestSocket bundles up the parameters into a Request and then forwards to 650 // RequestSocket bundles up the parameters into a Request and then forwards to
672 // ClientSocketPoolBaseHelper::RequestSocket(). 651 // ClientSocketPoolBaseHelper::RequestSocket().
673 int RequestSocket(const std::string& group_name, 652 int RequestSocket(const std::string& group_name,
674 const scoped_refptr<SocketParams>& params, 653 const scoped_refptr<SocketParams>& params,
675 RequestPriority priority, 654 RequestPriority priority,
676 ClientSocketHandle* handle, 655 ClientSocketHandle* handle,
677 OldCompletionCallback* callback, 656 OldCompletionCallback* callback,
678 const BoundNetLog& net_log) { 657 const BoundNetLog& net_log) {
679 Request* request = 658 Request* request =
(...skipping 24 matching lines...) Expand all
704 void CancelRequest(const std::string& group_name, 683 void CancelRequest(const std::string& group_name,
705 ClientSocketHandle* handle) { 684 ClientSocketHandle* handle) {
706 return helper_.CancelRequest(group_name, handle); 685 return helper_.CancelRequest(group_name, handle);
707 } 686 }
708 687
709 void ReleaseSocket(const std::string& group_name, StreamSocket* socket, 688 void ReleaseSocket(const std::string& group_name, StreamSocket* socket,
710 int id) { 689 int id) {
711 return helper_.ReleaseSocket(group_name, socket, id); 690 return helper_.ReleaseSocket(group_name, socket, id);
712 } 691 }
713 692
714 void Flush() { helper_.Flush(); }
715
716 bool IsStalled() const { return helper_.IsStalled(); }
717
718 void CloseIdleSockets() { return helper_.CloseIdleSockets(); } 693 void CloseIdleSockets() { return helper_.CloseIdleSockets(); }
719 694
720 int idle_socket_count() const { return helper_.idle_socket_count(); } 695 int idle_socket_count() const { return helper_.idle_socket_count(); }
721 696
722 int IdleSocketCountInGroup(const std::string& group_name) const { 697 int IdleSocketCountInGroup(const std::string& group_name) const {
723 return helper_.IdleSocketCountInGroup(group_name); 698 return helper_.IdleSocketCountInGroup(group_name);
724 } 699 }
725 700
726 LoadState GetLoadState(const std::string& group_name, 701 LoadState GetLoadState(const std::string& group_name,
727 const ClientSocketHandle* handle) const { 702 const ClientSocketHandle* handle) const {
(...skipping 28 matching lines...) Expand all
756 base::TimeDelta ConnectionTimeout() const { 731 base::TimeDelta ConnectionTimeout() const {
757 return helper_.ConnectionTimeout(); 732 return helper_.ConnectionTimeout();
758 } 733 }
759 734
760 ClientSocketPoolHistograms* histograms() const { 735 ClientSocketPoolHistograms* histograms() const {
761 return histograms_; 736 return histograms_;
762 } 737 }
763 738
764 void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } 739 void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); }
765 740
766 bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } 741 void Flush() { helper_.Flush(); }
767
768 bool CloseOneIdleConnectionInLayeredPool() {
769 return helper_.CloseOneIdleConnectionInLayeredPool();
770 }
771 742
772 private: 743 private:
773 // This adaptor class exists to bridge the 744 // This adaptor class exists to bridge the
774 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and 745 // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and
775 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the 746 // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the
776 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to 747 // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to
777 // static_cast themselves. 748 // static_cast themselves.
778 class ConnectJobFactoryAdaptor 749 class ConnectJobFactoryAdaptor
779 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { 750 : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory {
780 public: 751 public:
(...skipping 23 matching lines...) Expand all
804 // Histograms for the pool 775 // Histograms for the pool
805 ClientSocketPoolHistograms* const histograms_; 776 ClientSocketPoolHistograms* const histograms_;
806 internal::ClientSocketPoolBaseHelper helper_; 777 internal::ClientSocketPoolBaseHelper helper_;
807 778
808 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); 779 DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase);
809 }; 780 };
810 781
811 } // namespace net 782 } // namespace net
812 783
813 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ 784 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
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