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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This file is auto-generated from | |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | |
7 // DO NOT EDIT! | |
8 | |
9 #include "ppapi/shared_impl/ppb_opengles2_shared.h" | |
10 | |
11 #include "base/logging.h" | |
12 #include "gpu/command_buffer/client/gles2_implementation.h" | |
13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h" | |
14 #include "ppapi/thunk/enter.h" | |
15 | |
16 namespace ppapi { | |
17 | |
18 namespace { | |
19 | |
20 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) { | |
21 thunk::EnterResource<thunk::PPB_Graphics3D_API> enter_g3d(context, false); | |
22 DCHECK(enter_g3d.succeeded()); | |
23 return static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object())->gles2_impl(); | |
24 } | |
25 | |
26 void ActiveTexture(PP_Resource context_id, GLenum texture) { | |
27 GetGLES(context_id)->ActiveTexture(texture); | |
28 } | |
29 | |
30 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { | |
31 GetGLES(context_id)->AttachShader(program, shader); | |
32 } | |
33 | |
34 void BindAttribLocation( | |
35 PP_Resource context_id, GLuint program, GLuint index, const char* name) { | |
36 GetGLES(context_id)->BindAttribLocation(program, index, name); | |
37 } | |
38 | |
39 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { | |
40 GetGLES(context_id)->BindBuffer(target, buffer); | |
41 } | |
42 | |
43 void BindFramebuffer( | |
44 PP_Resource context_id, GLenum target, GLuint framebuffer) { | |
45 GetGLES(context_id)->BindFramebuffer(target, framebuffer); | |
46 } | |
47 | |
48 void BindRenderbuffer( | |
49 PP_Resource context_id, GLenum target, GLuint renderbuffer) { | |
50 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer); | |
51 } | |
52 | |
53 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { | |
54 GetGLES(context_id)->BindTexture(target, texture); | |
55 } | |
56 | |
57 void BlendColor( | |
58 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | |
59 GLclampf alpha) { | |
60 GetGLES(context_id)->BlendColor(red, green, blue, alpha); | |
61 } | |
62 | |
63 void BlendEquation(PP_Resource context_id, GLenum mode) { | |
64 GetGLES(context_id)->BlendEquation(mode); | |
65 } | |
66 | |
67 void BlendEquationSeparate( | |
68 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) { | |
69 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha); | |
70 } | |
71 | |
72 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { | |
73 GetGLES(context_id)->BlendFunc(sfactor, dfactor); | |
74 } | |
75 | |
76 void BlendFuncSeparate( | |
77 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, | |
78 GLenum dstAlpha) { | |
79 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
80 } | |
81 | |
82 void BufferData( | |
83 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, | |
84 GLenum usage) { | |
85 GetGLES(context_id)->BufferData(target, size, data, usage); | |
86 } | |
87 | |
88 void BufferSubData( | |
89 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, | |
90 const void* data) { | |
91 GetGLES(context_id)->BufferSubData(target, offset, size, data); | |
92 } | |
93 | |
94 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { | |
95 return GetGLES(context_id)->CheckFramebufferStatus(target); | |
96 } | |
97 | |
98 void Clear(PP_Resource context_id, GLbitfield mask) { | |
99 GetGLES(context_id)->Clear(mask); | |
100 } | |
101 | |
102 void ClearColor( | |
103 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, | |
104 GLclampf alpha) { | |
105 GetGLES(context_id)->ClearColor(red, green, blue, alpha); | |
106 } | |
107 | |
108 void ClearDepthf(PP_Resource context_id, GLclampf depth) { | |
109 GetGLES(context_id)->ClearDepthf(depth); | |
110 } | |
111 | |
112 void ClearStencil(PP_Resource context_id, GLint s) { | |
113 GetGLES(context_id)->ClearStencil(s); | |
114 } | |
115 | |
116 void ColorMask( | |
117 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, | |
118 GLboolean alpha) { | |
119 GetGLES(context_id)->ColorMask(red, green, blue, alpha); | |
120 } | |
121 | |
122 void CompileShader(PP_Resource context_id, GLuint shader) { | |
123 GetGLES(context_id)->CompileShader(shader); | |
124 } | |
125 | |
126 void CompressedTexImage2D( | |
127 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | |
128 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, | |
129 const void* data) { | |
130 GetGLES( | |
131 context_id)->CompressedTexImage2D( | |
132 target, level, internalformat, width, height, border, imageSize, | |
133 data); | |
134 } | |
135 | |
136 void CompressedTexSubImage2D( | |
137 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
138 GLint yoffset, GLsizei width, GLsizei height, GLenum format, | |
139 GLsizei imageSize, const void* data) { | |
140 GetGLES( | |
141 context_id)->CompressedTexSubImage2D( | |
142 target, level, xoffset, yoffset, width, height, format, imageSize, | |
143 data); | |
144 } | |
145 | |
146 void CopyTexImage2D( | |
147 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, | |
148 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { | |
149 GetGLES( | |
150 context_id)->CopyTexImage2D( | |
151 target, level, internalformat, x, y, width, height, border); | |
152 } | |
153 | |
154 void CopyTexSubImage2D( | |
155 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
156 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { | |
157 GetGLES( | |
158 context_id)->CopyTexSubImage2D( | |
159 target, level, xoffset, yoffset, x, y, width, height); | |
160 } | |
161 | |
162 GLuint CreateProgram(PP_Resource context_id) { | |
163 return GetGLES(context_id)->CreateProgram(); | |
164 } | |
165 | |
166 GLuint CreateShader(PP_Resource context_id, GLenum type) { | |
167 return GetGLES(context_id)->CreateShader(type); | |
168 } | |
169 | |
170 void CullFace(PP_Resource context_id, GLenum mode) { | |
171 GetGLES(context_id)->CullFace(mode); | |
172 } | |
173 | |
174 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { | |
175 GetGLES(context_id)->DeleteBuffers(n, buffers); | |
176 } | |
177 | |
178 void DeleteFramebuffers( | |
179 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) { | |
180 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers); | |
181 } | |
182 | |
183 void DeleteProgram(PP_Resource context_id, GLuint program) { | |
184 GetGLES(context_id)->DeleteProgram(program); | |
185 } | |
186 | |
187 void DeleteRenderbuffers( | |
188 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) { | |
189 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers); | |
190 } | |
191 | |
192 void DeleteShader(PP_Resource context_id, GLuint shader) { | |
193 GetGLES(context_id)->DeleteShader(shader); | |
194 } | |
195 | |
196 void DeleteTextures( | |
197 PP_Resource context_id, GLsizei n, const GLuint* textures) { | |
198 GetGLES(context_id)->DeleteTextures(n, textures); | |
199 } | |
200 | |
201 void DepthFunc(PP_Resource context_id, GLenum func) { | |
202 GetGLES(context_id)->DepthFunc(func); | |
203 } | |
204 | |
205 void DepthMask(PP_Resource context_id, GLboolean flag) { | |
206 GetGLES(context_id)->DepthMask(flag); | |
207 } | |
208 | |
209 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { | |
210 GetGLES(context_id)->DepthRangef(zNear, zFar); | |
211 } | |
212 | |
213 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { | |
214 GetGLES(context_id)->DetachShader(program, shader); | |
215 } | |
216 | |
217 void Disable(PP_Resource context_id, GLenum cap) { | |
218 GetGLES(context_id)->Disable(cap); | |
219 } | |
220 | |
221 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { | |
222 GetGLES(context_id)->DisableVertexAttribArray(index); | |
223 } | |
224 | |
225 void DrawArrays( | |
226 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) { | |
227 GetGLES(context_id)->DrawArrays(mode, first, count); | |
228 } | |
229 | |
230 void DrawElements( | |
231 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, | |
232 const void* indices) { | |
233 GetGLES(context_id)->DrawElements(mode, count, type, indices); | |
234 } | |
235 | |
236 void Enable(PP_Resource context_id, GLenum cap) { | |
237 GetGLES(context_id)->Enable(cap); | |
238 } | |
239 | |
240 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { | |
241 GetGLES(context_id)->EnableVertexAttribArray(index); | |
242 } | |
243 | |
244 void Finish(PP_Resource context_id) { | |
245 GetGLES(context_id)->Finish(); | |
246 } | |
247 | |
248 void Flush(PP_Resource context_id) { | |
249 GetGLES(context_id)->Flush(); | |
250 } | |
251 | |
252 void FramebufferRenderbuffer( | |
253 PP_Resource context_id, GLenum target, GLenum attachment, | |
254 GLenum renderbuffertarget, GLuint renderbuffer) { | |
255 GetGLES( | |
256 context_id)->FramebufferRenderbuffer( | |
257 target, attachment, renderbuffertarget, renderbuffer); | |
258 } | |
259 | |
260 void FramebufferTexture2D( | |
261 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, | |
262 GLuint texture, GLint level) { | |
263 GetGLES( | |
264 context_id)->FramebufferTexture2D( | |
265 target, attachment, textarget, texture, level); | |
266 } | |
267 | |
268 void FrontFace(PP_Resource context_id, GLenum mode) { | |
269 GetGLES(context_id)->FrontFace(mode); | |
270 } | |
271 | |
272 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { | |
273 GetGLES(context_id)->GenBuffers(n, buffers); | |
274 } | |
275 | |
276 void GenerateMipmap(PP_Resource context_id, GLenum target) { | |
277 GetGLES(context_id)->GenerateMipmap(target); | |
278 } | |
279 | |
280 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { | |
281 GetGLES(context_id)->GenFramebuffers(n, framebuffers); | |
282 } | |
283 | |
284 void GenRenderbuffers( | |
285 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) { | |
286 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers); | |
287 } | |
288 | |
289 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { | |
290 GetGLES(context_id)->GenTextures(n, textures); | |
291 } | |
292 | |
293 void GetActiveAttrib( | |
294 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | |
295 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
296 GetGLES( | |
297 context_id)->GetActiveAttrib( | |
298 program, index, bufsize, length, size, type, name); | |
299 } | |
300 | |
301 void GetActiveUniform( | |
302 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, | |
303 GLsizei* length, GLint* size, GLenum* type, char* name) { | |
304 GetGLES( | |
305 context_id)->GetActiveUniform( | |
306 program, index, bufsize, length, size, type, name); | |
307 } | |
308 | |
309 void GetAttachedShaders( | |
310 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, | |
311 GLuint* shaders) { | |
312 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders); | |
313 } | |
314 | |
315 GLint GetAttribLocation( | |
316 PP_Resource context_id, GLuint program, const char* name) { | |
317 return GetGLES(context_id)->GetAttribLocation(program, name); | |
318 } | |
319 | |
320 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { | |
321 GetGLES(context_id)->GetBooleanv(pname, params); | |
322 } | |
323 | |
324 void GetBufferParameteriv( | |
325 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
326 GetGLES(context_id)->GetBufferParameteriv(target, pname, params); | |
327 } | |
328 | |
329 GLenum GetError(PP_Resource context_id) { | |
330 return GetGLES(context_id)->GetError(); | |
331 } | |
332 | |
333 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { | |
334 GetGLES(context_id)->GetFloatv(pname, params); | |
335 } | |
336 | |
337 void GetFramebufferAttachmentParameteriv( | |
338 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, | |
339 GLint* params) { | |
340 GetGLES( | |
341 context_id)->GetFramebufferAttachmentParameteriv( | |
342 target, attachment, pname, params); | |
343 } | |
344 | |
345 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { | |
346 GetGLES(context_id)->GetIntegerv(pname, params); | |
347 } | |
348 | |
349 void GetProgramiv( | |
350 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) { | |
351 GetGLES(context_id)->GetProgramiv(program, pname, params); | |
352 } | |
353 | |
354 void GetProgramInfoLog( | |
355 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, | |
356 char* infolog) { | |
357 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog); | |
358 } | |
359 | |
360 void GetRenderbufferParameteriv( | |
361 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
362 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params); | |
363 } | |
364 | |
365 void GetShaderiv( | |
366 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) { | |
367 GetGLES(context_id)->GetShaderiv(shader, pname, params); | |
368 } | |
369 | |
370 void GetShaderInfoLog( | |
371 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | |
372 char* infolog) { | |
373 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog); | |
374 } | |
375 | |
376 void GetShaderPrecisionFormat( | |
377 PP_Resource context_id, GLenum shadertype, GLenum precisiontype, | |
378 GLint* range, GLint* precision) { | |
379 GetGLES( | |
380 context_id)->GetShaderPrecisionFormat( | |
381 shadertype, precisiontype, range, precision); | |
382 } | |
383 | |
384 void GetShaderSource( | |
385 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, | |
386 char* source) { | |
387 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source); | |
388 } | |
389 | |
390 const GLubyte* GetString(PP_Resource context_id, GLenum name) { | |
391 return GetGLES(context_id)->GetString(name); | |
392 } | |
393 | |
394 void GetTexParameterfv( | |
395 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) { | |
396 GetGLES(context_id)->GetTexParameterfv(target, pname, params); | |
397 } | |
398 | |
399 void GetTexParameteriv( | |
400 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) { | |
401 GetGLES(context_id)->GetTexParameteriv(target, pname, params); | |
402 } | |
403 | |
404 void GetUniformfv( | |
405 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) { | |
406 GetGLES(context_id)->GetUniformfv(program, location, params); | |
407 } | |
408 | |
409 void GetUniformiv( | |
410 PP_Resource context_id, GLuint program, GLint location, GLint* params) { | |
411 GetGLES(context_id)->GetUniformiv(program, location, params); | |
412 } | |
413 | |
414 GLint GetUniformLocation( | |
415 PP_Resource context_id, GLuint program, const char* name) { | |
416 return GetGLES(context_id)->GetUniformLocation(program, name); | |
417 } | |
418 | |
419 void GetVertexAttribfv( | |
420 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) { | |
421 GetGLES(context_id)->GetVertexAttribfv(index, pname, params); | |
422 } | |
423 | |
424 void GetVertexAttribiv( | |
425 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) { | |
426 GetGLES(context_id)->GetVertexAttribiv(index, pname, params); | |
427 } | |
428 | |
429 void GetVertexAttribPointerv( | |
430 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) { | |
431 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer); | |
432 } | |
433 | |
434 void Hint(PP_Resource context_id, GLenum target, GLenum mode) { | |
435 GetGLES(context_id)->Hint(target, mode); | |
436 } | |
437 | |
438 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { | |
439 return GetGLES(context_id)->IsBuffer(buffer); | |
440 } | |
441 | |
442 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { | |
443 return GetGLES(context_id)->IsEnabled(cap); | |
444 } | |
445 | |
446 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { | |
447 return GetGLES(context_id)->IsFramebuffer(framebuffer); | |
448 } | |
449 | |
450 GLboolean IsProgram(PP_Resource context_id, GLuint program) { | |
451 return GetGLES(context_id)->IsProgram(program); | |
452 } | |
453 | |
454 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { | |
455 return GetGLES(context_id)->IsRenderbuffer(renderbuffer); | |
456 } | |
457 | |
458 GLboolean IsShader(PP_Resource context_id, GLuint shader) { | |
459 return GetGLES(context_id)->IsShader(shader); | |
460 } | |
461 | |
462 GLboolean IsTexture(PP_Resource context_id, GLuint texture) { | |
463 return GetGLES(context_id)->IsTexture(texture); | |
464 } | |
465 | |
466 void LineWidth(PP_Resource context_id, GLfloat width) { | |
467 GetGLES(context_id)->LineWidth(width); | |
468 } | |
469 | |
470 void LinkProgram(PP_Resource context_id, GLuint program) { | |
471 GetGLES(context_id)->LinkProgram(program); | |
472 } | |
473 | |
474 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { | |
475 GetGLES(context_id)->PixelStorei(pname, param); | |
476 } | |
477 | |
478 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { | |
479 GetGLES(context_id)->PolygonOffset(factor, units); | |
480 } | |
481 | |
482 void ReadPixels( | |
483 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, | |
484 GLenum format, GLenum type, void* pixels) { | |
485 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels); | |
486 } | |
487 | |
488 void ReleaseShaderCompiler(PP_Resource context_id) { | |
489 GetGLES(context_id)->ReleaseShaderCompiler(); | |
490 } | |
491 | |
492 void RenderbufferStorage( | |
493 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, | |
494 GLsizei height) { | |
495 GetGLES( | |
496 context_id)->RenderbufferStorage(target, internalformat, width, height); | |
497 } | |
498 | |
499 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { | |
500 GetGLES(context_id)->SampleCoverage(value, invert); | |
501 } | |
502 | |
503 void Scissor( | |
504 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | |
505 GetGLES(context_id)->Scissor(x, y, width, height); | |
506 } | |
507 | |
508 void ShaderBinary( | |
509 PP_Resource context_id, GLsizei n, const GLuint* shaders, | |
510 GLenum binaryformat, const void* binary, GLsizei length) { | |
511 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length); | |
512 } | |
513 | |
514 void ShaderSource( | |
515 PP_Resource context_id, GLuint shader, GLsizei count, const char** str, | |
516 const GLint* length) { | |
517 GetGLES(context_id)->ShaderSource(shader, count, str, length); | |
518 } | |
519 | |
520 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { | |
521 GetGLES(context_id)->StencilFunc(func, ref, mask); | |
522 } | |
523 | |
524 void StencilFuncSeparate( | |
525 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) { | |
526 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask); | |
527 } | |
528 | |
529 void StencilMask(PP_Resource context_id, GLuint mask) { | |
530 GetGLES(context_id)->StencilMask(mask); | |
531 } | |
532 | |
533 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { | |
534 GetGLES(context_id)->StencilMaskSeparate(face, mask); | |
535 } | |
536 | |
537 void StencilOp( | |
538 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) { | |
539 GetGLES(context_id)->StencilOp(fail, zfail, zpass); | |
540 } | |
541 | |
542 void StencilOpSeparate( | |
543 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, | |
544 GLenum zpass) { | |
545 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass); | |
546 } | |
547 | |
548 void TexImage2D( | |
549 PP_Resource context_id, GLenum target, GLint level, GLint internalformat, | |
550 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, | |
551 const void* pixels) { | |
552 GetGLES( | |
553 context_id)->TexImage2D( | |
554 target, level, internalformat, width, height, border, format, type, | |
555 pixels); | |
556 } | |
557 | |
558 void TexParameterf( | |
559 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) { | |
560 GetGLES(context_id)->TexParameterf(target, pname, param); | |
561 } | |
562 | |
563 void TexParameterfv( | |
564 PP_Resource context_id, GLenum target, GLenum pname, | |
565 const GLfloat* params) { | |
566 GetGLES(context_id)->TexParameterfv(target, pname, params); | |
567 } | |
568 | |
569 void TexParameteri( | |
570 PP_Resource context_id, GLenum target, GLenum pname, GLint param) { | |
571 GetGLES(context_id)->TexParameteri(target, pname, param); | |
572 } | |
573 | |
574 void TexParameteriv( | |
575 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) { | |
576 GetGLES(context_id)->TexParameteriv(target, pname, params); | |
577 } | |
578 | |
579 void TexSubImage2D( | |
580 PP_Resource context_id, GLenum target, GLint level, GLint xoffset, | |
581 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, | |
582 const void* pixels) { | |
583 GetGLES( | |
584 context_id)->TexSubImage2D( | |
585 target, level, xoffset, yoffset, width, height, format, type, | |
586 pixels); | |
587 } | |
588 | |
589 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { | |
590 GetGLES(context_id)->Uniform1f(location, x); | |
591 } | |
592 | |
593 void Uniform1fv( | |
594 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
595 GetGLES(context_id)->Uniform1fv(location, count, v); | |
596 } | |
597 | |
598 void Uniform1i(PP_Resource context_id, GLint location, GLint x) { | |
599 GetGLES(context_id)->Uniform1i(location, x); | |
600 } | |
601 | |
602 void Uniform1iv( | |
603 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
604 GetGLES(context_id)->Uniform1iv(location, count, v); | |
605 } | |
606 | |
607 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { | |
608 GetGLES(context_id)->Uniform2f(location, x, y); | |
609 } | |
610 | |
611 void Uniform2fv( | |
612 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
613 GetGLES(context_id)->Uniform2fv(location, count, v); | |
614 } | |
615 | |
616 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { | |
617 GetGLES(context_id)->Uniform2i(location, x, y); | |
618 } | |
619 | |
620 void Uniform2iv( | |
621 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
622 GetGLES(context_id)->Uniform2iv(location, count, v); | |
623 } | |
624 | |
625 void Uniform3f( | |
626 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) { | |
627 GetGLES(context_id)->Uniform3f(location, x, y, z); | |
628 } | |
629 | |
630 void Uniform3fv( | |
631 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
632 GetGLES(context_id)->Uniform3fv(location, count, v); | |
633 } | |
634 | |
635 void Uniform3i( | |
636 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) { | |
637 GetGLES(context_id)->Uniform3i(location, x, y, z); | |
638 } | |
639 | |
640 void Uniform3iv( | |
641 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
642 GetGLES(context_id)->Uniform3iv(location, count, v); | |
643 } | |
644 | |
645 void Uniform4f( | |
646 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, | |
647 GLfloat w) { | |
648 GetGLES(context_id)->Uniform4f(location, x, y, z, w); | |
649 } | |
650 | |
651 void Uniform4fv( | |
652 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) { | |
653 GetGLES(context_id)->Uniform4fv(location, count, v); | |
654 } | |
655 | |
656 void Uniform4i( | |
657 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, | |
658 GLint w) { | |
659 GetGLES(context_id)->Uniform4i(location, x, y, z, w); | |
660 } | |
661 | |
662 void Uniform4iv( | |
663 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) { | |
664 GetGLES(context_id)->Uniform4iv(location, count, v); | |
665 } | |
666 | |
667 void UniformMatrix2fv( | |
668 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
669 const GLfloat* value) { | |
670 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value); | |
671 } | |
672 | |
673 void UniformMatrix3fv( | |
674 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
675 const GLfloat* value) { | |
676 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value); | |
677 } | |
678 | |
679 void UniformMatrix4fv( | |
680 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, | |
681 const GLfloat* value) { | |
682 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value); | |
683 } | |
684 | |
685 void UseProgram(PP_Resource context_id, GLuint program) { | |
686 GetGLES(context_id)->UseProgram(program); | |
687 } | |
688 | |
689 void ValidateProgram(PP_Resource context_id, GLuint program) { | |
690 GetGLES(context_id)->ValidateProgram(program); | |
691 } | |
692 | |
693 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { | |
694 GetGLES(context_id)->VertexAttrib1f(indx, x); | |
695 } | |
696 | |
697 void VertexAttrib1fv( | |
698 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
699 GetGLES(context_id)->VertexAttrib1fv(indx, values); | |
700 } | |
701 | |
702 void VertexAttrib2f( | |
703 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { | |
704 GetGLES(context_id)->VertexAttrib2f(indx, x, y); | |
705 } | |
706 | |
707 void VertexAttrib2fv( | |
708 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
709 GetGLES(context_id)->VertexAttrib2fv(indx, values); | |
710 } | |
711 | |
712 void VertexAttrib3f( | |
713 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | |
714 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z); | |
715 } | |
716 | |
717 void VertexAttrib3fv( | |
718 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
719 GetGLES(context_id)->VertexAttrib3fv(indx, values); | |
720 } | |
721 | |
722 void VertexAttrib4f( | |
723 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, | |
724 GLfloat w) { | |
725 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w); | |
726 } | |
727 | |
728 void VertexAttrib4fv( | |
729 PP_Resource context_id, GLuint indx, const GLfloat* values) { | |
730 GetGLES(context_id)->VertexAttrib4fv(indx, values); | |
731 } | |
732 | |
733 void VertexAttribPointer( | |
734 PP_Resource context_id, GLuint indx, GLint size, GLenum type, | |
735 GLboolean normalized, GLsizei stride, const void* ptr) { | |
736 GetGLES( | |
737 context_id)->VertexAttribPointer( | |
738 indx, size, type, normalized, stride, ptr); | |
739 } | |
740 | |
741 void Viewport( | |
742 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) { | |
743 GetGLES(context_id)->Viewport(x, y, width, height); | |
744 } | |
745 | |
746 | |
747 const struct PPB_OpenGLES2 ppb_opengles2 = { | |
748 &ActiveTexture, | |
749 &AttachShader, | |
750 &BindAttribLocation, | |
751 &BindBuffer, | |
752 &BindFramebuffer, | |
753 &BindRenderbuffer, | |
754 &BindTexture, | |
755 &BlendColor, | |
756 &BlendEquation, | |
757 &BlendEquationSeparate, | |
758 &BlendFunc, | |
759 &BlendFuncSeparate, | |
760 &BufferData, | |
761 &BufferSubData, | |
762 &CheckFramebufferStatus, | |
763 &Clear, | |
764 &ClearColor, | |
765 &ClearDepthf, | |
766 &ClearStencil, | |
767 &ColorMask, | |
768 &CompileShader, | |
769 &CompressedTexImage2D, | |
770 &CompressedTexSubImage2D, | |
771 &CopyTexImage2D, | |
772 &CopyTexSubImage2D, | |
773 &CreateProgram, | |
774 &CreateShader, | |
775 &CullFace, | |
776 &DeleteBuffers, | |
777 &DeleteFramebuffers, | |
778 &DeleteProgram, | |
779 &DeleteRenderbuffers, | |
780 &DeleteShader, | |
781 &DeleteTextures, | |
782 &DepthFunc, | |
783 &DepthMask, | |
784 &DepthRangef, | |
785 &DetachShader, | |
786 &Disable, | |
787 &DisableVertexAttribArray, | |
788 &DrawArrays, | |
789 &DrawElements, | |
790 &Enable, | |
791 &EnableVertexAttribArray, | |
792 &Finish, | |
793 &Flush, | |
794 &FramebufferRenderbuffer, | |
795 &FramebufferTexture2D, | |
796 &FrontFace, | |
797 &GenBuffers, | |
798 &GenerateMipmap, | |
799 &GenFramebuffers, | |
800 &GenRenderbuffers, | |
801 &GenTextures, | |
802 &GetActiveAttrib, | |
803 &GetActiveUniform, | |
804 &GetAttachedShaders, | |
805 &GetAttribLocation, | |
806 &GetBooleanv, | |
807 &GetBufferParameteriv, | |
808 &GetError, | |
809 &GetFloatv, | |
810 &GetFramebufferAttachmentParameteriv, | |
811 &GetIntegerv, | |
812 &GetProgramiv, | |
813 &GetProgramInfoLog, | |
814 &GetRenderbufferParameteriv, | |
815 &GetShaderiv, | |
816 &GetShaderInfoLog, | |
817 &GetShaderPrecisionFormat, | |
818 &GetShaderSource, | |
819 &GetString, | |
820 &GetTexParameterfv, | |
821 &GetTexParameteriv, | |
822 &GetUniformfv, | |
823 &GetUniformiv, | |
824 &GetUniformLocation, | |
825 &GetVertexAttribfv, | |
826 &GetVertexAttribiv, | |
827 &GetVertexAttribPointerv, | |
828 &Hint, | |
829 &IsBuffer, | |
830 &IsEnabled, | |
831 &IsFramebuffer, | |
832 &IsProgram, | |
833 &IsRenderbuffer, | |
834 &IsShader, | |
835 &IsTexture, | |
836 &LineWidth, | |
837 &LinkProgram, | |
838 &PixelStorei, | |
839 &PolygonOffset, | |
840 &ReadPixels, | |
841 &ReleaseShaderCompiler, | |
842 &RenderbufferStorage, | |
843 &SampleCoverage, | |
844 &Scissor, | |
845 &ShaderBinary, | |
846 &ShaderSource, | |
847 &StencilFunc, | |
848 &StencilFuncSeparate, | |
849 &StencilMask, | |
850 &StencilMaskSeparate, | |
851 &StencilOp, | |
852 &StencilOpSeparate, | |
853 &TexImage2D, | |
854 &TexParameterf, | |
855 &TexParameterfv, | |
856 &TexParameteri, | |
857 &TexParameteriv, | |
858 &TexSubImage2D, | |
859 &Uniform1f, | |
860 &Uniform1fv, | |
861 &Uniform1i, | |
862 &Uniform1iv, | |
863 &Uniform2f, | |
864 &Uniform2fv, | |
865 &Uniform2i, | |
866 &Uniform2iv, | |
867 &Uniform3f, | |
868 &Uniform3fv, | |
869 &Uniform3i, | |
870 &Uniform3iv, | |
871 &Uniform4f, | |
872 &Uniform4fv, | |
873 &Uniform4i, | |
874 &Uniform4iv, | |
875 &UniformMatrix2fv, | |
876 &UniformMatrix3fv, | |
877 &UniformMatrix4fv, | |
878 &UseProgram, | |
879 &ValidateProgram, | |
880 &VertexAttrib1f, | |
881 &VertexAttrib1fv, | |
882 &VertexAttrib2f, | |
883 &VertexAttrib2fv, | |
884 &VertexAttrib3f, | |
885 &VertexAttrib3fv, | |
886 &VertexAttrib4f, | |
887 &VertexAttrib4fv, | |
888 &VertexAttribPointer, | |
889 &Viewport | |
890 }; | |
891 | |
892 } // namespace | |
893 | |
894 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() { | |
895 return &ppb_opengles2; | |
896 } | |
897 | |
898 } // namespace ppapi | |
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