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Side by Side Diff: ppapi/shared_impl/ppb_opengles2_shared.cc

Issue 8824015: Revert 113290 - Rename the shared_impl resource files to give them more regular names. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
8
9 #include "ppapi/shared_impl/ppb_opengles2_shared.h"
10
11 #include "base/logging.h"
12 #include "gpu/command_buffer/client/gles2_implementation.h"
13 #include "ppapi/shared_impl/ppb_graphics_3d_shared.h"
14 #include "ppapi/thunk/enter.h"
15
16 namespace ppapi {
17
18 namespace {
19
20 gpu::gles2::GLES2Implementation* GetGLES(PP_Resource context) {
21 thunk::EnterResource<thunk::PPB_Graphics3D_API> enter_g3d(context, false);
22 DCHECK(enter_g3d.succeeded());
23 return static_cast<PPB_Graphics3D_Shared*>(enter_g3d.object())->gles2_impl();
24 }
25
26 void ActiveTexture(PP_Resource context_id, GLenum texture) {
27 GetGLES(context_id)->ActiveTexture(texture);
28 }
29
30 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
31 GetGLES(context_id)->AttachShader(program, shader);
32 }
33
34 void BindAttribLocation(
35 PP_Resource context_id, GLuint program, GLuint index, const char* name) {
36 GetGLES(context_id)->BindAttribLocation(program, index, name);
37 }
38
39 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
40 GetGLES(context_id)->BindBuffer(target, buffer);
41 }
42
43 void BindFramebuffer(
44 PP_Resource context_id, GLenum target, GLuint framebuffer) {
45 GetGLES(context_id)->BindFramebuffer(target, framebuffer);
46 }
47
48 void BindRenderbuffer(
49 PP_Resource context_id, GLenum target, GLuint renderbuffer) {
50 GetGLES(context_id)->BindRenderbuffer(target, renderbuffer);
51 }
52
53 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
54 GetGLES(context_id)->BindTexture(target, texture);
55 }
56
57 void BlendColor(
58 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
59 GLclampf alpha) {
60 GetGLES(context_id)->BlendColor(red, green, blue, alpha);
61 }
62
63 void BlendEquation(PP_Resource context_id, GLenum mode) {
64 GetGLES(context_id)->BlendEquation(mode);
65 }
66
67 void BlendEquationSeparate(
68 PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
69 GetGLES(context_id)->BlendEquationSeparate(modeRGB, modeAlpha);
70 }
71
72 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
73 GetGLES(context_id)->BlendFunc(sfactor, dfactor);
74 }
75
76 void BlendFuncSeparate(
77 PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
78 GLenum dstAlpha) {
79 GetGLES(context_id)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
80 }
81
82 void BufferData(
83 PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
84 GLenum usage) {
85 GetGLES(context_id)->BufferData(target, size, data, usage);
86 }
87
88 void BufferSubData(
89 PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
90 const void* data) {
91 GetGLES(context_id)->BufferSubData(target, offset, size, data);
92 }
93
94 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
95 return GetGLES(context_id)->CheckFramebufferStatus(target);
96 }
97
98 void Clear(PP_Resource context_id, GLbitfield mask) {
99 GetGLES(context_id)->Clear(mask);
100 }
101
102 void ClearColor(
103 PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
104 GLclampf alpha) {
105 GetGLES(context_id)->ClearColor(red, green, blue, alpha);
106 }
107
108 void ClearDepthf(PP_Resource context_id, GLclampf depth) {
109 GetGLES(context_id)->ClearDepthf(depth);
110 }
111
112 void ClearStencil(PP_Resource context_id, GLint s) {
113 GetGLES(context_id)->ClearStencil(s);
114 }
115
116 void ColorMask(
117 PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
118 GLboolean alpha) {
119 GetGLES(context_id)->ColorMask(red, green, blue, alpha);
120 }
121
122 void CompileShader(PP_Resource context_id, GLuint shader) {
123 GetGLES(context_id)->CompileShader(shader);
124 }
125
126 void CompressedTexImage2D(
127 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
128 GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
129 const void* data) {
130 GetGLES(
131 context_id)->CompressedTexImage2D(
132 target, level, internalformat, width, height, border, imageSize,
133 data);
134 }
135
136 void CompressedTexSubImage2D(
137 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
138 GLint yoffset, GLsizei width, GLsizei height, GLenum format,
139 GLsizei imageSize, const void* data) {
140 GetGLES(
141 context_id)->CompressedTexSubImage2D(
142 target, level, xoffset, yoffset, width, height, format, imageSize,
143 data);
144 }
145
146 void CopyTexImage2D(
147 PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
148 GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
149 GetGLES(
150 context_id)->CopyTexImage2D(
151 target, level, internalformat, x, y, width, height, border);
152 }
153
154 void CopyTexSubImage2D(
155 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
156 GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
157 GetGLES(
158 context_id)->CopyTexSubImage2D(
159 target, level, xoffset, yoffset, x, y, width, height);
160 }
161
162 GLuint CreateProgram(PP_Resource context_id) {
163 return GetGLES(context_id)->CreateProgram();
164 }
165
166 GLuint CreateShader(PP_Resource context_id, GLenum type) {
167 return GetGLES(context_id)->CreateShader(type);
168 }
169
170 void CullFace(PP_Resource context_id, GLenum mode) {
171 GetGLES(context_id)->CullFace(mode);
172 }
173
174 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
175 GetGLES(context_id)->DeleteBuffers(n, buffers);
176 }
177
178 void DeleteFramebuffers(
179 PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
180 GetGLES(context_id)->DeleteFramebuffers(n, framebuffers);
181 }
182
183 void DeleteProgram(PP_Resource context_id, GLuint program) {
184 GetGLES(context_id)->DeleteProgram(program);
185 }
186
187 void DeleteRenderbuffers(
188 PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
189 GetGLES(context_id)->DeleteRenderbuffers(n, renderbuffers);
190 }
191
192 void DeleteShader(PP_Resource context_id, GLuint shader) {
193 GetGLES(context_id)->DeleteShader(shader);
194 }
195
196 void DeleteTextures(
197 PP_Resource context_id, GLsizei n, const GLuint* textures) {
198 GetGLES(context_id)->DeleteTextures(n, textures);
199 }
200
201 void DepthFunc(PP_Resource context_id, GLenum func) {
202 GetGLES(context_id)->DepthFunc(func);
203 }
204
205 void DepthMask(PP_Resource context_id, GLboolean flag) {
206 GetGLES(context_id)->DepthMask(flag);
207 }
208
209 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
210 GetGLES(context_id)->DepthRangef(zNear, zFar);
211 }
212
213 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
214 GetGLES(context_id)->DetachShader(program, shader);
215 }
216
217 void Disable(PP_Resource context_id, GLenum cap) {
218 GetGLES(context_id)->Disable(cap);
219 }
220
221 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
222 GetGLES(context_id)->DisableVertexAttribArray(index);
223 }
224
225 void DrawArrays(
226 PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
227 GetGLES(context_id)->DrawArrays(mode, first, count);
228 }
229
230 void DrawElements(
231 PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
232 const void* indices) {
233 GetGLES(context_id)->DrawElements(mode, count, type, indices);
234 }
235
236 void Enable(PP_Resource context_id, GLenum cap) {
237 GetGLES(context_id)->Enable(cap);
238 }
239
240 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
241 GetGLES(context_id)->EnableVertexAttribArray(index);
242 }
243
244 void Finish(PP_Resource context_id) {
245 GetGLES(context_id)->Finish();
246 }
247
248 void Flush(PP_Resource context_id) {
249 GetGLES(context_id)->Flush();
250 }
251
252 void FramebufferRenderbuffer(
253 PP_Resource context_id, GLenum target, GLenum attachment,
254 GLenum renderbuffertarget, GLuint renderbuffer) {
255 GetGLES(
256 context_id)->FramebufferRenderbuffer(
257 target, attachment, renderbuffertarget, renderbuffer);
258 }
259
260 void FramebufferTexture2D(
261 PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
262 GLuint texture, GLint level) {
263 GetGLES(
264 context_id)->FramebufferTexture2D(
265 target, attachment, textarget, texture, level);
266 }
267
268 void FrontFace(PP_Resource context_id, GLenum mode) {
269 GetGLES(context_id)->FrontFace(mode);
270 }
271
272 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
273 GetGLES(context_id)->GenBuffers(n, buffers);
274 }
275
276 void GenerateMipmap(PP_Resource context_id, GLenum target) {
277 GetGLES(context_id)->GenerateMipmap(target);
278 }
279
280 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
281 GetGLES(context_id)->GenFramebuffers(n, framebuffers);
282 }
283
284 void GenRenderbuffers(
285 PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
286 GetGLES(context_id)->GenRenderbuffers(n, renderbuffers);
287 }
288
289 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
290 GetGLES(context_id)->GenTextures(n, textures);
291 }
292
293 void GetActiveAttrib(
294 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
295 GLsizei* length, GLint* size, GLenum* type, char* name) {
296 GetGLES(
297 context_id)->GetActiveAttrib(
298 program, index, bufsize, length, size, type, name);
299 }
300
301 void GetActiveUniform(
302 PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
303 GLsizei* length, GLint* size, GLenum* type, char* name) {
304 GetGLES(
305 context_id)->GetActiveUniform(
306 program, index, bufsize, length, size, type, name);
307 }
308
309 void GetAttachedShaders(
310 PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
311 GLuint* shaders) {
312 GetGLES(context_id)->GetAttachedShaders(program, maxcount, count, shaders);
313 }
314
315 GLint GetAttribLocation(
316 PP_Resource context_id, GLuint program, const char* name) {
317 return GetGLES(context_id)->GetAttribLocation(program, name);
318 }
319
320 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
321 GetGLES(context_id)->GetBooleanv(pname, params);
322 }
323
324 void GetBufferParameteriv(
325 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
326 GetGLES(context_id)->GetBufferParameteriv(target, pname, params);
327 }
328
329 GLenum GetError(PP_Resource context_id) {
330 return GetGLES(context_id)->GetError();
331 }
332
333 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
334 GetGLES(context_id)->GetFloatv(pname, params);
335 }
336
337 void GetFramebufferAttachmentParameteriv(
338 PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
339 GLint* params) {
340 GetGLES(
341 context_id)->GetFramebufferAttachmentParameteriv(
342 target, attachment, pname, params);
343 }
344
345 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
346 GetGLES(context_id)->GetIntegerv(pname, params);
347 }
348
349 void GetProgramiv(
350 PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
351 GetGLES(context_id)->GetProgramiv(program, pname, params);
352 }
353
354 void GetProgramInfoLog(
355 PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
356 char* infolog) {
357 GetGLES(context_id)->GetProgramInfoLog(program, bufsize, length, infolog);
358 }
359
360 void GetRenderbufferParameteriv(
361 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
362 GetGLES(context_id)->GetRenderbufferParameteriv(target, pname, params);
363 }
364
365 void GetShaderiv(
366 PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
367 GetGLES(context_id)->GetShaderiv(shader, pname, params);
368 }
369
370 void GetShaderInfoLog(
371 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
372 char* infolog) {
373 GetGLES(context_id)->GetShaderInfoLog(shader, bufsize, length, infolog);
374 }
375
376 void GetShaderPrecisionFormat(
377 PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
378 GLint* range, GLint* precision) {
379 GetGLES(
380 context_id)->GetShaderPrecisionFormat(
381 shadertype, precisiontype, range, precision);
382 }
383
384 void GetShaderSource(
385 PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
386 char* source) {
387 GetGLES(context_id)->GetShaderSource(shader, bufsize, length, source);
388 }
389
390 const GLubyte* GetString(PP_Resource context_id, GLenum name) {
391 return GetGLES(context_id)->GetString(name);
392 }
393
394 void GetTexParameterfv(
395 PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
396 GetGLES(context_id)->GetTexParameterfv(target, pname, params);
397 }
398
399 void GetTexParameteriv(
400 PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
401 GetGLES(context_id)->GetTexParameteriv(target, pname, params);
402 }
403
404 void GetUniformfv(
405 PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
406 GetGLES(context_id)->GetUniformfv(program, location, params);
407 }
408
409 void GetUniformiv(
410 PP_Resource context_id, GLuint program, GLint location, GLint* params) {
411 GetGLES(context_id)->GetUniformiv(program, location, params);
412 }
413
414 GLint GetUniformLocation(
415 PP_Resource context_id, GLuint program, const char* name) {
416 return GetGLES(context_id)->GetUniformLocation(program, name);
417 }
418
419 void GetVertexAttribfv(
420 PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
421 GetGLES(context_id)->GetVertexAttribfv(index, pname, params);
422 }
423
424 void GetVertexAttribiv(
425 PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
426 GetGLES(context_id)->GetVertexAttribiv(index, pname, params);
427 }
428
429 void GetVertexAttribPointerv(
430 PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
431 GetGLES(context_id)->GetVertexAttribPointerv(index, pname, pointer);
432 }
433
434 void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
435 GetGLES(context_id)->Hint(target, mode);
436 }
437
438 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
439 return GetGLES(context_id)->IsBuffer(buffer);
440 }
441
442 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
443 return GetGLES(context_id)->IsEnabled(cap);
444 }
445
446 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
447 return GetGLES(context_id)->IsFramebuffer(framebuffer);
448 }
449
450 GLboolean IsProgram(PP_Resource context_id, GLuint program) {
451 return GetGLES(context_id)->IsProgram(program);
452 }
453
454 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
455 return GetGLES(context_id)->IsRenderbuffer(renderbuffer);
456 }
457
458 GLboolean IsShader(PP_Resource context_id, GLuint shader) {
459 return GetGLES(context_id)->IsShader(shader);
460 }
461
462 GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
463 return GetGLES(context_id)->IsTexture(texture);
464 }
465
466 void LineWidth(PP_Resource context_id, GLfloat width) {
467 GetGLES(context_id)->LineWidth(width);
468 }
469
470 void LinkProgram(PP_Resource context_id, GLuint program) {
471 GetGLES(context_id)->LinkProgram(program);
472 }
473
474 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
475 GetGLES(context_id)->PixelStorei(pname, param);
476 }
477
478 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
479 GetGLES(context_id)->PolygonOffset(factor, units);
480 }
481
482 void ReadPixels(
483 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
484 GLenum format, GLenum type, void* pixels) {
485 GetGLES(context_id)->ReadPixels(x, y, width, height, format, type, pixels);
486 }
487
488 void ReleaseShaderCompiler(PP_Resource context_id) {
489 GetGLES(context_id)->ReleaseShaderCompiler();
490 }
491
492 void RenderbufferStorage(
493 PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
494 GLsizei height) {
495 GetGLES(
496 context_id)->RenderbufferStorage(target, internalformat, width, height);
497 }
498
499 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
500 GetGLES(context_id)->SampleCoverage(value, invert);
501 }
502
503 void Scissor(
504 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
505 GetGLES(context_id)->Scissor(x, y, width, height);
506 }
507
508 void ShaderBinary(
509 PP_Resource context_id, GLsizei n, const GLuint* shaders,
510 GLenum binaryformat, const void* binary, GLsizei length) {
511 GetGLES(context_id)->ShaderBinary(n, shaders, binaryformat, binary, length);
512 }
513
514 void ShaderSource(
515 PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
516 const GLint* length) {
517 GetGLES(context_id)->ShaderSource(shader, count, str, length);
518 }
519
520 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
521 GetGLES(context_id)->StencilFunc(func, ref, mask);
522 }
523
524 void StencilFuncSeparate(
525 PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
526 GetGLES(context_id)->StencilFuncSeparate(face, func, ref, mask);
527 }
528
529 void StencilMask(PP_Resource context_id, GLuint mask) {
530 GetGLES(context_id)->StencilMask(mask);
531 }
532
533 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
534 GetGLES(context_id)->StencilMaskSeparate(face, mask);
535 }
536
537 void StencilOp(
538 PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
539 GetGLES(context_id)->StencilOp(fail, zfail, zpass);
540 }
541
542 void StencilOpSeparate(
543 PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
544 GLenum zpass) {
545 GetGLES(context_id)->StencilOpSeparate(face, fail, zfail, zpass);
546 }
547
548 void TexImage2D(
549 PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
550 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
551 const void* pixels) {
552 GetGLES(
553 context_id)->TexImage2D(
554 target, level, internalformat, width, height, border, format, type,
555 pixels);
556 }
557
558 void TexParameterf(
559 PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
560 GetGLES(context_id)->TexParameterf(target, pname, param);
561 }
562
563 void TexParameterfv(
564 PP_Resource context_id, GLenum target, GLenum pname,
565 const GLfloat* params) {
566 GetGLES(context_id)->TexParameterfv(target, pname, params);
567 }
568
569 void TexParameteri(
570 PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
571 GetGLES(context_id)->TexParameteri(target, pname, param);
572 }
573
574 void TexParameteriv(
575 PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
576 GetGLES(context_id)->TexParameteriv(target, pname, params);
577 }
578
579 void TexSubImage2D(
580 PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
581 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
582 const void* pixels) {
583 GetGLES(
584 context_id)->TexSubImage2D(
585 target, level, xoffset, yoffset, width, height, format, type,
586 pixels);
587 }
588
589 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
590 GetGLES(context_id)->Uniform1f(location, x);
591 }
592
593 void Uniform1fv(
594 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
595 GetGLES(context_id)->Uniform1fv(location, count, v);
596 }
597
598 void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
599 GetGLES(context_id)->Uniform1i(location, x);
600 }
601
602 void Uniform1iv(
603 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
604 GetGLES(context_id)->Uniform1iv(location, count, v);
605 }
606
607 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
608 GetGLES(context_id)->Uniform2f(location, x, y);
609 }
610
611 void Uniform2fv(
612 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
613 GetGLES(context_id)->Uniform2fv(location, count, v);
614 }
615
616 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
617 GetGLES(context_id)->Uniform2i(location, x, y);
618 }
619
620 void Uniform2iv(
621 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
622 GetGLES(context_id)->Uniform2iv(location, count, v);
623 }
624
625 void Uniform3f(
626 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
627 GetGLES(context_id)->Uniform3f(location, x, y, z);
628 }
629
630 void Uniform3fv(
631 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
632 GetGLES(context_id)->Uniform3fv(location, count, v);
633 }
634
635 void Uniform3i(
636 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
637 GetGLES(context_id)->Uniform3i(location, x, y, z);
638 }
639
640 void Uniform3iv(
641 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
642 GetGLES(context_id)->Uniform3iv(location, count, v);
643 }
644
645 void Uniform4f(
646 PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
647 GLfloat w) {
648 GetGLES(context_id)->Uniform4f(location, x, y, z, w);
649 }
650
651 void Uniform4fv(
652 PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
653 GetGLES(context_id)->Uniform4fv(location, count, v);
654 }
655
656 void Uniform4i(
657 PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
658 GLint w) {
659 GetGLES(context_id)->Uniform4i(location, x, y, z, w);
660 }
661
662 void Uniform4iv(
663 PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
664 GetGLES(context_id)->Uniform4iv(location, count, v);
665 }
666
667 void UniformMatrix2fv(
668 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
669 const GLfloat* value) {
670 GetGLES(context_id)->UniformMatrix2fv(location, count, transpose, value);
671 }
672
673 void UniformMatrix3fv(
674 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
675 const GLfloat* value) {
676 GetGLES(context_id)->UniformMatrix3fv(location, count, transpose, value);
677 }
678
679 void UniformMatrix4fv(
680 PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
681 const GLfloat* value) {
682 GetGLES(context_id)->UniformMatrix4fv(location, count, transpose, value);
683 }
684
685 void UseProgram(PP_Resource context_id, GLuint program) {
686 GetGLES(context_id)->UseProgram(program);
687 }
688
689 void ValidateProgram(PP_Resource context_id, GLuint program) {
690 GetGLES(context_id)->ValidateProgram(program);
691 }
692
693 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
694 GetGLES(context_id)->VertexAttrib1f(indx, x);
695 }
696
697 void VertexAttrib1fv(
698 PP_Resource context_id, GLuint indx, const GLfloat* values) {
699 GetGLES(context_id)->VertexAttrib1fv(indx, values);
700 }
701
702 void VertexAttrib2f(
703 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
704 GetGLES(context_id)->VertexAttrib2f(indx, x, y);
705 }
706
707 void VertexAttrib2fv(
708 PP_Resource context_id, GLuint indx, const GLfloat* values) {
709 GetGLES(context_id)->VertexAttrib2fv(indx, values);
710 }
711
712 void VertexAttrib3f(
713 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
714 GetGLES(context_id)->VertexAttrib3f(indx, x, y, z);
715 }
716
717 void VertexAttrib3fv(
718 PP_Resource context_id, GLuint indx, const GLfloat* values) {
719 GetGLES(context_id)->VertexAttrib3fv(indx, values);
720 }
721
722 void VertexAttrib4f(
723 PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
724 GLfloat w) {
725 GetGLES(context_id)->VertexAttrib4f(indx, x, y, z, w);
726 }
727
728 void VertexAttrib4fv(
729 PP_Resource context_id, GLuint indx, const GLfloat* values) {
730 GetGLES(context_id)->VertexAttrib4fv(indx, values);
731 }
732
733 void VertexAttribPointer(
734 PP_Resource context_id, GLuint indx, GLint size, GLenum type,
735 GLboolean normalized, GLsizei stride, const void* ptr) {
736 GetGLES(
737 context_id)->VertexAttribPointer(
738 indx, size, type, normalized, stride, ptr);
739 }
740
741 void Viewport(
742 PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
743 GetGLES(context_id)->Viewport(x, y, width, height);
744 }
745
746
747 const struct PPB_OpenGLES2 ppb_opengles2 = {
748 &ActiveTexture,
749 &AttachShader,
750 &BindAttribLocation,
751 &BindBuffer,
752 &BindFramebuffer,
753 &BindRenderbuffer,
754 &BindTexture,
755 &BlendColor,
756 &BlendEquation,
757 &BlendEquationSeparate,
758 &BlendFunc,
759 &BlendFuncSeparate,
760 &BufferData,
761 &BufferSubData,
762 &CheckFramebufferStatus,
763 &Clear,
764 &ClearColor,
765 &ClearDepthf,
766 &ClearStencil,
767 &ColorMask,
768 &CompileShader,
769 &CompressedTexImage2D,
770 &CompressedTexSubImage2D,
771 &CopyTexImage2D,
772 &CopyTexSubImage2D,
773 &CreateProgram,
774 &CreateShader,
775 &CullFace,
776 &DeleteBuffers,
777 &DeleteFramebuffers,
778 &DeleteProgram,
779 &DeleteRenderbuffers,
780 &DeleteShader,
781 &DeleteTextures,
782 &DepthFunc,
783 &DepthMask,
784 &DepthRangef,
785 &DetachShader,
786 &Disable,
787 &DisableVertexAttribArray,
788 &DrawArrays,
789 &DrawElements,
790 &Enable,
791 &EnableVertexAttribArray,
792 &Finish,
793 &Flush,
794 &FramebufferRenderbuffer,
795 &FramebufferTexture2D,
796 &FrontFace,
797 &GenBuffers,
798 &GenerateMipmap,
799 &GenFramebuffers,
800 &GenRenderbuffers,
801 &GenTextures,
802 &GetActiveAttrib,
803 &GetActiveUniform,
804 &GetAttachedShaders,
805 &GetAttribLocation,
806 &GetBooleanv,
807 &GetBufferParameteriv,
808 &GetError,
809 &GetFloatv,
810 &GetFramebufferAttachmentParameteriv,
811 &GetIntegerv,
812 &GetProgramiv,
813 &GetProgramInfoLog,
814 &GetRenderbufferParameteriv,
815 &GetShaderiv,
816 &GetShaderInfoLog,
817 &GetShaderPrecisionFormat,
818 &GetShaderSource,
819 &GetString,
820 &GetTexParameterfv,
821 &GetTexParameteriv,
822 &GetUniformfv,
823 &GetUniformiv,
824 &GetUniformLocation,
825 &GetVertexAttribfv,
826 &GetVertexAttribiv,
827 &GetVertexAttribPointerv,
828 &Hint,
829 &IsBuffer,
830 &IsEnabled,
831 &IsFramebuffer,
832 &IsProgram,
833 &IsRenderbuffer,
834 &IsShader,
835 &IsTexture,
836 &LineWidth,
837 &LinkProgram,
838 &PixelStorei,
839 &PolygonOffset,
840 &ReadPixels,
841 &ReleaseShaderCompiler,
842 &RenderbufferStorage,
843 &SampleCoverage,
844 &Scissor,
845 &ShaderBinary,
846 &ShaderSource,
847 &StencilFunc,
848 &StencilFuncSeparate,
849 &StencilMask,
850 &StencilMaskSeparate,
851 &StencilOp,
852 &StencilOpSeparate,
853 &TexImage2D,
854 &TexParameterf,
855 &TexParameterfv,
856 &TexParameteri,
857 &TexParameteriv,
858 &TexSubImage2D,
859 &Uniform1f,
860 &Uniform1fv,
861 &Uniform1i,
862 &Uniform1iv,
863 &Uniform2f,
864 &Uniform2fv,
865 &Uniform2i,
866 &Uniform2iv,
867 &Uniform3f,
868 &Uniform3fv,
869 &Uniform3i,
870 &Uniform3iv,
871 &Uniform4f,
872 &Uniform4fv,
873 &Uniform4i,
874 &Uniform4iv,
875 &UniformMatrix2fv,
876 &UniformMatrix3fv,
877 &UniformMatrix4fv,
878 &UseProgram,
879 &ValidateProgram,
880 &VertexAttrib1f,
881 &VertexAttrib1fv,
882 &VertexAttrib2f,
883 &VertexAttrib2fv,
884 &VertexAttrib3f,
885 &VertexAttrib3fv,
886 &VertexAttrib4f,
887 &VertexAttrib4fv,
888 &VertexAttribPointer,
889 &Viewport
890 };
891
892 } // namespace
893
894 const PPB_OpenGLES2* PPB_OpenGLES2_Shared::GetInterface() {
895 return &ppb_opengles2;
896 }
897
898 } // namespace ppapi
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