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Side by Side Diff: net/socket/socket.h

Issue 8824006: Migrate net/socket/socket.h, net/socket/stream_socket.h to base::Bind(). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_SOCKET_H_ 5 #ifndef NET_SOCKET_SOCKET_H_
6 #define NET_SOCKET_SOCKET_H_ 6 #define NET_SOCKET_SOCKET_H_
7 #pragma once 7 #pragma once
8 8
9 #include "net/base/completion_callback.h" 9 #include "net/base/completion_callback.h"
10 #include "net/base/net_export.h" 10 #include "net/base/net_export.h"
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23 // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently 23 // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
24 // connected. Zero is returned once to indicate end-of-file; the return value 24 // connected. Zero is returned once to indicate end-of-file; the return value
25 // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING 25 // of subsequent calls is undefined, and may be OS dependent. ERR_IO_PENDING
26 // is returned if the operation could not be completed synchronously, in which 26 // is returned if the operation could not be completed synchronously, in which
27 // case the result will be passed to the callback when available. If the 27 // case the result will be passed to the callback when available. If the
28 // operation is not completed immediately, the socket acquires a reference to 28 // operation is not completed immediately, the socket acquires a reference to
29 // the provided buffer until the callback is invoked or the socket is 29 // the provided buffer until the callback is invoked or the socket is
30 // closed. If the socket is Disconnected before the read completes, the 30 // closed. If the socket is Disconnected before the read completes, the
31 // callback will not be invoked. 31 // callback will not be invoked.
32 virtual int Read(IOBuffer* buf, int buf_len, 32 virtual int Read(IOBuffer* buf, int buf_len,
33 OldCompletionCallback* callback) = 0;
34 virtual int Read(IOBuffer* buf, int buf_len,
35 const CompletionCallback& callback) = 0; 33 const CompletionCallback& callback) = 0;
36 34
37 // Writes data, up to |buf_len| bytes, to the socket. Note: data may be 35 // Writes data, up to |buf_len| bytes, to the socket. Note: data may be
38 // written partially. The number of bytes written is returned, or an error 36 // written partially. The number of bytes written is returned, or an error
39 // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if 37 // is returned upon failure. ERR_SOCKET_NOT_CONNECTED should be returned if
40 // the socket is not currently connected. The return value when the 38 // the socket is not currently connected. The return value when the
41 // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING 39 // connection is closed is undefined, and may be OS dependent. ERR_IO_PENDING
42 // is returned if the operation could not be completed synchronously, in which 40 // is returned if the operation could not be completed synchronously, in which
43 // case the result will be passed to the callback when available. If the 41 // case the result will be passed to the callback when available. If the
44 // operation is not completed immediately, the socket acquires a reference to 42 // operation is not completed immediately, the socket acquires a reference to
45 // the provided buffer until the callback is invoked or the socket is 43 // the provided buffer until the callback is invoked or the socket is
46 // closed. Implementations of this method should not modify the contents 44 // closed. Implementations of this method should not modify the contents
47 // of the actual buffer that is written to the socket. If the socket is 45 // of the actual buffer that is written to the socket. If the socket is
48 // Disconnected before the write completes, the callback will not be invoked. 46 // Disconnected before the write completes, the callback will not be invoked.
49 virtual int Write(IOBuffer* buf, int buf_len, 47 virtual int Write(IOBuffer* buf, int buf_len,
50 OldCompletionCallback* callback) = 0; 48 const CompletionCallback& callback) = 0;
51 49
52 // Set the receive buffer size (in bytes) for the socket. 50 // Set the receive buffer size (in bytes) for the socket.
53 // Note: changing this value can affect the TCP window size on some platforms. 51 // Note: changing this value can affect the TCP window size on some platforms.
54 // Returns true on success, or false on failure. 52 // Returns true on success, or false on failure.
55 virtual bool SetReceiveBufferSize(int32 size) = 0; 53 virtual bool SetReceiveBufferSize(int32 size) = 0;
56 54
57 // Set the send buffer size (in bytes) for the socket. 55 // Set the send buffer size (in bytes) for the socket.
58 // Note: changing this value can affect the TCP window size on some platforms. 56 // Note: changing this value can affect the TCP window size on some platforms.
59 // Returns true on success, or false on failure. 57 // Returns true on success, or false on failure.
60 virtual bool SetSendBufferSize(int32 size) = 0; 58 virtual bool SetSendBufferSize(int32 size) = 0;
61 }; 59 };
62 60
63 } // namespace net 61 } // namespace net
64 62
65 #endif // NET_SOCKET_SOCKET_H_ 63 #endif // NET_SOCKET_SOCKET_H_
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