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Side by Side Diff: media/audio/audio_manager_base.h

Issue 8818012: Remove the AudioManager singleton. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Made ResourceContext::audio_manager() abide the same rules as other accessors Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ 6 #define MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "base/atomic_ref_count.h"
10 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
11 #include "base/threading/thread.h" 12 #include "base/threading/thread.h"
12 #include "media/audio/audio_manager.h" 13 #include "media/audio/audio_manager.h"
13 14
14 class AudioOutputDispatcher; 15 class AudioOutputDispatcher;
15 16
16 // AudioManagerBase provides AudioManager functions common for all platforms. 17 // AudioManagerBase provides AudioManager functions common for all platforms.
17 class MEDIA_EXPORT AudioManagerBase : public AudioManager { 18 class MEDIA_EXPORT AudioManagerBase : public AudioManager {
18 public: 19 public:
19 // Name of the generic "default" device. 20 // Name of the generic "default" device.
20 static const char kDefaultDeviceName[]; 21 static const char kDefaultDeviceName[];
21 // Unique Id of the generic "default" device. 22 // Unique Id of the generic "default" device.
22 static const char kDefaultDeviceId[]; 23 static const char kDefaultDeviceId[];
23 24
24 AudioManagerBase(); 25 AudioManagerBase();
25 26
27 #ifndef NDEBUG
28 // Overridden to make sure we don't accidentally get added reference counts on
29 // the audio thread. The AudioManagerBase instance must always be deleted
30 // from outside the audio thread.
31 virtual void AddRef() const OVERRIDE;
32 virtual void Release() const OVERRIDE;
33 #endif
34
26 virtual void Init() OVERRIDE; 35 virtual void Init() OVERRIDE;
27 virtual void Cleanup() OVERRIDE;
28 36
29 virtual MessageLoop* GetMessageLoop() OVERRIDE; 37 virtual MessageLoop* GetMessageLoop() OVERRIDE;
30 38
31 virtual string16 GetAudioInputDeviceModel() OVERRIDE; 39 virtual string16 GetAudioInputDeviceModel() OVERRIDE;
32 40
33 virtual bool CanShowAudioInputSettings() OVERRIDE; 41 virtual bool CanShowAudioInputSettings() OVERRIDE;
34 virtual void ShowAudioInputSettings() OVERRIDE; 42 virtual void ShowAudioInputSettings() OVERRIDE;
35 43
36 virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names) 44 virtual void GetAudioInputDeviceNames(media::AudioDeviceNames* device_names)
37 OVERRIDE; 45 OVERRIDE;
38 46
39 virtual AudioOutputStream* MakeAudioOutputStreamProxy( 47 virtual AudioOutputStream* MakeAudioOutputStreamProxy(
40 const AudioParameters& params) OVERRIDE; 48 const AudioParameters& params) OVERRIDE;
41 49
42 virtual bool IsRecordingInProcess() OVERRIDE; 50 virtual bool IsRecordingInProcess() OVERRIDE;
43 51
44 void IncreaseActiveInputStreamCount(); 52 void IncreaseActiveInputStreamCount();
45 void DecreaseActiveInputStreamCount(); 53 void DecreaseActiveInputStreamCount();
54 void Shutdown();
scherkus (not reviewing) 2011/12/09 22:47:30 docs? also I looked through the patch but couldn'
tommi (sloooow) - chröme 2011/12/10 00:11:14 Added.
46 55
47 protected: 56 protected:
48 virtual ~AudioManagerBase(); 57 virtual ~AudioManagerBase();
49 58
50 typedef std::map<AudioParameters, scoped_refptr<AudioOutputDispatcher>, 59 typedef std::map<AudioParameters, scoped_refptr<AudioOutputDispatcher>,
51 AudioParameters::Compare> 60 AudioParameters::Compare>
52 AudioOutputDispatchersMap; 61 AudioOutputDispatchersMap;
53 62
54 bool initialized() { return initialized_; } 63 void ShutdownOnAudioThread();
64
65 bool initialized() { return audio_thread_.IsRunning(); }
55 66
56 // Thread used to interact with AudioOutputStreams created by this 67 // Thread used to interact with AudioOutputStreams created by this
57 // audio manger. 68 // audio manger.
58 base::Thread audio_thread_; 69 base::Thread audio_thread_;
59 70
60 bool initialized_;
61
62 AudioOutputDispatchersMap output_dispatchers_; 71 AudioOutputDispatchersMap output_dispatchers_;
63 72
64 // Counts the number of active input streams to find out if something else 73 // Counts the number of active input streams to find out if something else
65 // is currently recording in Chrome. 74 // is currently recording in Chrome.
66 int num_active_input_streams_; 75 base::AtomicRefCount num_active_input_streams_;
67
68 // Lock used to synchronize the access to num_active_input_streams_.
69 // Do not use for anything else and try to avoid using other locks
70 // in this code whenever possible.
71 base::Lock active_input_streams_lock_;
72 76
73 DISALLOW_COPY_AND_ASSIGN(AudioManagerBase); 77 DISALLOW_COPY_AND_ASSIGN(AudioManagerBase);
74 }; 78 };
75 79
76 #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_ 80 #endif // MEDIA_AUDIO_AUDIO_MANAGER_BASE_H_
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