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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura_shell/shell_accelerator_controller.h" | 5 #include "ui/aura_shell/shell_accelerator_controller.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "ui/aura/event.h" | 8 #include "ui/aura/event.h" |
9 #include "ui/aura/root_window.h" | 9 #include "ui/aura/root_window.h" |
10 #include "ui/aura_shell/launcher/launcher.h" | |
11 #include "ui/aura_shell/launcher/launcher_model.h" | |
10 #include "ui/aura_shell/shell.h" | 12 #include "ui/aura_shell/shell.h" |
11 #include "ui/base/accelerators/accelerator.h" | 13 #include "ui/base/accelerators/accelerator.h" |
12 #include "ui/base/accelerators/accelerator_manager.h" | 14 #include "ui/base/accelerators/accelerator_manager.h" |
13 #include "ui/gfx/compositor/debug_utils.h" | 15 #include "ui/gfx/compositor/debug_utils.h" |
14 #include "ui/gfx/compositor/layer_animation_sequence.h" | 16 #include "ui/gfx/compositor/layer_animation_sequence.h" |
15 #include "ui/gfx/compositor/layer_animator.h" | 17 #include "ui/gfx/compositor/layer_animator.h" |
16 #include "ui/gfx/compositor/screen_rotation.h" | 18 #include "ui/gfx/compositor/screen_rotation.h" |
17 | 19 |
18 namespace { | 20 namespace { |
19 | 21 |
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40 { ui::VKEY_TAB, false, false, true, CYCLE_FORWARD }, | 42 { ui::VKEY_TAB, false, false, true, CYCLE_FORWARD }, |
41 { ui::VKEY_F5, false, true, false, TAKE_SCREENSHOT }, | 43 { ui::VKEY_F5, false, true, false, TAKE_SCREENSHOT }, |
42 { ui::VKEY_PRINT, false, false, false, TAKE_SCREENSHOT }, | 44 { ui::VKEY_PRINT, false, false, false, TAKE_SCREENSHOT }, |
43 #if !defined(NDEBUG) | 45 #if !defined(NDEBUG) |
44 { ui::VKEY_HOME, false, true, false, ROTATE_SCREEN }, | 46 { ui::VKEY_HOME, false, true, false, ROTATE_SCREEN }, |
45 { ui::VKEY_F11, false, true, false, TOGGLE_ROOT_WINDOW_FULL_SCREEN }, | 47 { ui::VKEY_F11, false, true, false, TOGGLE_ROOT_WINDOW_FULL_SCREEN }, |
46 { ui::VKEY_L, false, false, true, PRINT_LAYER_HIERARCHY }, | 48 { ui::VKEY_L, false, false, true, PRINT_LAYER_HIERARCHY }, |
47 #endif | 49 #endif |
48 }; | 50 }; |
49 | 51 |
50 bool HandleCycleBackward() { | 52 bool HandleCycleWindow(bool forward) { |
51 // TODO(mazda): http://crbug.com/105204 | 53 // Use the same order of the windows in LauncherModel to cycle windows. |
52 NOTIMPLEMENTED(); | 54 aura_shell::LauncherModel* model = |
53 return false; | 55 aura_shell::Shell::GetInstance()->launcher()->model(); |
54 } | 56 aura::RootWindow* root_window = aura::RootWindow::GetInstance(); |
55 | 57 int active_index = model->ItemIndexByWindow(root_window->active_window()); |
56 bool HandleCycleForward() { | 58 if (active_index < 0) { |
57 // TODO(mazda): http://crbug.com/105204 | 59 LOG(ERROR) << "Active window not found"; |
Ben Goodger (Google)
2011/12/07 17:13:00
does this ever happen?
mazda
2011/12/09 15:09:46
All the windows in the launcher model are containe
| |
58 NOTIMPLEMENTED(); | 60 return false; |
59 return false; | 61 } |
62 int next_index = (active_index + (forward ? 1 : -1) + model->item_count()) % | |
63 model->item_count(); | |
64 model->items()[next_index].window->Activate(); | |
65 return true; | |
60 } | 66 } |
61 | 67 |
62 bool HandleTakeScreenshot() { | 68 bool HandleTakeScreenshot() { |
63 // TODO(mazda): http://crbug.com/105198 | 69 // TODO(mazda): http://crbug.com/105198 |
64 NOTIMPLEMENTED(); | 70 NOTIMPLEMENTED(); |
65 return false; | 71 return false; |
66 } | 72 } |
67 | 73 |
68 #if !defined(NDEBUG) | 74 #if !defined(NDEBUG) |
69 // Rotates the screen. | 75 // Rotates the screen. |
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159 //////////////////////////////////////////////////////////////////////////////// | 165 //////////////////////////////////////////////////////////////////////////////// |
160 // ShellAcceleratorController, ui::AcceleratorTarget implementation: | 166 // ShellAcceleratorController, ui::AcceleratorTarget implementation: |
161 | 167 |
162 bool ShellAcceleratorController::AcceleratorPressed( | 168 bool ShellAcceleratorController::AcceleratorPressed( |
163 const ui::Accelerator& accelerator) { | 169 const ui::Accelerator& accelerator) { |
164 std::map<ui::Accelerator, int>::const_iterator it = | 170 std::map<ui::Accelerator, int>::const_iterator it = |
165 accelerators_.find(accelerator); | 171 accelerators_.find(accelerator); |
166 DCHECK(it != accelerators_.end()); | 172 DCHECK(it != accelerators_.end()); |
167 switch (static_cast<AcceleratorAction>(it->second)) { | 173 switch (static_cast<AcceleratorAction>(it->second)) { |
168 case CYCLE_BACKWARD: | 174 case CYCLE_BACKWARD: |
169 return HandleCycleBackward(); | 175 return HandleCycleWindow(false); |
170 case CYCLE_FORWARD: | 176 case CYCLE_FORWARD: |
171 return HandleCycleForward(); | 177 return HandleCycleWindow(true); |
172 case TAKE_SCREENSHOT: | 178 case TAKE_SCREENSHOT: |
173 return HandleTakeScreenshot(); | 179 return HandleTakeScreenshot(); |
174 #if !defined(NDEBUG) | 180 #if !defined(NDEBUG) |
175 case ROTATE_SCREEN: | 181 case ROTATE_SCREEN: |
176 return HandleRotateScreen(); | 182 return HandleRotateScreen(); |
177 case TOGGLE_ROOT_WINDOW_FULL_SCREEN: | 183 case TOGGLE_ROOT_WINDOW_FULL_SCREEN: |
178 return HandleToggleRootWindowFullScreen(); | 184 return HandleToggleRootWindowFullScreen(); |
179 case PRINT_LAYER_HIERARCHY: | 185 case PRINT_LAYER_HIERARCHY: |
180 return HandlePrintLayerHierarchy(); | 186 return HandlePrintLayerHierarchy(); |
181 #endif | 187 #endif |
182 default: | 188 default: |
183 NOTREACHED() << "Unhandled action " << it->second;; | 189 NOTREACHED() << "Unhandled action " << it->second;; |
184 } | 190 } |
185 return false; | 191 return false; |
186 } | 192 } |
187 | 193 |
188 } // namespace aura_shell | 194 } // namespace aura_shell |
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