Index: Source/WebCore/bindings/v8/custom/V8WorkerContextCustom.cpp |
diff --git a/Source/WebCore/bindings/v8/custom/V8WorkerContextCustom.cpp b/Source/WebCore/bindings/v8/custom/V8WorkerContextCustom.cpp |
index 1d8f335f734daeab9c3d055b375dcf4ccd101346..18c4ffed9be52632af55f883facaf6d896e0c30b 100644 |
--- a/Source/WebCore/bindings/v8/custom/V8WorkerContextCustom.cpp |
+++ b/Source/WebCore/bindings/v8/custom/V8WorkerContextCustom.cpp |
@@ -35,10 +35,10 @@ |
#include "DOMTimer.h" |
#include "ExceptionCode.h" |
-#include "ScheduledAction.h" |
#include "V8Binding.h" |
#include "V8BindingMacros.h" |
#include "V8Proxy.h" |
+#include "V8ScheduledAction.h" |
#include "V8Utilities.h" |
#include "V8WorkerContextEventListener.h" |
#include "WebSocket.h" |
@@ -66,7 +66,7 @@ v8::Handle<v8::Value> SetTimeoutOrInterval(const v8::Arguments& args, bool singl |
v8::Handle<v8::Context> v8Context = proxy->context(); |
if (function->IsString()) { |
WTF::String stringFunction = toWebCoreString(function); |
- timerId = DOMTimer::install(workerContext, adoptPtr(new ScheduledAction(v8Context, stringFunction, workerContext->url())), timeout, singleShot); |
+ timerId = DOMTimer::install(workerContext, adoptPtr(new V8ScheduledAction(v8Context, stringFunction, workerContext->url())), timeout, singleShot); |
} else if (function->IsFunction()) { |
size_t paramCount = argumentCount >= 2 ? argumentCount - 2 : 0; |
v8::Local<v8::Value>* params = 0; |
@@ -76,7 +76,7 @@ v8::Handle<v8::Value> SetTimeoutOrInterval(const v8::Arguments& args, bool singl |
params[i] = args[i+2]; |
} |
// ScheduledAction takes ownership of actual params and releases them in its destructor. |
- OwnPtr<ScheduledAction> action = adoptPtr(new ScheduledAction(v8Context, v8::Handle<v8::Function>::Cast(function), paramCount, params)); |
+ OwnPtr<ScheduledAction> action = adoptPtr(new V8ScheduledAction(v8Context, v8::Handle<v8::Function>::Cast(function), paramCount, params)); |
// FIXME: We should use a OwnArrayPtr for params. |
delete [] params; |
timerId = DOMTimer::install(workerContext, action.release(), timeout, singleShot); |