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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <set> | 6 #include <set> |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
| 12 #include "base/task.h" | 12 #include "base/task.h" |
| 13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
| 14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
| 15 #include "content/public/browser/browser_thread.h" | 15 #include "content/public/browser/browser_thread.h" |
| 16 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
| 17 #include "content/browser/gamepad/data_fetcher.h" | 17 #include "content/browser/gamepad/data_fetcher.h" |
| 18 #include "content/common/gamepad_messages.h" | 18 #include "content/common/gamepad_messages.h" |
| 19 | 19 |
| 20 #if defined(OS_WIN) | 20 #if defined(OS_WIN) |
| 21 #include "content/browser/gamepad/data_fetcher_win.h" | 21 #include "content/browser/gamepad/data_fetcher_win.h" |
| 22 #elif defined(OS_MACOSX) |
| 23 #include "content/browser/gamepad/data_fetcher_mac.h" |
| 22 #endif | 24 #endif |
| 23 | 25 |
| 24 namespace content { | 26 namespace content { |
| 25 | 27 |
| 26 // Define the default data fetcher that GamepadProvider will use if none is | 28 // Define the default data fetcher that GamepadProvider will use if none is |
| 27 // supplied. (GamepadPlatformDataFetcher). | 29 // supplied. (GamepadPlatformDataFetcher). |
| 28 #if defined(OS_WIN) | 30 #if defined(OS_WIN) |
| 29 | 31 |
| 30 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; | 32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; |
| 31 | 33 |
| 34 #elif defined(OS_MACOSX) |
| 35 |
| 36 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher; |
| 37 |
| 32 #else | 38 #else |
| 33 | 39 |
| 34 class GamepadEmptyDataFetcher : public GamepadDataFetcher { | 40 class GamepadEmptyDataFetcher : public GamepadDataFetcher { |
| 35 public: | 41 public: |
| 36 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | 42 void GetGamepadData(WebKit::WebGamepads* pads, bool) { |
| 37 pads->length = 0; | 43 pads->length = 0; |
| 38 } | 44 } |
| 39 }; | 45 }; |
| 40 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; | 46 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; |
| 41 | 47 |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 73 } | 79 } |
| 74 | 80 |
| 75 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( | 81 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( |
| 76 base::ProcessHandle process) { | 82 base::ProcessHandle process) { |
| 77 base::SharedMemoryHandle renderer_handle; | 83 base::SharedMemoryHandle renderer_handle; |
| 78 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 84 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
| 79 return renderer_handle; | 85 return renderer_handle; |
| 80 } | 86 } |
| 81 | 87 |
| 82 void GamepadProvider::Pause() { | 88 void GamepadProvider::Pause() { |
| 83 base::AutoLock lock(is_paused_lock_); | 89 { |
| 84 is_paused_ = true; | 90 base::AutoLock lock(is_paused_lock_); |
| 91 is_paused_ = true; |
| 92 } |
| 93 if (data_fetcher_.get()) |
| 94 data_fetcher_->PauseHint(true); |
| 85 } | 95 } |
| 86 | 96 |
| 87 void GamepadProvider::Resume() { | 97 void GamepadProvider::Resume() { |
| 88 { | 98 { |
| 89 base::AutoLock lock(is_paused_lock_); | 99 base::AutoLock lock(is_paused_lock_); |
| 90 if (!is_paused_) | 100 if (!is_paused_) |
| 91 return; | 101 return; |
| 92 is_paused_ = false; | 102 is_paused_ = false; |
| 93 } | 103 } |
| 104 if (data_fetcher_.get()) |
| 105 data_fetcher_->PauseHint(false); |
| 94 | 106 |
| 95 MessageLoop* polling_loop = polling_thread_->message_loop(); | 107 MessageLoop* polling_loop = polling_thread_->message_loop(); |
| 96 polling_loop->PostTask( | 108 polling_loop->PostTask( |
| 97 FROM_HERE, | 109 FROM_HERE, |
| 98 base::Bind(&GamepadProvider::ScheduleDoPoll, this)); | 110 base::Bind(&GamepadProvider::ScheduleDoPoll, this)); |
| 99 } | 111 } |
| 100 | 112 |
| 101 void GamepadProvider::OnDevicesChanged() { | 113 void GamepadProvider::OnDevicesChanged() { |
| 102 base::AutoLock lock(devices_changed_lock_); | 114 base::AutoLock lock(devices_changed_lock_); |
| 103 devices_changed_ = true; | 115 devices_changed_ = true; |
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| 157 kDesiredSamplingIntervalMs); | 169 kDesiredSamplingIntervalMs); |
| 158 } | 170 } |
| 159 | 171 |
| 160 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 172 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
| 161 void* mem = gamepad_shared_memory_.memory(); | 173 void* mem = gamepad_shared_memory_.memory(); |
| 162 DCHECK(mem); | 174 DCHECK(mem); |
| 163 return static_cast<GamepadHardwareBuffer*>(mem); | 175 return static_cast<GamepadHardwareBuffer*>(mem); |
| 164 } | 176 } |
| 165 | 177 |
| 166 } // namespace content | 178 } // namespace content |
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